HTML5 Game - Canvas Animation Bouncing

Description

Bouncing

Demo

ResultView the demo in separate window

<!doctype html>
<html>

<head>
    <style>
        canvas {/*from   w ww .  j ava  2s  . c  o m*/
            border: 1px solid red;
        }
    </style>
</head>

<body>
    <canvas id="canvas" width="400" height="400"></canvas>
    <script>
        class Ball {
            constructor(radius) {
                if (radius === undefined) {
                    radius = 40;
                }

                this.x = 0;
                this.y = 0;
                this.radius = radius;
                this.vx = 0;
                this.vy = 0;
                this.rotation = 0;
                this.scaleX = 1;
                this.scaleY = 1;
                this.color = "#ff0000";
                this.lineWidth = 1;
            }

            draw(context) {
                context.save();
                context.translate(this.x, this.y);
                context.rotate(this.rotation);
                context.scale(this.scaleX, this.scaleY);
                context.lineWidth = this.lineWidth;
                context.fillStyle = this.color;
                context.beginPath();
                context.arc(0, 0, this.radius, 0, (Math.PI * 2), true);
                context.closePath();
                context.fill();
                context.stroke();
                context.restore();
            }
        }
        window.onload = function() {
            let canvas = document.getElementById('canvas'),
                context = canvas.getContext('2d'),
                ball = new Ball(),
                vx = Math.random() * 10 - 5,
                vy = Math.random() * 10 - 5;

            ball.x = canvas.width / 2;
            ball.y = canvas.height / 2;

            (function drawFrame() {
                window.requestAnimationFrame(drawFrame, canvas);
                context.clearRect(0, 0, canvas.width, canvas.height);

                let left = 0,
                    right = canvas.width,
                    top = 0,
                    bottom = canvas.height;

                ball.x += vx;
                ball.y += vy;

                if (ball.x + ball.radius > right) {
                    ball.x = right - ball.radius;
                    vx *= -1;
                } else if (ball.x - ball.radius < left) {
                    ball.x = left + ball.radius;
                    vx *= -1;
                }
                if (ball.y + ball.radius > bottom) {
                    ball.y = bottom - ball.radius;
                    vy *= -1;
                } else if (ball.y - ball.radius < top) {
                    ball.y = top + ball.radius;
                    vy *= -1;
                }
                ball.draw(context);
            }());
        };
    </script>
</body>

</html>

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