Animation Cloning : Animation « Animation « Android

Home
Android
1.2D Graphics
2.Animation
3.Core Class
4.Database
5.Date Type
6.Development
7.File
8.Game
9.Hardware
10.Media
11.Network
12.Security
13.UI
14.User Event
Android » Animation » Animation 
Animation Cloning
    
/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.android.apis.animation;

// Need the following import to get access to the app resources, since this
// class is in a sub-package.
import android.widget.Button;
import com.example.android.apis.R;

import android.animation.*;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RadialGradient;
import android.graphics.Shader;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.os.Bundle;
import android.view.View;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.widget.LinearLayout;

import java.util.ArrayList;

import android.graphics.Paint;
import android.graphics.RadialGradient;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.Shape;
import android.view.View;

/**
 * A data structure that holds a Shape and various properties that can be used to define
 * how the shape is drawn.
 */
 class ShapeHolder {
    private float x = 0, y = 0;
    private ShapeDrawable shape;
    private int color;
    private RadialGradient gradient;
    private float alpha = 1f;
    private Paint paint;

    public void setPaint(Paint value) {
        paint = value;
    }
    public Paint getPaint() {
        return paint;
    }

    public void setX(float value) {
        x = value;
    }
    public float getX() {
        return x;
    }
    public void setY(float value) {
        y = value;
    }
    public float getY() {
        return y;
    }
    public void setShape(ShapeDrawable value) {
        shape = value;
    }
    public ShapeDrawable getShape() {
        return shape;
    }
    public int getColor() {
        return color;
    }
    public void setColor(int value) {
        shape.getPaint().setColor(value);
        color = value;
    }
    public void setGradient(RadialGradient value) {
        gradient = value;
    }
    public RadialGradient getGradient() {
        return gradient;
    }

    public void setAlpha(float alpha) {
        this.alpha = alpha;
        shape.setAlpha((int)((alpha * 255f.5f));
    }

    public float getWidth() {
        return shape.getShape().getWidth();
    }
    public void setWidth(float width) {
        Shape s = shape.getShape();
        s.resize(width, s.getHeight());
    }

    public float getHeight() {
        return shape.getShape().getHeight();
    }
    public void setHeight(float height) {
        Shape s = shape.getShape();
        s.resize(s.getWidth(), height);
    }

    public ShapeHolder(ShapeDrawable s) {
        shape = s;
    }
}


public class AnimationCloning extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        LinearLayout container = (LinearLayoutfindViewById(R.id.container);
        final MyAnimationView animView = new MyAnimationView(this);
        container.addView(animView);

        Button starter = (ButtonfindViewById(R.id.startButton);
        starter.setOnClickListener(new View.OnClickListener() {

            public void onClick(View v) {
                animView.startAnimation();
            }
        });
    }

    public class MyAnimationView extends View implements ValueAnimator.AnimatorUpdateListener {

        public final ArrayList<ShapeHolder> balls = new ArrayList<ShapeHolder>();
        AnimatorSet animation = null;
        private float mDensity;

        public MyAnimationView(Context context) {
            super(context);

            mDensity = getContext().getResources().getDisplayMetrics().density;

            ShapeHolder ball0 = addBall(50f25f);
            ShapeHolder ball1 = addBall(150f25f);
            ShapeHolder ball2 = addBall(250f25f);
            ShapeHolder ball3 = addBall(350f25f);
        }

        private void createAnimation() {
            if (animation == null) {
                ObjectAnimator anim1 = ObjectAnimator.ofFloat(balls.get(0)"y",
                        0f, getHeight() - balls.get(0).getHeight()).setDuration(500);
                ObjectAnimator anim2 = anim1.clone();
                anim2.setTarget(balls.get(1));
                anim1.addUpdateListener(this);

                ShapeHolder ball2 = balls.get(2);
                ObjectAnimator animDown = ObjectAnimator.ofFloat(ball2, "y",
                        0f, getHeight() - ball2.getHeight()).setDuration(500);
                animDown.setInterpolator(new AccelerateInterpolator());
                ObjectAnimator animUp = ObjectAnimator.ofFloat(ball2, "y",
                        getHeight() - ball2.getHeight()0f).setDuration(500);
                animUp.setInterpolator(new DecelerateInterpolator());
                AnimatorSet s1 = new AnimatorSet();
                s1.playSequentially(animDown, animUp);
                animDown.addUpdateListener(this);
                animUp.addUpdateListener(this);
                AnimatorSet s2 = (AnimatorSets1.clone();
                s2.setTarget(balls.get(3));

                animation = new AnimatorSet();
                animation.playTogether(anim1, anim2, s1);
                animation.playSequentially(s1, s2);
            }
        }

        private ShapeHolder addBall(float x, float y) {
            OvalShape circle = new OvalShape();
            circle.resize(50f * mDensity, 50f * mDensity);
            ShapeDrawable drawable = new ShapeDrawable(circle);
            ShapeHolder shapeHolder = new ShapeHolder(drawable);
            shapeHolder.setX(x - 25f);
            shapeHolder.setY(y - 25f);
            int red = (int)(100 + Math.random() 155);
            int green = (int)(100 + Math.random() 155);
            int blue = (int)(100 + Math.random() 155);
            int color = 0xff000000 | red << 16 | green << | blue;
            Paint paint = drawable.getPaint()//new Paint(Paint.ANTI_ALIAS_FLAG);
            int darkColor = 0xff000000 | red/<< 16 | green/<< | blue/4;
            RadialGradient gradient = new RadialGradient(37.5f12.5f,
                    50f, color, darkColor, Shader.TileMode.CLAMP);
            paint.setShader(gradient);
            shapeHolder.setPaint(paint);
            balls.add(shapeHolder);
            return shapeHolder;
        }

        @Override
        protected void onDraw(Canvas canvas) {
            for (int i = 0; i < balls.size(); ++i) {
                ShapeHolder shapeHolder = balls.get(i);
                canvas.save();
                canvas.translate(shapeHolder.getX(), shapeHolder.getY());
                shapeHolder.getShape().draw(canvas);
                canvas.restore();
            }
        }

        public void startAnimation() {
            createAnimation();
            animation.start();
        }

        public void onAnimationUpdate(ValueAnimator animation) {
            invalidate();
        }

    }
}

//main.xml

<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (C2010 The Android Open Source Project

     Licensed under the Apache License, Version 2.0 (the "License");
     you may not use this file except in compliance with the License.
     You may obtain a copy of the License at

          http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the License is distributed on an "AS IS" BASIS,
     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     See the License for the specific language governing permissions and
     limitations under the License.
-->
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:id="@+id/container"
    >
    <Button
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Run"
        android:id="@+id/startButton"
        />
</LinearLayout>

   
    
    
    
  
Related examples in the same category
1.Animation: fade in, fade out
2.Frame based animation
3.extends Animation to create your own animation
4.Slide out down animation, bounce in down animation
5.XML for Fade in animation
6.Xml for Fade out animation
7.XML for slide out animation
8.Animation Loading
9.Multi Property Animation
10.Animation: push up in,push up out,push left in,push left out,fade in,fade out,hyperspace in,hyperspace out
11.Using AlphaAnimation class to do animation in code
12.Animation Interpolator
13.Using TranslateAnimation class
14.Demonstrates the seeking capability of ValueAnimator.
15.Animating by calling invalidate() from draw(),loading and drawing resources, handling onPause() in an animation
java2s.com  | Contact Us | Privacy Policy
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.