Using Patterns
We can create patterns using the createPattern method. The 2D drawing context defines support for three types of pattern:
- image
- video
- canvas
createPattern method needs two parameters:
- HTMLImageElement
- the repeat style
The repeat style must be one of the values shown in the following table:
Value | Description |
---|---|
repeat | The image should be repeated vertically and horizontally |
repeat-x | The image should be repeated horizontally |
repeat-y | The image should be repeated vertically |
no-repeat | The image should not be repeated in the pattern |
<!DOCTYPE HTML>
<html>
<head>
<title>Example</title>
<style>
canvas {
border: thin solid black;
margin: 4px
}
</style>
</head>
<body>
<canvas id="canvas" width="500" height="140">
Your browser doesn't support the <code>canvas</code> element
</canvas>
<img id="myID" hidden src="http://java2s.com/Book/HTML-CSSImages/star.png" />
<script>
var ctx = document.getElementById("canvas").getContext("2d");
var imageElem = document.getElementById("myID");
var pattern = ctx.createPattern(imageElem, "repeat");
ctx.fillStyle = pattern;
ctx.fillRect(20, 20, 500, 140);
</script>
</body>
</html>
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canvas:
- Getting Started with the Canvas Element
- Getting a Canvas Context
- Drawing Rectangles
- Canvas Drawing State
- Setting the Line Join Style
- Using Gradients
- Using Patterns
- Using smaller shapes with an image pattern
- Drawing Images
- Using Video Images
- Using Canvas Images
- Setting the Fill & Stroke Styles
- Saving and Restoring Drawing State
- Drawing Using Paths
- Drawing Arcs
- Drawing Bezier Curves
- Drawing Text
- Using Shadows
- Using Transparency
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