Java tutorial
/* * Copyright (C) 2013 Lasse Dissing Hansen * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ package volpes.ldk.client.opengl; import org.lwjgl.opengl.ARBFragmentShader; import org.lwjgl.opengl.ARBShaderObjects; import org.lwjgl.opengl.ARBVertexShader; import org.lwjgl.opengl.GL11; import volpes.ldk.client.LDKException; /** * @author Lasse Dissing Hansen */ public class Shader { private int id; private int type; private String src; public Shader(String src, int type) { if (type == ARBVertexShader.GL_VERTEX_SHADER_ARB || type == ARBFragmentShader.GL_FRAGMENT_SHADER_ARB) { id = ARBShaderObjects.glCreateShaderObjectARB(type); if (id == 0) { throw new LDKException( "Unable to allocate shader. Something fishy going on. Glad im not to debug this"); } ARBShaderObjects.glShaderSourceARB(id, src); ARBShaderObjects.glCompileShaderARB(id); if (ARBShaderObjects.glGetObjectParameteriARB(id, ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB) == GL11.GL_FALSE) { String log = ARBShaderObjects.glGetInfoLogARB(id, ARBShaderObjects.glGetObjectParameteriARB(id, ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB)); throw new LDKException("Unable to compile shader " + log); } } } }