Texture Brushes : Texture « 2D Graphics « C# / C Sharp






Texture Brushes

Texture Brushes
/*
User Interfaces in C#: Windows Forms and Custom Controls
by Matthew MacDonald

Publisher: Apress
ISBN: 1590590457
*/
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;

namespace GDI_Basics
{
    /// <summary>
    /// Summary description for TextureBrushes.
    /// </summary>
    public class TextureBrushes : System.Windows.Forms.Form
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.Container components = null;

        public TextureBrushes()
        {
            //
            // Required for Windows Form Designer support
            //
            InitializeComponent();

            //
            // TODO: Add any constructor code after InitializeComponent call
            //
        }

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        protected override void Dispose( bool disposing )
        {
            if( disposing )
            {
                if(components != null)
                {
                    components.Dispose();
                }
            }
            base.Dispose( disposing );
        }

        #region Windows Form Designer generated code
        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            // 
            // TextureBrushes
            // 
            this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
            this.ClientSize = new System.Drawing.Size(292, 266);
            this.Name = "TextureBrushes";
            this.Text = "TextureBrushes";
            this.Paint += new System.Windows.Forms.PaintEventHandler(this.TextureBrushes_Paint);

        }
        #endregion

        private void TextureBrushes_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
        {
            TextureBrush myBrush = new TextureBrush(Image.FromFile("tile.bmp"));
            e.Graphics.FillRectangle(myBrush, e.Graphics.ClipBounds);
        }

        [STAThread]
        static void Main() 
        {
            Application.Run(new TextureBrushes());
        }
    }
}



           
       








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