Java tutorial
/******************************************************************************* * Copyright 2015 Theodor Angergrd * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package se.angergard.game.util; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle; import com.badlogic.gdx.utils.viewport.ScreenViewport; public abstract class BasicGUI { protected Stage stage; protected Table mainTable; protected BitmapFont font; protected TextButtonStyle blueTextButtonStyle; protected LabelStyle labelStyle; public void init() { stage = new Stage(new ScreenViewport()); Gdx.input.setInputProcessor(stage); mainTable = new Table(); mainTable.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); stage.addActor(mainTable); font = new BitmapFont(Gdx.files.internal("font2.fnt")); blueTextButtonStyle = new TextButtonStyle(); blueTextButtonStyle.up = TextureUtils.createDrawable(new Color(52f / 255f, 73f / 255f, 94f / 255f, 1.0f), 300, 75); blueTextButtonStyle.down = TextureUtils.createDrawable(new Color(44f / 255f, 62f / 255f, 80f / 255f, 1.0f), 300, 75); blueTextButtonStyle.over = TextureUtils.createDrawable(new Color(60f / 255f, 84f / 255f, 108f / 255f, 1.0f), 300, 75); blueTextButtonStyle.font = font; blueTextButtonStyle.fontColor = Color.BLACK; labelStyle = new LabelStyle(); labelStyle.background = blueTextButtonStyle.up; labelStyle.font = font; labelStyle.fontColor = Color.WHITE; } public void render(float delta) { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(delta); stage.draw(); } }