Java tutorial
/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.shader; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL13; import org.terasology.asset.Assets; import org.terasology.config.Config; import org.terasology.editor.EditorRange; import org.terasology.registry.CoreRegistry; import org.terasology.rendering.assets.material.Material; import org.terasology.rendering.assets.texture.Texture; import org.terasology.rendering.opengl.DefaultRenderingProcess; import org.terasology.rendering.world.WorldRenderer; import javax.vecmath.Vector3f; import static org.lwjgl.opengl.GL11.glBindTexture; /** * Shader parameters for the Post-processing shader program. * * @author Benjamin Glatzel <benjamin.glatzel@me.com> */ public class ShaderParametersPrePost extends ShaderParametersBase { @EditorRange(min = 0.0f, max = 0.1f) float aberrationOffsetX; @EditorRange(min = 0.0f, max = 0.1f) float aberrationOffsetY; @EditorRange(min = 0.0f, max = 1.0f) float bloomFactor = 0.5f; @Override public void applyParameters(Material program) { super.applyParameters(program); Vector3f tint = CoreRegistry.get(WorldRenderer.class).getTint(); program.setFloat3("inLiquidTint", tint.x, tint.y, tint.z, true); int texId = 0; GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); DefaultRenderingProcess.getInstance().bindFboTexture("sceneOpaque"); program.setInt("texScene", texId++, true); if (CoreRegistry.get(Config.class).getRendering().isBloom()) { GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); DefaultRenderingProcess.getInstance().bindFboTexture("sceneBloom2"); program.setInt("texBloom", texId++, true); program.setFloat("bloomFactor", bloomFactor, true); } program.setFloat2("aberrationOffset", aberrationOffsetX, aberrationOffsetY, true); if (CoreRegistry.get(Config.class).getRendering().isLightShafts()) { GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); DefaultRenderingProcess.getInstance().bindFboTexture("lightShafts"); program.setInt("texLightShafts", texId++, true); } Texture vignetteTexture = Assets.getTexture("engine:vignette"); if (vignetteTexture != null) { GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); glBindTexture(GL11.GL_TEXTURE_2D, vignetteTexture.getId()); program.setInt("texVignette", texId++, true); } } }