Controlling Playback of a Sound : Sound « Development « Flash / Flex / ActionScript






Controlling Playback of a Sound

 

package{
  import flash.display.Sprite;
      import flash.media.*;
    import flash.events.*;
    import flash.net.*;
    import flash.text.*;
    import flash.utils.*;
  public class Main extends Sprite{
    public function Main(){

        var jazz:Sound = new Sound(new URLRequest("My.mp3"));
        var jazzChannel:SoundChannel = jazz.play(); // sound is playing
        var timer:Timer = new Timer(5000, 1);
        timer.addEventListener(TimerEvent.TIMER, onTimeout);
        timer.start();
        function onTimeout() {
            jazzChannel.stop(); // sound stops playing
        }
    }
  }
}

        








Related examples in the same category

1.Offsetting the Start of a Sound
2.Getting the Size of a Sound File
3.Pausing and Restarting a Sound
4.Reading the Sound Spectrum
5.Applying Sound Transformations
6.Buffering a Streaming Sound
7.How Sound Works in AS3: assume that there is an MP3 file with the name sound.mp3 stored in the same folder as the SWF file.