HTML5 Game - Drawing arcs in response to mouse movements

Description

Drawing arcs in response to mouse movements

Demo

ResultView the demo in separate window

<!DOCTYPE HTML>
<html>
    <head>
        <title>Example</title>
        <style>
            canvas {border: thin solid black}
            body > * {float:left;}
        </style>
    </head>
    <body>
        <canvas id="canvas" width="500" height="140">
            Your browser doesn't support the <code>canvas</code> element
        </canvas>
        <script>
            let canvasElem = document.getElementById("canvas");
            let ctx = canvasElem.getContext("2d");
        //from   ww  w  . j  a v  a2 s .  com
            let point1 = [100, 10];
            let point2 = [200, 10];
            let point3 = [200, 110];
        
            draw();
        
            canvasElem.onmousemove = function (e) {
                if (e.ctrlKey) {
                    point1 = [e.clientX, e.clientY];
                } else if(e.shiftKey) {
                    point2 = [e.clientX, e.clientY];    
                } else {
                    point3 = [e.clientX, e.clientY];
                }
                ctx.clearRect(0, 0, 540, 140);
                draw();
            }
        
            function draw() {
        
                ctx.fillStyle = "yellow";
                ctx.strokeStyle = "black";
                ctx.lineWidth = 4;
            
                ctx.beginPath();
                ctx.moveTo(point1[0], point1[1]);
                ctx.arcTo(point2[0], point2[1], point3[0], point3[1], 50);
                ctx.stroke();
                
                drawPoint(point1[0], point1[1]);
                drawPoint(point2[0], point2[1]);
                drawPoint(point3[0], point3[1]);
                
                ctx.beginPath();
                ctx.moveTo(point1[0], point1[1]);
                ctx.lineTo(point2[0], point2[1]);
                ctx.lineTo(point3[0], point3[1]);
                ctx.stroke();
            }
        
            function drawPoint(x, y) {
                ctx.lineWidth = 1;
                ctx.strokeStyle = "red";
                ctx.strokeRect(x -2, y-2, 4, 4);
            }
        </script>
    </body>
</html>

The example moves different points based on which key is pressed as the mouse is moved.

  • If the control key is pressed, the first point is moved.
  • If the shift key is pressed, the second point is moved.
  • If neither key is pressed, the third point is moved.

Related Topic