HTML Canvas Animation Fly in Oval

Description

HTML Canvas Animation Fly in Oval

View in separate window

<!doctype html>
<html>
  <head>
    <meta charset="utf-8">
    <title>Oval</title>
  </head>/*from   ww w. ja  va  2 s . c  o  m*/
  <body>
    <canvas id="canvas" width="400" height="400"></canvas>
    <script>
class Ball {
  constructor(radius, color) {
    this.x = 0;
    this.y = 0;
    this.radius = 30;
    this.rotation = 0;
    this.scaleX = 1;
    this.scaleY = 1;
    this.color = 'blue';
    this.lineWidth = 1;
  }

  draw(context) {
    context.save();
    context.translate(this.x, this.y);
    context.rotate(this.rotation);
    context.scale(this.scaleX, this.scaleY);
    
    context.lineWidth = this.lineWidth;
    context.fillStyle = this.color;
    context.beginPath();
    //x, y, radius, start_angle, end_angle, anti-clockwise
    context.arc(0, 0, this.radius, 0, Math.PI * 2, true);
    context.closePath();
    context.fill();
    if (this.lineWidth > 0) {
      context.stroke();
    }
    context.restore();
  }
} 
    window.onload = function () {
      var canvas = document.getElementById('canvas'),
          context = canvas.getContext('2d'),
          ball = new Ball(),
          angle = 0,
          centerX = canvas.width / 2,
          centerY = canvas.height / 2,
          radiusX = 150,
          radiusY = 100,
          speed = 0.05;
        
      (function drawFrame () {
        window.requestAnimationFrame(drawFrame, canvas);
        context.clearRect(0, 0, canvas.width, canvas.height);
        
        ball.x = centerX + Math.sin(angle) * radiusX;
        ball.y = centerY + Math.cos(angle) * radiusY;
        angle += speed;
        ball.draw(context);
      }());
    };
    </script>
  </body>
</html>



PreviousNext

Related