create Paint For Line - Java 2D Graphics

Java examples for 2D Graphics:Line

Description

create Paint For Line

Demo Code

/*//from   ww w  .j ava2  s  . com
 * Copyright 2003-2011 JetBrains s.r.o.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
//package com.java2s;
import java.awt.*;
import java.awt.image.BufferedImage;

public class Main {
    public static final int WAVE_HEIGHT = 2;
    public static final int WAVE_SEGMENT_LENGTH = WAVE_HEIGHT * 2;

    private static TexturePaint createPaintForLine(Color c) {
        BufferedImage image = new BufferedImage(WAVE_SEGMENT_LENGTH,
                WAVE_HEIGHT + 1, BufferedImage.TYPE_INT_ARGB);
        Graphics g = image.getGraphics();
        g.setColor(new Color(0, 0, 0, 0));
        g.fillRect(0, 0, image.getWidth(), image.getHeight());
        g.setColor(c);
        drawWaveSegment(g, 0, 0);
        return new TexturePaint(image, new Rectangle(0, 0,
                image.getWidth(), image.getHeight()));
    }

    public static void drawWaveSegment(Graphics g, int x, int y) {
        g.drawLine(x, y + WAVE_HEIGHT, x + WAVE_SEGMENT_LENGTH / 2, y);
        g.drawLine(x + WAVE_SEGMENT_LENGTH / 2, y, x + WAVE_SEGMENT_LENGTH,
                y + WAVE_HEIGHT);
    }
}

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