Drawing Images

We can draw images on the canvas by using the drawImage method.

This method takes three, five, or nine arguments. The first argument is the source of the image, which can be the DOM object that represents an img, video, or another canvas element.

drawImage(imageElement, xOnCanvax, yOnCanvas) 
drawImage(imageElement, xOnCanvax, yOnCanvas, imageWidth, imageHeight). 
drawImage(imageElement, imageOffsetX, imageOffsetY, imageClipWidth, imageClipHeight, xOnCanvas, yOnCanvas, widthOnCanvas, heightOnCanvas):
canvas {
      border: thin solid black;
      margin: 4px
      <canvas id="canvas" width="500" height="140" preload="auto"> 
      Your browser doesn't support the <code>canvas</code> element 
      <img id="myID" hidden src="http://java2s.com/Book/HTML-CSSImages/star.png" />
            var ctx = document.getElementById("canvas").getContext("2d");
            var imageElement = document.getElementById("myID");
            ctx.drawImage(imageElement, 10, 10);
            ctx.drawImage(imageElement, 120, 10, 100, 120);
            ctx.drawImage(imageElement, 20, 20, 100, 50, 250, 10, 100, 120);
Click to view this demo.
  HTML CSS Book 

  1. Getting Started with the Canvas Element
  2. Getting a Canvas Context
  3. Drawing Rectangles
  4. Canvas Drawing State
  5. Setting the Line Join Style
  6. Using Gradients
  7. Using Patterns
  8. Using smaller shapes with an image pattern
  9. Drawing Images
  10. Using Video Images
  11. Using Canvas Images
  12. Setting the Fill & Stroke Styles
  13. Saving and Restoring Drawing State
  14. Drawing Using Paths
  15. Drawing Arcs
  16. Drawing Bezier Curves
  17. Drawing Text
  18. Using Shadows
  19. Using Transparency