Receiving Data : Socket « Network « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Network » Socket 
Receiving Data
 
Socket read methods for various datatypes

package {
  import flash.display.Sprite;
  import flash.events.ProgressEvent;
  import flash.net.Socket;

  public class SocketExample extends Sprite {
  
    private var socket:Socket;
  
    public function SocketExample(  ) {
      socket = new Socket(  );
      
      socket.addEventListenerProgressEvent.SOCKET_DATA, onSocketData );

      socket.connect"localhost"2900 );
    }

    private function onSocketDataevent:ProgressEvent ):void {
      trace"Socket received " + socket.bytesAvailable + " byte(s) of data:" );

      while socket.bytesAvailable ) {
        var data:int = socket.readByte(  );
        tracedata );
      }
    }
  }
}

        
Related examples in the same category
1. Connecting to a Socket Server
2. Handling a Built-in Exception
3. Sending Data
4. Handling Asynchronous Errors: IOErrorEvent
5. Close the Socket in Finally branch
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