Use an image to fill the drawing - Javascript Canvas Reference

Javascript examples for Canvas Reference:fillStyle

Description

Use an image to fill the drawing

Demo Code

ResultView the demo in separate window

<!DOCTYPE html>
<html>
<body>

<p>Image to use:</p>
<img src="http://java2s.com/resources/c.png" id="lamp" width="32" height="32">
<p>Canvas:</p>

<button onclick="draw('repeat')">Repeat</button>
<button onclick="draw('repeat-x')">Repeat-x</button>
<button onclick="draw('repeat-y')">Repeat-y</button>
<button onclick="draw('no-repeat')">No-repeat</button>

<canvas id="myCanvas" width="300" height="250" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>

<script>

function draw(direction) {
    var c = document.getElementById("myCanvas");
    var ctx = c.getContext("2d");
    ctx.clearRect(0, 0, c.width, c.height);
    var img = document.getElementById("lamp")
    var pat = ctx.createPattern(img, direction);
    ctx.rect(0, 0, 150, 100);/*ww w.  j a  v a  2 s.c  o m*/
    ctx.fillStyle = pat;
    ctx.fill();
}

</script>

</body>
</html>

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