Java tutorial
/* * Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.shader; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL13; import org.terasology.asset.Assets; import org.terasology.logic.manager.Config; import org.terasology.logic.manager.PostProcessingRenderer; import org.terasology.rendering.assets.Texture; import static org.lwjgl.opengl.GL11.glBindTexture; /** * Shader parameters for the Post-processing shader program. * * @author Benjamin Glatzel <benjamin.glatzel@me.com> */ public class ShaderParametersScreenCombine implements IShaderParameters { Texture noiseTexture = Assets.getTexture("engine:noise"); @Override public void applyParameters(ShaderProgram program) { PostProcessingRenderer.FBO scene = PostProcessingRenderer.getInstance().getFBO("scene"); if (Config.getInstance().isSSAO()) { PostProcessingRenderer.FBO ssao = PostProcessingRenderer.getInstance().getFBO("ssaoBlurred1"); GL13.glActiveTexture(GL13.GL_TEXTURE1); ssao.bindTexture(); program.setInt("texSsao", 1); } GL13.glActiveTexture(GL13.GL_TEXTURE0); scene.bindTexture(); program.setInt("texScene", 0); } }