Start with a direction and magnitude for the acceleration force : Acceleration « Animation « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Animation » Acceleration 
Start with a direction and magnitude for the acceleration force
 

package {
    import flash.display.Sprite;
    import flash.events.Event;
    
    public class Main extends Sprite {
        private var _sprite:Sprite = new Sprite(  );
        private var _ax:Number = .2;
        private var _ay:Number = .1;
        private var _vx:Number = 0;
        private var _vy:Number = 0;
        var angle:Number = 45;
        var accel:Number = .5;
        public function Main(  ) {
            _sprite.graphics.beginFill(0x0000ff100);
            _sprite.graphics.drawCircle(0025);
            _sprite.x = 5;
            _sprite.y = 10;
            addChild(_sprite);
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
        
        public function onEnterFrame(event:Event):void {
          var radians:Number = angle * Math.PI / 180;
      _ax = Math.cos(radians* accel;
      _ay = Math.sin(radians* accel;
            _vx += _ax;
            _vy += _ay;
            _sprite.x += _vx;
            _sprite.y += _vy;
        }
    }    
}

        
Related examples in the same category
1. Acceleration Animation
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