vault.q_bounce.editor.props.BounceProp.java Source code

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Here is the source code for vault.q_bounce.editor.props.BounceProp.java

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/*
 * The MIT License
 *
 * Copyright 2016 Qiku.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package vault.q_bounce.editor.props;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import vault.q_bounce.actors.BounceActor;
import vault.q_bounce.editor.PropActor;
import vault.q_bounce.editor.PropSerialized;

/**
 *
 * @author Qiku
 */
public class BounceProp extends PropSerialized {
    /**
     * Editable field.
     */
    public float radius = 32.f;
    /**
    * Multiplikator odleglosci kamery.
    */
    public float zoomed = 1.f;

    /**
     * Ctor.
     */
    /**
    * Przesuniecie tla.
    */
    public float offset_x = 0.f, offset_y = 0.f;

    public BounceProp() {
        this.layer = 2;
    }

    /**
     * Draw the turret radius as bounds.
     * @param gizmo 
     */
    @Override
    public void draw(ShapeRenderer gizmo) {
        gizmo.setColor(Color.RED);
        gizmo.circle(position.x, position.y, radius);
    }

    /**
     * TurretActor class.
     * @return 
     */
    @Override
    public Class<? extends PropActor> getActorClass() {
        return BounceActor.class;
    }
}