Using Timers : Timer Event « Animation « Flash / Flex / ActionScript






Using Timers

 

package{
  import flash.display.Sprite;
  import flash.utils.*;
  import flash.events.*;
  public class Main extends Sprite{
    public function Main(){
        var timer:Timer = new Timer(1000);
        timer.addEventListener(TimerEvent.TIMER, onTimer);
        
        timer.start(  );
    }
    function onTimer(event:TimerEvent):void {
      trace("on timer");
    }
  }

}

        








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1.A timer that has just five intervals:
2.add the start() method to our program, things start happening:
3.Listening for Timer Events