Easing speed : Easing « Animation « Flash / Flex / ActionScript

Flash / Flex / ActionScript
1. Animation
2. Array
3. Class
4. Data Type
5. Development
6. Function
7. Graphics
8. Language
9. Network
10. Regular Expressions
11. Statement
12. String
13. TextField
14. XML
Java
Java Tutorial
Java Source Code / Java Documentation
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
C# / C Sharp
C# / CSharp Tutorial
ASP.Net
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
PHP
Python
SQL Server / T-SQL
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Flash / Flex / ActionScript » Animation » Easing 
Easing speed
 
package {
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.TimerEvent;
    import flash.utils.Timer;
    
    public class Main extends Sprite {
        private var _sprite:Sprite = new Sprite(  );
        private var _easingSpeed:Number = 0.1;
        private var _targetX:Number = 400;
        private var _targetY:Number = 200;
        private var _timer:Timer;
        
        public function Main(  ) {

            _sprite.graphics.beginFill(0x0000ff100);
            _sprite.graphics.drawCircle(0025);
            _sprite.graphics.endFill(  );
            _sprite.x = 50;
            _sprite.y = 50;
            addChild(_sprite);
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
        
        public function onEnterFrame(event:Event):void {
            var dx:Number = _targetX - _sprite.x;
            var dy:Number = _targetY - _sprite.y;
            var dist:Number = Math.sqrt(dx * dx + dy * dy);
            if(dist < 1)
            {
                _sprite.x = _targetX;
                _sprite.y = _targetY;
                _timer.stop(  );
            }
            else
            {
                var vx:Number = dx * _easingSpeed;
                var vy:Number = dy * _easingSpeed;
                _sprite.x += vx;
                _sprite.y += vy;
            }
        }
    }    
}

        
Related examples in the same category
1. Easing Amination
2. Object easing toward the mouse
w___w___w_.__j___a__v__a__2s_.__co__m__ | Contact Us
Copyright 2003 - 08 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.