Java tutorial
/* * Copyright 2014 Semion Nadezhdin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package ru.axialshift.vram.gl; import java.nio.Buffer; import org.lwjgl.opengl.GL15; import ru.axialshift.resources.MeshData; import ru.axialshift.vram.VRAMObject; public abstract class VBO extends VRAMObject { protected int glpointer; MeshData data; Buffer tovram; @Override protected void upload_gl() { } @Override protected void unload_gl() { GL15.glDeleteBuffers(glpointer); } }