us.notsoserio.ninja.session.client.ClientInputManager.java Source code

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/*
 * Copyright 2014 Jesse Corbett
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package us.notsoserio.ninja.session.client;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.math.Vector2;
import us.notsoserio.ninja.NinjaGame;
import us.notsoserio.ninja.network.Command;
import us.notsoserio.ninja.network.CommandType;
import us.notsoserio.ninja.entity.behavior.PlayerBehavior;
import us.notsoserio.ninja.weapons.projectiles.Projectiles;

public class ClientInputManager {

    static boolean recoil = false;

    public static void ProcessInput(PlayerBehavior player, ClientSession clientSession) {

        if (Gdx.input.isButtonPressed(Input.Buttons.RIGHT) && !recoil) {
            Vector2 velocity = new Vector2((Gdx.input.getX() - 1280 / 2) / NinjaGame.ZoomFactor,
                    ((720 - Gdx.input.getY()) - 720 / 2) / NinjaGame.ZoomFactor);
            velocity.scl(0.4f);
            player.FireProjectile(velocity, Projectiles.Kunai);
            recoil = true;
        } else if (!Gdx.input.isButtonPressed(Input.Buttons.RIGHT)) {
            recoil = false;
        }

        if (player.isInControl) {
            if (Gdx.input.isButtonPressed(Input.Buttons.LEFT)) {
                player.isWalkingLeft = false;
                player.isWalkingRight = false;
                player.isWalkingUp = false;
                player.isWalkingDown = false;
                player.isJumping = true;
                player.JumpX = (Gdx.input.getX() - 1280 / 2) / NinjaGame.ZoomFactor;
                player.JumpX *= 3f;
                player.JumpY = ((720 - Gdx.input.getY()) - 720 / 2) / NinjaGame.ZoomFactor;
                player.JumpY *= 3f;
            } else if (Gdx.input.isKeyPressed(Input.Keys.A)) {
                player.isWalkingLeft = true;
            } else if (Gdx.input.isKeyPressed(Input.Keys.D)) {
                player.isWalkingRight = true;
            } else if (Gdx.input.isKeyPressed(Input.Keys.W)) {
                player.isWalkingUp = true;
            } else if (Gdx.input.isKeyPressed(Input.Keys.S)) {
                player.isWalkingDown = true;
            } else {
                player.isWalkingLeft = false;
                player.isWalkingRight = false;
                player.isWalkingUp = false;
                player.isWalkingDown = false;
            }
        } else {
            player.isWalkingLeft = false;
            player.isWalkingRight = false;
            player.isWalkingUp = false;
            player.isWalkingDown = false;
        }

        String newCommand = "5;";
        if (Gdx.input.isKeyPressed(Input.Keys.W)) {
            newCommand += "1;";
        } else {
            newCommand += "0;";
        }
        if (Gdx.input.isKeyPressed(Input.Keys.A)) {
            newCommand += "1;";
        } else {
            newCommand += "0;";
        }
        if (Gdx.input.isKeyPressed(Input.Keys.S)) {
            newCommand += "1;";
        } else {
            newCommand += "0;";
        }
        if (Gdx.input.isKeyPressed(Input.Keys.D)) {
            newCommand += "1;";
        } else {
            newCommand += "0;";
        }
        if (Gdx.input.isButtonPressed(Input.Buttons.LEFT)) {
            newCommand += "1;";
        } else {
            newCommand += "0;";
        }
        if (Gdx.input.isButtonPressed(Input.Buttons.RIGHT)) {
            newCommand += "1;";
        } else {
            newCommand += "0;";
        }

        clientSession.AddCommand(new Command(CommandType.Input).SetPayload(newCommand));

    }

}