Android Open Source - FreeFlow Free Flow Layout Animator

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The source code is released under:

Apache License

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Java Source Code

 * Copyright 2013 Comcast Cable Communications Management, LLC
 * // w w  w  . j  a va2  s . c  o  m
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * See the License for the specific language governing permissions and
 * limitations under the License.

import android.view.MotionEvent;


public interface FreeFlowLayoutAnimator {

   * Returns the <code>LayoutChangeSet</code> object thats currently being
   * animated
   * @return
  public LayoutChangeset getChangeSet();

   * Cancels the currently running layout change animation
  public void cancel();

   * Start the animation on all the changes that are wrapped in the
   * <code>LayoutChangeset</code> object. These animations can span as much
   * time as they want, but you are responsible for telling the
   * <code>Container</code> when the animations are done by calling the
   * <code>onLayoutChangeAnimationsCompleted</code> method on it.
   * @see FreeFlowContainer#onLayoutChangeAnimationsCompleted(LayoutAnimator)
   * @param changes
   *            The Changeset to be animated
   * @param callback
   *            The Container instance to be informed when your animations are
   *            complete
  public void animateChanges(LayoutChangeset changes,
      FreeFlowContainer callback);

   * @return Whether the layout animation is currently playing
  public boolean isRunning();

   * Called when a touch down event occurs while the layoutAnimator is
   * animating. It gives you the first chance to exit or complete the
   * animation since the Container might be about to be scrolled
   * @param event The MotionEvent received by the Container
  public void onContainerTouchDown(MotionEvent event);


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