Spot light : 3D « Windows Presentation Foundation « C# / C Sharp






Spot light

Spot light
  


<Window  x:Class="WpfApplication1.Window1"
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  Title="" Height="300" Width="300" Loaded="Window1_Loaded">
    <Window.Resources>
        <MeshGeometry3D x:Key="triangleMesh" Positions="-1,-1,0 1,-1,-2 1,1,0" TriangleIndices="0 1 2" />
    </Window.Resources>
    <UniformGrid>
        <Viewport3D x:Name="vp1">
            <Viewport3D.Camera>
                <PerspectiveCamera LookDirection="0,0,-1" Position="0,0,5" />
            </Viewport3D.Camera>
            <ModelVisual3D>
                <ModelVisual3D.Content>
                    <SpotLight 
            Range="10"
            Direction="0,0,-1" 
            OuterConeAngle="25" 
            InnerConeAngle="20" 
            Position="0,0,9" 
            LinearAttenuation="0.1"
            Color="White" />
                </ModelVisual3D.Content>
            </ModelVisual3D>
        </Viewport3D>


    </UniformGrid>
</Window>
//File:Window.xaml.cs

using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Media3D;

namespace WpfApplication1
{
    public partial class Window1 : Window
    {
        public Window1()
        {
            InitializeComponent();
        }
        private void Window1_Loaded(object sender, RoutedEventArgs e)
        {
            MeshGeometry3D triangleMesh = (MeshGeometry3D)TryFindResource("triangleMesh");
            CreateTriangles(vp1, 4, triangleMesh);
        }

        private void CreateTriangles(Viewport3D viewport3D,int triangleCount, MeshGeometry3D triangleMesh)
        {
                ModelVisual3D modelVisual3D = new ModelVisual3D();
                GeometryModel3D geometryModel3D = new GeometryModel3D();
                geometryModel3D.Geometry = triangleMesh;
                geometryModel3D.Material= new DiffuseMaterial(Brushes.Firebrick);
                modelVisual3D.Content = geometryModel3D;
                RotateTransform3D rotateTransform = new RotateTransform3D();
                rotateTransform.Rotation = new AxisAngleRotation3D(new Vector3D(0, 0, -1), 20);
                modelVisual3D.Transform = rotateTransform;
                viewport3D.Children.Add(modelVisual3D);
        }
    }
}

   
    
  








Related examples in the same category

1.MeshGeometry3D with TextureCoordinatesMeshGeometry3D with TextureCoordinates
2.Painting a 3D surface with a bitmap
3.ControlDarkDark to ControlLightLightControlDarkDark to ControlLightLight
4.ControlDark to ControlLightControlDark to ControlLight
5.CubeCube
6.Using 3D ModelsUsing 3D Models
7.Animation RotateTransform3DAnimation RotateTransform3D
8.Point lightPoint light
9.Directional lightDirectional light
10.Ambient lightAmbient light
11.Specular MaterialSpecular Material
12.Diffuse MaterialDiffuse Material
13.Draw a 3D ModelDraw a 3D Model
14.Interact with 3D ObjectsInteract with 3D Objects