Frame Rate's Effect on Event.ENTER_FRAME Animations : Animation « TextField « Flash / Flex / ActionScript





Frame Rate's Effect on Event.ENTER_FRAME Animations

 
package {
  import flash.display.*;
  import flash.events.*;
  import flash.utils.*;
  import flash.text.*;

  public class Main extends Sprite {
    private var startMsg:TextField = new TextField(  );

    public function Main(  ) {
      var timer:Timer = new Timer(3000, 1);
      timer.addEventListener(TimerEvent.TIMER, timerListener);
      timer.start(  );

      startMsg.autoSize = TextFieldAutoSize.LEFT;
      startMsg.text = "Get Ready!";
      addChild(startMsg);
    }

    private function timerListener (e:TimerEvent):void {
      startMsg.text = "GO!";
    }
  }
}

        










Related examples in the same category

1.To eliminate unnecessary function calls, we unregister moveTextRight( ) for Event.ENTER_FRAME events.
2.Animating a TextField horizontally to x-coordinate 300
3.Animating a TextField horizontally to x-coordinate 300, timer version
4.Timer event