Java tutorial
/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering; import gnu.trove.list.array.TIntArrayList; import org.lwjgl.BufferUtils; import org.lwjgl.opengl.GL15; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; /** * Provides support for creating and buffering Vertex Buffer Objects. * * @author Benjamin Glatzel <benjamin.glatzel@me.com> */ public class VertexBufferObjectManager { private static VertexBufferObjectManager instance; private final TIntArrayList vertexBufferObjectPool = new TIntArrayList(); public static VertexBufferObjectManager getInstance() { if (instance == null) { instance = new VertexBufferObjectManager(); } return instance; } private IntBuffer createVbos(int size) { IntBuffer buffer = BufferUtils.createIntBuffer(size); GL15.glGenBuffers(buffer); return buffer; } public synchronized int getVboId() { while (vertexBufferObjectPool.size() > 0) { int id = vertexBufferObjectPool.removeAt(vertexBufferObjectPool.size() - 1); GL15.glDeleteBuffers(id); } return createVbos(1).get(0); } public synchronized void putVboId(int vboId) { if (vboId > 0) { vertexBufferObjectPool.add(vboId); } } public void bufferVboData(int id, FloatBuffer buffer, int drawMode) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, id); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, drawMode); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); } public void bufferVboElementData(int id, IntBuffer buffer, int drawMode) { GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, id); GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, buffer, drawMode); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0); } public void bufferVboData(int id, ByteBuffer buffer, int drawMode) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, id); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, drawMode); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); } public void bufferVboElementData(int id, ByteBuffer buffer, int drawMode) { GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, id); GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, buffer, drawMode); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0); } }