org.terasology.rendering.VertexBufferObjectUtil.java Source code

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/*
 * Copyright 2013 MovingBlocks
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.terasology.rendering;

import org.lwjgl.opengl.GL15;

import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;

/**
 * Provides support for buffering Vertex Buffer Objects.
 *
 * @author Benjamin Glatzel <benjamin.glatzel@me.com>
 */
public final class VertexBufferObjectUtil {

    private VertexBufferObjectUtil() {
    }

    public static void bufferVboData(int id, FloatBuffer buffer, int drawMode) {
        GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, id);
        GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, drawMode);
        GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
    }

    public static void bufferVboData(int id, IntBuffer buffer, int drawMode) {
        GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, id);
        GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, drawMode);
        GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
    }

    public static void bufferVboElementData(int id, IntBuffer buffer, int drawMode) {
        GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, id);
        GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, buffer, drawMode);
        GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
    }

    public static void bufferVboData(int id, ByteBuffer buffer, int drawMode) {
        GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, id);
        GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, drawMode);
        GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
    }

    public static void bufferVboData(int id, ShortBuffer buffer, int drawMode) {
        GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, id);
        GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, drawMode);
        GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
    }

    public static void bufferVboElementData(int id, ByteBuffer buffer, int drawMode) {
        GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, id);
        GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, buffer, drawMode);
        GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
    }
}