Rotate when any key is pressed : Mouse Keyboard Action « 3D « Java






Rotate when any key is pressed

Rotate when any key is pressed

/*
 * @(#)SimpleBehaviorApp.java 1.0 99/03/25 11:42:40
 * 
 * Copyright (c) 1996-1999 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear facility.
 * Licensee represents and warrants that it will not use or redistribute the
 * Software for such purposes.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.event.KeyEvent;
import java.util.Enumeration;

import javax.media.j3d.Behavior;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.WakeupOnAWTEvent;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.SimpleUniverse;

//   SimpleBehaviorApp renders a single ColorCube
//   that rotates when any key is pressed.

public class SimpleBehaviorApp extends Applet {

  public class SimpleBehavior extends Behavior {

    private TransformGroup targetTG;

    private Transform3D rotation = new Transform3D();

    private double angle = 0.0;

    // create SimpleBehavior
    SimpleBehavior(TransformGroup targetTG) {
      this.targetTG = targetTG;
    }

    // initialize the Behavior
    //     set initial wakeup condition
    //     called when behavior beacomes live
    public void initialize() {
      // set initial wakeup condition
      this.wakeupOn(new WakeupOnAWTEvent(KeyEvent.KEY_PRESSED));
    }

    // behave
    // called by Java 3D when appropriate stimulus occures
    public void processStimulus(Enumeration criteria) {
      // decode event

      // do what is necessary
      angle += 0.1;
      rotation.rotY(angle);
      targetTG.setTransform(rotation);
      this.wakeupOn(new WakeupOnAWTEvent(KeyEvent.KEY_PRESSED));
    }

  } // end of class SimpleBehavior

  public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    TransformGroup objRotate = new TransformGroup();
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    objRoot.addChild(objRotate);
    objRotate.addChild(new ColorCube(0.4));

    SimpleBehavior myRotationBehavior = new SimpleBehavior(objRotate);
    myRotationBehavior.setSchedulingBounds(new BoundingSphere());
    objRoot.addChild(myRotationBehavior);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
  } // end of CreateSceneGraph method of SimpleBehaviorApp

  // Create a simple scene and attach it to the virtual universe

  public SimpleBehaviorApp() {
    setLayout(new BorderLayout());
    Canvas3D canvas3D = new Canvas3D(null);
    add("Center", canvas3D);

    BranchGroup scene = createSceneGraph();

    // SimpleUniverse is a Convenience Utility class
    SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    simpleU.getViewingPlatform().setNominalViewingTransform();

    simpleU.addBranchGraph(scene);
  } // end of SimpleBehaviorApp (constructor)

  //  The following allows this to be run as an application
  //  as well as an applet

  public static void main(String[] args) {
    System.out
        .print("SimpleBehaviorApp.java \n- a demonstration of creating a simple");
    System.out
        .println("behavior class to provide interaction in a Java 3D scene.");
    System.out
        .println("When the app loads, press any key to make the cube rotate.");
    System.out
        .println("This is a simple example progam from The Java 3D API Tutorial.");
    System.out.println("The Java 3D Tutorial is available on the web at:");
    System.out.println("http://www.sun.com/desktop/java3d/collateral");
    Frame frame = new MainFrame(new SimpleBehaviorApp(), 256, 256);
  } // end of main (method of SimpleBehaviorApp)

} // end of class SimpleBehaviorApp


           
       








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