Another option is to use implicit getters and setters. : Properties « Class « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Class » Properties 
Another option is to use implicit getters and setters.
 

public function get name(  ):Datatype {
    
}
public function set name(value:Datatype):void {

}

package{
  import flash.display.Sprite;
  
  public class Main extends Sprite{
    public function Main(){
        var counter: Counter = new Counter();
        
        counter.count = 5;
        trace(counter.count);

    }
  }
}
class Counter {
        private var _count:uint;
        public function Counter(  ) {
            _count = 0;
        }
        public function get count(  ):uint {
            return _count;
        }
        public function set count(value:uint):void {
            if(value < 100) {
                _count = value;
            }
            else {
                throw Error"Error" );
            }
        }
    }

        
Related examples in the same category
1.Adding Static Properties to a Class: static publicPrivateModifier var propertyName:Datatype;
2.Build a returning value from get property method
3.Use get and set for properties
4.Use get and set to define the readable and writable properties
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