make HTML5 draggable objects over canvas? - Javascript Canvas

Javascript examples for Canvas:Mouse

Description

make HTML5 draggable objects over canvas?

Demo Code

ResultView the demo in separate window

<!doctype html>
<html>
   <head> 
      <!-- reset css --> 
      <script type="text/javascript" src="https://code.jquery.com/jquery.min.js"></script> 
      <style>

body{ background-color: ivory; }
canvas{border:1px solid red;}

      </style> 
      <script>
$(function(){/*w  w  w . j  ava 2s  .c om*/
    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");
    ctx.strokeStyle="lightgray";
    var canvasOffset=$("#canvas").offset();
    var offsetX=canvasOffset.left;
    var offsetY=canvasOffset.top;
    var mouseIsDown=false;
    var lastX=0;
    var lastY=0;
    var ships=[];
    // make some ship
    makeShip(20,30,50,25,"skyblue");
    makeShip(20,100,30,25,"skyblue");
    makeShip(20,170,50,25,"salmon");
    makeShip(20,240,30,25,"salmon");
    function makeShip(x,y,width,height,fill){
        var ship={
          x:x,
          y:y,
          width:width,
          height:height,
          right:x+width,
          bottom:y+height,
          fill:fill
        }
        ships.push(ship);
        return(ship);
    }
    drawAllShips();
    function drawAllShips(){
        ctx.clearRect(0,0,canvas.width,canvas.height);
        for(var i=0;i<ships.length;i++){
            var ship=ships[i]
            drawShip(ship);
            ctx.fillStyle=ship.fill;
            ctx.fill();
            ctx.stroke();
        }
    }
    function drawShip(ship){
        ctx.beginPath();
        ctx.moveTo(ship.x,ship.y);
        ctx.lineTo(ship.right,ship.y);
        ctx.lineTo(ship.right+10,ship.y+ship.height/2);
        ctx.lineTo(ship.right,ship.bottom);
        ctx.lineTo(ship.x,ship.bottom);
        ctx.closePath();
    }
    function handleMouseDown(e){
      mouseX=parseInt(e.clientX-offsetX);
      mouseY=parseInt(e.clientY-offsetY);
      // mousedown stuff here
      lastX=mouseX;
      lastY=mouseY;
      mouseIsDown=true;
    }
    function handleMouseUp(e){
      mouseX=parseInt(e.clientX-offsetX);
      mouseY=parseInt(e.clientY-offsetY);
      // mouseup stuff here
      mouseIsDown=false;
    }
    function handleMouseMove(e){
      if(!mouseIsDown){ return; }
      mouseX=parseInt(e.clientX-offsetX);
      mouseY=parseInt(e.clientY-offsetY);
      // mousemove stuff here
      for(var i=0;i<ships.length;i++){
          var ship=ships[i];
          drawShip(ship);
          if(ctx.isPointInPath(lastX,lastY)){
              ship.x+=(mouseX-lastX);
              ship.y+=(mouseY-lastY);
              ship.right=ship.x+ship.width;
              ship.bottom=ship.y+ship.height;
          }
      }
      lastX=mouseX;
      lastY=mouseY;
      drawAllShips();
    }
    $("#canvas").mousedown(function(e){handleMouseDown(e);});
    $("#canvas").mousemove(function(e){handleMouseMove(e);});
    $("#canvas").mouseup(function(e){handleMouseUp(e);});
}); // end $(function(){});

      </script> 
   </head> 
   <body> 
      <canvas id="canvas" width="300" height="300"></canvas>  
   </body>
</html>

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