Draw a 3D Model : 3D « Windows Presentation Foundation « C# / C Sharp






Draw a 3D Model

Draw a 3D Model
  

<Window x:Class="WpfApplication1.Window1"
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  Background="Black"
  Title="" Height="300" Width="300" Loaded="Window1_Loaded">
  <Window.Resources>
    <MeshGeometry3D x:Key="triangleMesh" Positions="-1,-1,0 1,-2,-1 1,1,0" TriangleIndices="0 1 2" />
  </Window.Resources>
  <Viewport3D x:Name="vp">
    <Viewport3D.Camera>
      <PerspectiveCamera LookDirection="0,0,-1" Position="0,0,5" />
    </Viewport3D.Camera>
    <ModelVisual3D>
      <ModelVisual3D.Content>
        <PointLight Position="0,-1,1" Color="White" />
      </ModelVisual3D.Content>
    </ModelVisual3D>
  </Viewport3D>
</Window>
//File:Window.xaml.cs

using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D;

namespace WpfApplication1
{
    public partial class Window1 : Window
    {
        public Window1()
        {
            InitializeComponent();
        }

        private void Window1_Loaded(object sender, RoutedEventArgs e)
        {
            MeshGeometry3D triangleMesh = (MeshGeometry3D)TryFindResource("triangleMesh");
            for (int i = 0; i < 4; i++)
            {
                ModelVisual3D modelVisual3D = new ModelVisual3D();
                GeometryModel3D geometryModel3D = new GeometryModel3D();
                geometryModel3D.Geometry = triangleMesh;
                geometryModel3D.Material = new DiffuseMaterial(Brushes.Firebrick);
                modelVisual3D.Content = geometryModel3D;
                RotateTransform3D rotateTransform = new RotateTransform3D();
                rotateTransform.Rotation = new AxisAngleRotation3D(new Vector3D(0, 0, -1),i * 40);

                modelVisual3D.Transform = rotateTransform;

                vp.Children.Add(modelVisual3D);
            }
        }
    }
}

   
    
  








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