package{ import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var arrayA:Array = new Array("a", "b", "c", "d"); var arrayB:Array = new Array(); for(var i:int = 0; i < arrayA.length; i++) { arrayB[i] = arrayA[i]; } arrayB.push("e", "f", "g", "h"); trace(arrayA.length); // Outputs 4 trace(arrayB.length); // Outputs 8 } } }