HTML Canvas Animation Easing

Description

HTML Canvas Animation Easing

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<!doctype html>
<html>
  <head>
    <meta charset="utf-8">
    <title>Easing 1</title>
  </head>/*from w w w  .  j a  va2  s  .co m*/
  <body>
    <canvas id="canvas" width="400" height="400"></canvas>
    <script>
class Ball {
  constructor() {
    this.x = 0;
    this.y = 0;
    this.radius = 30;
    this.vx = 0;
    this.vy = 0;
    this.rotation = 0;
    this.scaleX = 1;
    this.scaleY = 1;
    this.color = 'blue';
    this.lineWidth = 1;
  }

  draw(context) {
    context.save();
    context.translate(this.x, this.y);
    context.rotate(this.rotation);
    context.scale(this.scaleX, this.scaleY);
    
    context.lineWidth = this.lineWidth;
    context.fillStyle = this.color;
    context.beginPath();
    //x, y, radius, start_angle, end_angle, anti-clockwise
    context.arc(0, 0, this.radius, 0, Math.PI * 2, true);
    context.closePath();
    context.fill();
    if (this.lineWidth > 0) {
      context.stroke();
    }
    context.restore();
  }

  getBounds() {
    return {
      x: this.x - this.radius,
      y: this.y - this.radius,
      width: this.radius * 2,
      height: this.radius * 2
    };
  }
}
    window.onload = function () {
      var canvas = document.getElementById('canvas'),
          context = canvas.getContext('2d'),
          ball = new Ball(),
          easing = 0.05,
          targetX = canvas.width / 2,
          targetY = canvas.height / 2;

      (function drawFrame () {
        window.requestAnimationFrame(drawFrame, canvas);
        context.clearRect(0, 0, canvas.width, canvas.height);

        var vx = (targetX - ball.x) * easing,
            vy = (targetY - ball.y) * easing;

        ball.x += vx;
        ball.y += vy;
        ball.draw(context);
      }());
    };
    </script>
  </body>
</html>



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