Tick Tock Picking : Game « 3D « Java






Tick Tock Picking

Tick Tock Picking
/*
 * @(#)TickTockPicking.java 1.28 02/10/21 13:58:21
 * 
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *  - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *  - Redistribution in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * You acknowledge that Software is not designed,licensed or intended for use in
 * the design, construction, operation or maintenance of any nuclear facility.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;

import javax.media.j3d.Alpha;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.Bounds;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.ColoringAttributes;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Geometry;
import javax.media.j3d.Group;
import javax.media.j3d.Material;
import javax.media.j3d.PointAttributes;
import javax.media.j3d.PolygonAttributes;
import javax.media.j3d.QuadArray;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Shape3D;
import javax.media.j3d.TextureAttributes;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.TransparencyAttributes;
import javax.media.j3d.TriangleArray;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.TexCoord2f;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.picking.PickResult;
import com.sun.j3d.utils.picking.PickTool;
import com.sun.j3d.utils.picking.behaviors.PickMouseBehavior;
import com.sun.j3d.utils.universe.SimpleUniverse;

public class TickTockPicking extends Applet {

  // path the the texture map image
  private java.net.URL texImage = null;

  private SimpleUniverse u = null;

  public BranchGroup createSceneGraph(Canvas3D c) {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create a bounds for the background and behaviors
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
        100.0);

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
    Background bg = new Background(bgColor);
    bg.setApplicationBounds(bounds);
    objScale.addChild(bg);

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objScale.addChild(aLgt);
    objScale.addChild(lgt1);

    // Create a pair of transform group nodes and initialize them to
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behaviors can modify them at runtime. Add them to the
    // root of the subgraph.
    TransformGroup objTrans1 = new TransformGroup();
    objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objScale.addChild(objTrans1);

    TransformGroup objTrans2 = new TransformGroup();
    objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans1.addChild(objTrans2);

    // Create the positioning and scaling transform group node.
    Transform3D t = new Transform3D();
    t.set(0.3, new Vector3d(0.0, -1.5, 0.0));
    TransformGroup objTrans3 = new TransformGroup(t);
    objTrans2.addChild(objTrans3);

    // Create a simple shape leaf node, set it's appearance, and
    // add it to the scene graph.
    Shape3D shape = new Cube();
    Appearance a = new Appearance();
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
    a.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
    shape.setAppearance(a);
    shape.setCapability(shape.ALLOW_APPEARANCE_READ);
    shape.setCapability(shape.ALLOW_APPEARANCE_WRITE);
    objTrans3.addChild(shape);

    // Create a new Behavior object that will perform the desired
    // rotation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis1 = new Transform3D();
    yAxis1.rotX(Math.PI / 2.0);
    Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE
        | Alpha.DECREASING_ENABLE, 0, 0, 5000, 2500, 200, 5000, 2500,
        200);

    RotationInterpolator tickTock = new RotationInterpolator(tickTockAlpha,
        objTrans1, yAxis1, -(float) Math.PI / 2.0f,
        (float) Math.PI / 2.0f);
    tickTock.setSchedulingBounds(bounds);
    objTrans2.addChild(tickTock);

    // Create a new Behavior object that will perform the desired
    // rotation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis2 = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0,
        4000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha,
        objTrans2, yAxis2, 0.0f, (float) Math.PI * 2.0f);
    rotator.setSchedulingBounds(bounds);
    objTrans2.addChild(rotator);

    // Now create the simple picking behavior
    PickHighlightBehavior pickBeh = new PickHighlightBehavior(c, objRoot,
        bounds);

    // Create a bunch of objects with a behavior and add them
    // into the scene graph.

    int row, col;
    Appearance[][] app = new Appearance[3][3];

    for (row = 0; row < 3; row++)
      for (col = 0; col < 3; col++)
        app[row][col] = createAppearance(row * 3 + col);

    for (int i = 0; i < 3; i++) {
      double ypos = (double) (i - 1) * 1.5;
      for (int j = 0; j < 3; j++) {
        double xpos = (double) (j - 1) * 1.5;
        objScale.addChild(createObject(app[i][j], 0.3, xpos, ypos));
      }
    }

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
  }

  private Appearance createAppearance(int idx) {
    Appearance app = new Appearance();

    // Globally used colors
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

    switch (idx) {
    // Unlit solid
    case 0: {
      // Set up the coloring properties
      Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);
      ColoringAttributes ca = new ColoringAttributes();
      ca.setColor(objColor);
      app.setColoringAttributes(ca);
      break;
    }

    // Unlit wire frame
    case 1: {
      // Set up the coloring properties
      Color3f objColor = new Color3f(1.0f, 0.4f, 0.0f);
      ColoringAttributes ca = new ColoringAttributes();
      ca.setColor(objColor);
      app.setColoringAttributes(ca);

      // Set up the polygon attributes
      PolygonAttributes pa = new PolygonAttributes();
      pa.setPolygonMode(pa.POLYGON_LINE);
      pa.setCullFace(pa.CULL_NONE);
      app.setPolygonAttributes(pa);
      break;
    }

    // Unlit points
    case 2: {
      // Set up the coloring properties
      Color3f objColor = new Color3f(1.0f, 1.0f, 0.0f);
      ColoringAttributes ca = new ColoringAttributes();
      ca.setColor(objColor);
      app.setColoringAttributes(ca);

      // Set up the polygon attributes
      PolygonAttributes pa = new PolygonAttributes();
      pa.setPolygonMode(pa.POLYGON_POINT);
      pa.setCullFace(pa.CULL_NONE);
      app.setPolygonAttributes(pa);

      // Set up point attributes
      PointAttributes pta = new PointAttributes();
      pta.setPointSize(5.0f);
      app.setPointAttributes(pta);
      break;
    }

    // Lit solid
    case 3: {
      // Set up the material properties
      Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
      app.setMaterial(new Material(objColor, black, objColor, white,
          80.0f));
      break;
    }

    // Texture mapped, lit solid
    case 4: {
      // Set up the texture map
      TextureLoader tex = new TextureLoader(texImage, this);
      app.setTexture(tex.getTexture());

      TextureAttributes texAttr = new TextureAttributes();
      texAttr.setTextureMode(TextureAttributes.MODULATE);
      app.setTextureAttributes(texAttr);

      // Set up the material properties
      app.setMaterial(new Material(white, black, white, black, 1.0f));
      break;
    }

    // Transparent, lit solid
    case 5: {
      // Set up the transparency properties
      TransparencyAttributes ta = new TransparencyAttributes();
      ta.setTransparencyMode(ta.BLENDED);
      ta.setTransparency(0.6f);
      app.setTransparencyAttributes(ta);

      // Set up the polygon attributes
      PolygonAttributes pa = new PolygonAttributes();
      pa.setCullFace(pa.CULL_NONE);
      app.setPolygonAttributes(pa);

      // Set up the material properties
      Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f);
      app
          .setMaterial(new Material(objColor, black, objColor, black,
              1.0f));
      break;
    }

    // Lit solid, no specular
    case 6: {
      // Set up the material properties
      Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
      app.setMaterial(new Material(objColor, black, objColor, black,
          80.0f));
      break;
    }

    // Lit solid, specular only
    case 7: {
      // Set up the material properties
      Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
      app.setMaterial(new Material(black, black, black, white, 80.0f));
      break;
    }

    // Another lit solid with a different color
    case 8: {
      // Set up the material properties
      Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f);
      app.setMaterial(new Material(objColor, black, objColor, white,
          80.0f));
      break;
    }

    default: {
      ColoringAttributes ca = new ColoringAttributes();
      ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
      app.setColoringAttributes(ca);
    }
    }

    return app;
  }

  private Group createObject(Appearance app, double scale, double xpos,
      double ypos) {

    // Create a transform group node to scale and position the object.
    Transform3D t = new Transform3D();
    t.set(scale, new Vector3d(xpos, ypos, 0.0));
    TransformGroup objTrans = new TransformGroup(t);

    // Create a second transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime.
    TransformGroup spinTg = new TransformGroup();
    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    // Create a simple shape leaf node and set the appearance
    Shape3D shape = new Tetrahedron();
    shape.setAppearance(app);
    shape.setCapability(shape.ALLOW_APPEARANCE_READ);
    shape.setCapability(shape.ALLOW_APPEARANCE_WRITE);

    // add it to the scene graph.
    spinTg.addChild(shape);

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0,
        5000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha,
        spinTg, yAxis, 0.0f, (float) Math.PI * 2.0f);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
        100.0);

    rotator.setSchedulingBounds(bounds);

    // Add the behavior and the transform group to the object
    objTrans.addChild(rotator);
    objTrans.addChild(spinTg);

    return objTrans;
  }

  public TickTockPicking() {
  }

  public TickTockPicking(java.net.URL url) {
    texImage = url;
  }

  public void init() {
    if (texImage == null) {
      // the path to the image for an applet
      try {
        texImage = new java.net.URL(getCodeBase().toString()
            + "/apimage.jpg");
      } catch (java.net.MalformedURLException ex) {
        System.out.println(ex.getMessage());
        System.exit(1);
      }
    }

    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse
        .getPreferredConfiguration();

    Canvas3D c = new Canvas3D(config);
    add("Center", c);

    // Create a simple scene and attach it to the virtual universe
    BranchGroup scene = createSceneGraph(c);
    u = new SimpleUniverse(c);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    u.getViewingPlatform().setNominalViewingTransform();

    u.addBranchGraph(scene);

  }

  public void destroy() {
    u.cleanup();
  }

  //
  // The following allows TickTockPicking to be run as an application
  // as well as an applet
  //
  public static void main(String[] args) {
    // the path the the texture map for an application
    java.net.URL url = null;
    try {
      url = new java.net.URL("file:apimage.jpg");
    } catch (java.net.MalformedURLException ex) {
      System.out.println(ex.getMessage());
      System.exit(1);
    }
    new MainFrame(new TickTockPicking(url), 700, 700);
  }
}

class Tetrahedron extends Shape3D {
  private static final float sqrt3 = (float) Math.sqrt(3.0);

  private static final float sqrt3_3 = sqrt3 / 3.0f;

  private static final float sqrt24_3 = (float) Math.sqrt(24.0) / 3.0f;

  private static final float ycenter = 0.5f * sqrt24_3;

  private static final float zcenter = -sqrt3_3;

  private static final Point3f p1 = new Point3f(-1.0f, -ycenter, -zcenter);

  private static final Point3f p2 = new Point3f(1.0f, -ycenter, -zcenter);

  private static final Point3f p3 = new Point3f(0.0f, -ycenter, -sqrt3
      - zcenter);

  private static final Point3f p4 = new Point3f(0.0f, sqrt24_3 - ycenter,
      0.0f);

  private static final Point3f[] verts = { p1, p2, p4, // front face
      p1, p4, p3, // left, back face
      p2, p3, p4, // right, back face
      p1, p3, p2, // bottom face
  };

  private TexCoord2f texCoord[] = { new TexCoord2f(0.0f, 0.0f),
      new TexCoord2f(1.0f, 0.0f), new TexCoord2f(0.5f, sqrt3 / 2.0f), };

  public Tetrahedron() {
    int i;

    TriangleArray tetra = new TriangleArray(12, TriangleArray.COORDINATES
        | TriangleArray.NORMALS | TriangleArray.TEXTURE_COORDINATE_2);

    tetra.setCoordinates(0, verts);
    for (i = 0; i < 12; i++) {
      tetra.setTextureCoordinate(0, i, texCoord[i % 3]);
    }

    int face;
    Vector3f normal = new Vector3f();
    Vector3f v1 = new Vector3f();
    Vector3f v2 = new Vector3f();
    Point3f[] pts = new Point3f[3];
    for (i = 0; i < 3; i++)
      pts[i] = new Point3f();

    for (face = 0; face < 4; face++) {
      tetra.getCoordinates(face * 3, pts);
      v1.sub(pts[1], pts[0]);
      v2.sub(pts[2], pts[0]);
      normal.cross(v1, v2);
      normal.normalize();
      for (i = 0; i < 3; i++) {
        tetra.setNormal((face * 3 + i), normal);
      }
    }

    tetra.setCapability(Geometry.ALLOW_INTERSECT);

    this.setGeometry(tetra);
    this.setAppearance(new Appearance());
  }
}

class Cube extends Shape3D {
  private static final float[] verts = {
  // front face
      1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f,
      -1.0f, 1.0f,
      // back face
      -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f,
      -1.0f, -1.0f,
      // right face
      1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
      -1.0f, 1.0f,
      // left face
      -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f,
      -1.0f, -1.0f,
      // top face
      1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f,
      1.0f, 1.0f,
      // bottom face
      -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f,
      -1.0f, 1.0f, };

  private static final Vector3f[] normals = { new Vector3f(0.0f, 0.0f, 1.0f), // front
                                        // face
      new Vector3f(0.0f, 0.0f, -1.0f), // back face
      new Vector3f(1.0f, 0.0f, 0.0f), // right face
      new Vector3f(-1.0f, 0.0f, 0.0f), // left face
      new Vector3f(0.0f, 1.0f, 0.0f), // top face
      new Vector3f(0.0f, -1.0f, 0.0f), // bottom face
  };

  public Cube() {
    super();

    int i;

    QuadArray cube = new QuadArray(24, QuadArray.COORDINATES
        | QuadArray.NORMALS);

    cube.setCoordinates(0, verts);
    for (i = 0; i < 24; i++) {
      cube.setNormal(i, normals[i / 4]);
    }

    cube.setCapability(Geometry.ALLOW_INTERSECT);
    setGeometry(cube);
    setAppearance(new Appearance());
  }
}

class PickHighlightBehavior extends PickMouseBehavior {
  Appearance savedAppearance = null;

  Shape3D oldShape = null;

  Appearance highlightAppearance;

  public PickHighlightBehavior(Canvas3D canvas, BranchGroup root,
      Bounds bounds) {
    super(canvas, root, bounds);
    this.setSchedulingBounds(bounds);
    root.addChild(this);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f highlightColor = new Color3f(0.0f, 1.0f, 0.0f);
    Material highlightMaterial = new Material(highlightColor, black,
        highlightColor, white, 80.0f);
    highlightAppearance = new Appearance();
    highlightAppearance.setMaterial(new Material(highlightColor, black,
        highlightColor, white, 80.0f));

    pickCanvas.setMode(PickTool.BOUNDS);
  }

  public void updateScene(int xpos, int ypos) {
    PickResult pickResult = null;
    Shape3D shape = null;

    pickCanvas.setShapeLocation(xpos, ypos);

    pickResult = pickCanvas.pickClosest();
    if (pickResult != null) {
      shape = (Shape3D) pickResult.getNode(PickResult.SHAPE3D);
    }

    if (oldShape != null) {
      oldShape.setAppearance(savedAppearance);
    }
    if (shape != null) {
      savedAppearance = shape.getAppearance();
      oldShape = shape;
      shape.setAppearance(highlightAppearance);
    }
  }
}


           
       








Related examples in the same category

1.A simple shooting game
2.Game: four by fourGame: four by four