Create 3D sphere - Java Media

Java examples for Media:3D

Description

Create 3D sphere

Demo Code



import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;

public class Position {

    public Position() {

        SimpleUniverse universe = new SimpleUniverse();
        BranchGroup group = new BranchGroup();

        // X axis made of spheres
        for (float x = -1.0f; x <= 0.5f; x = x + 0.1f) {
            Sphere sphere = new Sphere(0.05f);
            TransformGroup tg = new TransformGroup();
            Transform3D transform = new Transform3D();
            Vector3f vector = new Vector3f(x, .0f, .0f);
            transform.setTranslation(vector);
            tg.setTransform(transform);/*  w  ww  . ja v  a  2 s.c  o m*/
            tg.addChild(sphere);
            group.addChild(tg);
        }

        // Y axis made of cones
        for (float y = -1.0f; y <= 1.0f; y = y + 0.1f) {
            TransformGroup tg = new TransformGroup();
            Transform3D transform = new Transform3D();
            Cone cone = new Cone(0.05f, 0.1f);
            Vector3f vector = new Vector3f(.0f, y, .0f);
            transform.setTranslation(vector);
            tg.setTransform(transform);
            tg.addChild(cone);
            group.addChild(tg);
        }

        // Z axis made of cylinders
        for (float z = -1.0f; z <= 1.0f; z = z + 0.1f) {
            TransformGroup tg = new TransformGroup();
            Transform3D transform = new Transform3D();
            Cylinder cylinder = new Cylinder(0.05f, 0.1f);
            Vector3f vector = new Vector3f(.0f, .0f, z);
            transform.setTranslation(vector);
            tg.setTransform(transform);
            tg.addChild(cylinder);
            group.addChild(tg);
        }

        Color3f light1Color = new Color3f(.1f, 1.4f, .1f); // green light
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0,
                0.0), 100.0);
        Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
        DirectionalLight light1 = new DirectionalLight(light1Color,
                light1Direction);
        light1.setInfluencingBounds(bounds);
        group.addChild(light1);
        universe.getViewingPlatform().setNominalViewingTransform();

        // add the group of objects to the Universe
        universe.addBranchGraph(group);

    }

    public static void main(String[] args) {
        new Position();
    }

}

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