Android Open Source - webrtc-app-mono Vi E Renderer

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The source code is released under:

Copyright (c) 2011, The WebRTC project authors. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditi...

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Java Source Code

 *  Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
 *//  www . j  a  va 2  m
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS.  All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.

package org.webrtc.videoengine;

import android.content.Context;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

public class ViERenderer {

    // View used for local rendering that Cameras can use for Video Overlay.
    private static SurfaceHolder g_localRenderer;

    public static SurfaceView CreateRenderer(Context context) {
        return CreateRenderer(context, false);

    public static SurfaceView CreateRenderer(Context context,
            boolean useOpenGLES2) {
        if(useOpenGLES2 == true && ViEAndroidGLES20.IsSupported(context))
            return new ViEAndroidGLES20(context);
            return new SurfaceView(context);

    // Creates a SurfaceView to be used by Android Camera
    // service to display a local preview.
    // This needs to be used on Android prior to version 2.1
    // in order to run the camera.
    // Call this function before ViECapture::StartCapture.
    // The created view needs to be added to a visible layout
    // after a camera has been allocated
    // (with the call ViECapture::AllocateCaptureDevice).
    // IE.
    // CreateLocalRenderer
    // ViECapture::AllocateCaptureDevice
    // LinearLayout.addview
    // ViECapture::StartCapture
    public static SurfaceView CreateLocalRenderer(Context context) {
        SurfaceView localRender = new SurfaceView(context);
        g_localRenderer = localRender.getHolder();
        return localRender;

    public static SurfaceHolder GetLocalRenderer() {
        return g_localRenderer;


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