Android Open Source - FxCameraApp Gl Texture View






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License

The source code is released under:

MIT License

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Java Source Code

package com.af.experiments.FxCameraApp.ogles;
/*from  w w w. j  ava 2s  . co  m*/
import android.app.ActivityManager;
import android.content.Context;
import android.graphics.SurfaceTexture;
import android.opengl.GLDebugHelper;
import android.opengl.GLSurfaceView;
import android.os.Build;
import android.util.AttributeSet;
import android.util.Log;
import android.view.TextureView;
import com.af.experiments.FxCameraApp.Utils.LogWriter;

import javax.microedition.khronos.egl.*;
import javax.microedition.khronos.opengles.GL;
import javax.microedition.khronos.opengles.GL10;
import java.io.Writer;
import java.lang.ref.WeakReference;
import java.util.ArrayList;

import static android.opengl.GLSurfaceView.DEBUG_CHECK_GL_ERROR;
import static android.opengl.GLSurfaceView.DEBUG_LOG_GL_CALLS;
import static android.opengl.GLSurfaceView.RENDERMODE_CONTINUOUSLY;
import static android.opengl.GLSurfaceView.RENDERMODE_WHEN_DIRTY;

import static javax.microedition.khronos.egl.EGL10.*;
import static javax.microedition.khronos.egl.EGL11.EGL_CONTEXT_LOST;

public class GlTextureView extends TextureView implements TextureView.SurfaceTextureListener {

    private final static String TAG = "GLTextureView";

    private final static boolean LOG_ATTACH_DETACH = false;
    private final static boolean LOG_THREADS = false;
    private final static boolean LOG_PAUSE_RESUME = false;
    private final static boolean LOG_SURFACE = false;
    private final static boolean LOG_RENDERER = false;
    private final static boolean LOG_RENDERER_DRAW_FRAME = false;
    private final static boolean LOG_EGL = false;

    private static int sGLESVersion;

    private SurfaceTextureListener mSurfaceTextureListener;

    public GlTextureView(final Context context) {
        super(context);
        init(context);
    }

    public GlTextureView(final Context context, final AttributeSet attrs) {
        super(context, attrs);
        init(context);
    }

    public GlTextureView(final Context context, final AttributeSet attrs, final int defStyle) {
        super(context, attrs, defStyle);
        init(context);
    }

    private void init(final Context context) {
        if (sGLESVersion == 0) {
            final ActivityManager am = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
            sGLESVersion = am.getDeviceConfigurationInfo().reqGlEsVersion;
        }
        super.setSurfaceTextureListener(this);
    }

    @Override
    protected void finalize() throws Throwable {
        try {
            if (mGLThread != null) {
                mGLThread.requestExitAndWait();
            }
        } finally {
            super.finalize();
        }
    }


    @Override
    public void setSurfaceTextureListener(final SurfaceTextureListener listener) {
        mSurfaceTextureListener = listener;
    }

    public void setGLWrapper(final GLSurfaceView.GLWrapper glWrapper) {
        mGLWrapper = glWrapper;
    }

    public void setDebugFlags(final int debugFlags) {
        mDebugFlags = debugFlags;
    }

    public int getDebugFlags() {
        return mDebugFlags;
    }

    public void setPreserveEGLContextOnPause(final boolean preserveOnPause) {
        mPreserveEGLContextOnPause = preserveOnPause;
    }

    public boolean getPreserveEGLContextOnPause() {
        return mPreserveEGLContextOnPause;
    }

    public void setRenderer(final GLSurfaceView.Renderer renderer) {
        checkRenderThreadState();
        if (mEGLConfigChooser == null) {
            mEGLConfigChooser = new DefaultConfigChooser(true, mEGLContextClientVersion);
        }
        if (mEGLContextFactory == null) {
            mEGLContextFactory = new DefaultContextFactory(mEGLContextClientVersion);
        }
        if (mEGLWindowSurfaceFactory == null) {
            mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
        }
        mRenderer = renderer;
        mGLThread = new GLThread(mThisWeakRef);
        mGLThread.start();
    }

    public void setEGLContextFactory(final GLSurfaceView.EGLContextFactory factory) {
        checkRenderThreadState();
        mEGLContextFactory = factory;
    }

    public void setEGLWindowSurfaceFactory(final GLSurfaceView.EGLWindowSurfaceFactory factory) {
        checkRenderThreadState();
        mEGLWindowSurfaceFactory = factory;
    }

    public void setEGLConfigChooser(final GLSurfaceView.EGLConfigChooser configChooser) {
        checkRenderThreadState();
        mEGLConfigChooser = configChooser;
    }

    public void setEGLConfigChooser(final boolean needDepth) {
        setEGLConfigChooser(new DefaultConfigChooser(needDepth, mEGLContextClientVersion));
    }

    public void setEGLConfigChooser(final int redSize, final int greenSize, final int blueSize, final int alphaSize, final int depthSize, final int stencilSize) {
        setEGLConfigChooser(new DefaultConfigChooser(redSize, greenSize, blueSize, alphaSize, depthSize, stencilSize, mEGLContextClientVersion));
    }

    public void setEGLContextClientVersion(final int version) {
        checkRenderThreadState();
        mEGLContextClientVersion = version;
    }

    public void setRenderMode(final int renderMode) {
        mGLThread.setRenderMode(renderMode);
    }

    public int getRenderMode() {
        return mGLThread.getRenderMode();
    }

    public void requestRender() {
        mGLThread.requestRender();
    }

    @Override
    public void onSurfaceTextureAvailable(final SurfaceTexture surface, final int width, final int height) {
        mGLThread.surfaceCreated();
        mGLThread.onWindowResize(width, height);

        if (mSurfaceTextureListener != null) {
            mSurfaceTextureListener.onSurfaceTextureAvailable(surface, width, height);
        }
    }

    @Override
    public boolean onSurfaceTextureDestroyed(final SurfaceTexture surface) {
        try {
            if (mSurfaceTextureListener != null) {
                mSurfaceTextureListener.onSurfaceTextureDestroyed(surface);
            }
        } finally {
            mGLThread.surfaceDestroyed();
        }
        return true;
    }

    @Override
    public void onSurfaceTextureSizeChanged(final SurfaceTexture surface, final int width, final int height) {
        mGLThread.onWindowResize(width, height);

        if (mSurfaceTextureListener != null) {
            mSurfaceTextureListener.onSurfaceTextureSizeChanged(surface, width, height);
        }
    }

    @Override
    public void onSurfaceTextureUpdated(final SurfaceTexture surface) {
        if (mSurfaceTextureListener != null) {
            mSurfaceTextureListener.onSurfaceTextureUpdated(surface);
        }
    }

    public void onPause() {
        mGLThread.onPause();
    }

    public void onResume() {
        mGLThread.onResume();
    }

    public void queueEvent(final Runnable r) {
        mGLThread.queueEvent(r);
    }

    @Override
    protected void onAttachedToWindow() {
        super.onAttachedToWindow();
        if (LOG_ATTACH_DETACH) {
            Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
        }
        if (mDetached && (mRenderer != null)) {
            int renderMode = RENDERMODE_CONTINUOUSLY;
            if (mGLThread != null) {
                renderMode = mGLThread.getRenderMode();
            }
            mGLThread = new GLThread(mThisWeakRef);
            if (renderMode != RENDERMODE_CONTINUOUSLY) {
                mGLThread.setRenderMode(renderMode);
            }
            mGLThread.start();
        }
        mDetached = false;
    }

    @Override
    protected void onDetachedFromWindow() {
        if (LOG_ATTACH_DETACH) {
            Log.d(TAG, "onDetachedFromWindow");
        }
        if (mGLThread != null) {
            mGLThread.requestExitAndWait();
        }
        mDetached = true;
        super.onDetachedFromWindow();
    }

    private static class EglHelper {
        public EglHelper(final WeakReference<GlTextureView> glSurfaceViewWeakRef) {
            mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
        }

        public void start() {
            if (LOG_EGL) {
                Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
            }
      /*
       * Get an EGL instance
       */
            mEgl = (EGL10) EGLContext.getEGL();

      /*
       * Get to the default display.
       */
            mEglDisplay = mEgl.eglGetDisplay(EGL_DEFAULT_DISPLAY);

            if (mEglDisplay == EGL_NO_DISPLAY) {
                throw new RuntimeException("eglGetDisplay failed");
            }

      /*
       * We can now initialize EGL for that display
       */
            int[] version = new int[2];
            if(!mEgl.eglInitialize(mEglDisplay, version)) {
                throw new RuntimeException("eglInitialize failed");
            }
            GlTextureView view = mGLSurfaceViewWeakRef.get();
            if (view == null) {
                mEglConfig = null;
                mEglContext = null;
            } else {
                mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);

        /*
         * Create an EGL context. We want to do this as rarely as we can, because an
         * EGL context is a somewhat heavy object.
         */
                mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
            }
            if (mEglContext == null || mEglContext == EGL_NO_CONTEXT) {
                mEglContext = null;
                throwEglException("createContext");
            }
            if (LOG_EGL) {
                Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
            }

            mEglSurface = null;
        }

        public boolean createSurface() {
            if (LOG_EGL) {
                Log.w("EglHelper", "createSurface()  tid=" + Thread.currentThread().getId());
            }
      /*
       * Check preconditions.
       */
            if (mEgl == null) {
                throw new RuntimeException("egl not initialized");
            }
            if (mEglDisplay == null) {
                throw new RuntimeException("eglDisplay not initialized");
            }
            if (mEglConfig == null) {
                throw new RuntimeException("mEglConfig not initialized");
            }

      /*
       *  The window size has changed, so we need to create a new
       *  surface.
       */
            destroySurfaceImp();

      /*
       * Create an EGL surface we can render into.
       */
            GlTextureView view = mGLSurfaceViewWeakRef.get();
            if (view != null) {
                mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl, mEglDisplay, mEglConfig, view.getSurfaceTexture());
            } else {
                mEglSurface = null;
            }

            if (mEglSurface == null || mEglSurface == EGL_NO_SURFACE) {
                final int error = mEgl.eglGetError();
                if (error == EGL_BAD_NATIVE_WINDOW) {
                    Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
                }
                return false;
            }

      /*
       * Before we can issue GL commands, we need to make sure
       * the context is current and bound to a surface.
       */
            if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
        /*
         * Could not make the context current, probably because the underlying
         * SurfaceView surface has been destroyed.
         */
                logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
                return false;
            }

            return true;
        }

        /**
         * Create a GL object for the current EGL context.
         * @return
         */
        GL createGL() {

            GL gl = mEglContext.getGL();
            final GlTextureView view = mGLSurfaceViewWeakRef.get();
            if (view != null) {
                if (view.mGLWrapper != null) {
                    gl = view.mGLWrapper.wrap(gl);
                }

                if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
                    int configFlags = 0;
                    Writer log = null;
                    if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                        configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
                    }
                    if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                        log = new LogWriter(GlTextureView.TAG);
                    }
                    gl = GLDebugHelper.wrap(gl, configFlags, log);
                }
            }
            return gl;
        }

        /**
         * Display the current render surface.
         * @return the EGL error code from eglSwapBuffers.
         */
        public int swap() {
            if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
                return mEgl.eglGetError();
            }
            return EGL_SUCCESS;
        }

        public void destroySurface() {
            if (LOG_EGL) {
                Log.w("EglHelper", "destroySurface()  tid=" + Thread.currentThread().getId());
            }
            destroySurfaceImp();
        }

        private void destroySurfaceImp() {
            if (mEglSurface != null && mEglSurface != EGL_NO_SURFACE) {
                mEgl.eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
                        EGL_NO_SURFACE,
                        EGL_NO_CONTEXT);
                final GlTextureView view = mGLSurfaceViewWeakRef.get();
                if (view != null) {
                    view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
                }
                mEglSurface = null;
            }
        }

        public void finish() {
            if (LOG_EGL) {
                Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
            }
            if (mEglContext != null) {
                final GlTextureView view = mGLSurfaceViewWeakRef.get();
                if (view != null) {
                    view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
                }
                mEglContext = null;
            }
            if (mEglDisplay != null) {
                mEgl.eglTerminate(mEglDisplay);
                mEglDisplay = null;
            }
        }

        private void throwEglException(final String function) {
            throwEglException(function, mEgl.eglGetError());
        }

        public static void throwEglException(final String function, final int error) {
            final String message = formatEglError(function, error);
            if (LOG_THREADS) {
                Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " " + message);
            }
            throw new RuntimeException(message);
        }

        public static void logEglErrorAsWarning(final String tag, final String function, final int error) {
            Log.w(tag, formatEglError(function, error));
        }

        public static String formatEglError(final String function, final int error) {
            return function + " failed: " + EGLLogWrapper.getErrorString(error);
        }

        private WeakReference<GlTextureView> mGLSurfaceViewWeakRef;
        EGL10 mEgl;
        EGLDisplay mEglDisplay;
        EGLSurface mEglSurface;
        EGLConfig mEglConfig;
        EGLContext mEglContext;

    }

    /**
     * A generic GL Thread. Takes care of initializing EGL and GL. Delegates
     * to a Renderer instance to do the actual drawing. Can be configured to
     * render continuously or on request.
     *
     * All potentially blocking synchronization is done through the
     * sGLThreadManager object. This avoids multiple-lock ordering issues.
     *
     */
    static class GLThread extends Thread {
        GLThread(final WeakReference<GlTextureView> glSurfaceViewWeakRef) {
            super();
            mWidth = 0;
            mHeight = 0;
            mRequestRender = true;
            mRenderMode = RENDERMODE_CONTINUOUSLY;
            mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
        }

        @Override
        public void run() {
            setName("GLThread " + getId());
            if (LOG_THREADS) {
                Log.i("GLThread", "starting tid=" + getId());
            }

            try {
                guardedRun();
            } catch (final InterruptedException e) {
                // fall thru and exit normally
            } finally {
                sGLThreadManager.threadExiting(this);
            }
        }

        /*
         * This private method should only be called inside a
         * synchronized(sGLThreadManager) block.
         */
        private void stopEglSurfaceLocked() {
            if (mHaveEglSurface) {
                mHaveEglSurface = false;
                mEglHelper.destroySurface();
            }
        }

        /*
         * This private method should only be called inside a
         * synchronized(sGLThreadManager) block.
         */
        private void stopEglContextLocked() {
            if (mHaveEglContext) {
                mEglHelper.finish();
                mHaveEglContext = false;
                sGLThreadManager.releaseEglContextLocked(this);
            }
        }

        private void guardedRun() throws InterruptedException {
            mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
            mHaveEglContext = false;
            mHaveEglSurface = false;
            try {
                GL10 gl = null;
                boolean createEglContext = false;
                boolean createEglSurface = false;
                boolean createGlInterface = false;
                boolean lostEglContext = false;
                boolean sizeChanged = false;
                boolean wantRenderNotification = false;
                boolean doRenderNotification = false;
                boolean askedToReleaseEglContext = false;
                int w = 0;
                int h = 0;
                Runnable event = null;

                while (true) {
                    synchronized (sGLThreadManager) {
                        while (true) {
                            if (mShouldExit) {
                                return;
                            }

                            if (! mEventQueue.isEmpty()) {
                                event = mEventQueue.remove(0);
                                break;
                            }

                            // Update the pause state.
                            boolean pausing = false;
                            if (mPaused != mRequestPaused) {
                                pausing = mRequestPaused;
                                mPaused = mRequestPaused;
                                sGLThreadManager.notifyAll();
                                if (LOG_PAUSE_RESUME) {
                                    Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
                                }
                            }

                            // Do we need to give up the EGL context?
                            if (mShouldReleaseEglContext) {
                                if (LOG_SURFACE) {
                                    Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
                                }
                                stopEglSurfaceLocked();
                                stopEglContextLocked();
                                mShouldReleaseEglContext = false;
                                askedToReleaseEglContext = true;
                            }

                            // Have we lost the EGL context?
                            if (lostEglContext) {
                                stopEglSurfaceLocked();
                                stopEglContextLocked();
                                lostEglContext = false;
                            }

                            // When pausing, release the EGL surface:
                            if (pausing && mHaveEglSurface) {
                                if (LOG_SURFACE) {
                                    Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
                                }
                                stopEglSurfaceLocked();
                            }

                            // When pausing, optionally release the EGL Context:
                            if (pausing && mHaveEglContext) {
                                final GlTextureView view = mGLSurfaceViewWeakRef.get();
                                final boolean preserveEglContextOnPause = view == null ? false : view.mPreserveEGLContextOnPause;
                                if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) {
                                    stopEglContextLocked();
                                    if (LOG_SURFACE) {
                                        Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
                                    }
                                }
                            }

                            // When pausing, optionally terminate EGL:
                            if (pausing) {
                                if (sGLThreadManager.shouldTerminateEGLWhenPausing()) {
                                    mEglHelper.finish();
                                    if (LOG_SURFACE) {
                                        Log.i("GLThread", "terminating EGL because paused tid=" + getId());
                                    }
                                }
                            }

                            // Have we lost the SurfaceView surface?
                            if ((! mHasSurface) && (! mWaitingForSurface)) {
                                if (LOG_SURFACE) {
                                    Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
                                }
                                if (mHaveEglSurface) {
                                    stopEglSurfaceLocked();
                                }
                                mWaitingForSurface = true;
                                mSurfaceIsBad = false;
                                sGLThreadManager.notifyAll();
                            }

                            // Have we acquired the surface view surface?
                            if (mHasSurface && mWaitingForSurface) {
                                if (LOG_SURFACE) {
                                    Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
                                }
                                mWaitingForSurface = false;
                                sGLThreadManager.notifyAll();
                            }

                            if (doRenderNotification) {
                                if (LOG_SURFACE) {
                                    Log.i("GLThread", "sending render notification tid=" + getId());
                                }
                                wantRenderNotification = false;
                                doRenderNotification = false;
                                mRenderComplete = true;
                                sGLThreadManager.notifyAll();
                            }

                            // Ready to draw?
                            if (readyToDraw()) {

                                // If we don't have an EGL context, try to acquire one.
                                if (! mHaveEglContext) {
                                    if (askedToReleaseEglContext) {
                                        askedToReleaseEglContext = false;
                                    } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) {
                                        try {
                                            mEglHelper.start();
                                        } catch (final RuntimeException t) {
                                            sGLThreadManager.releaseEglContextLocked(this);
                                            throw t;
                                        }
                                        mHaveEglContext = true;
                                        createEglContext = true;

                                        sGLThreadManager.notifyAll();
                                    }
                                }

                                if (mHaveEglContext && !mHaveEglSurface) {
                                    mHaveEglSurface = true;
                                    createEglSurface = true;
                                    createGlInterface = true;
                                    sizeChanged = true;
                                }

                                if (mHaveEglSurface) {
                                    if (mSizeChanged) {
                                        sizeChanged = true;
                                        w = mWidth;
                                        h = mHeight;
                                        wantRenderNotification = true;
                                        if (LOG_SURFACE) {
                                            Log.i("GLThread", "noticing that we want render notification tid=" + getId());
                                        }

                                        // Destroy and recreate the EGL surface.
                                        createEglSurface = true;

                                        mSizeChanged = false;
                                    }
                                    mRequestRender = false;
                                    sGLThreadManager.notifyAll();
                                    break;
                                }
                            }

                            // By design, this is the only place in a GLThread thread where we wait().
                            if (LOG_THREADS) {
                                Log.i("GLThread", "waiting tid=" + getId()
                                        + " mHaveEglContext: " + mHaveEglContext
                                        + " mHaveEglSurface: " + mHaveEglSurface
                                        + " mPaused: " + mPaused
                                        + " mHasSurface: " + mHasSurface
                                        + " mSurfaceIsBad: " + mSurfaceIsBad
                                        + " mWaitingForSurface: " + mWaitingForSurface
                                        + " mWidth: " + mWidth
                                        + " mHeight: " + mHeight
                                        + " mRequestRender: " + mRequestRender
                                        + " mRenderMode: " + mRenderMode);
                            }
                            sGLThreadManager.wait();
                        }
                    } // end of synchronized(sGLThreadManager)

                    if (event != null) {
                        event.run();
                        event = null;
                        continue;
                    }

                    if (createEglSurface) {
                        if (LOG_SURFACE) {
                            Log.w("GLThread", "egl createSurface");
                        }
                        if (!mEglHelper.createSurface()) {
                            synchronized (sGLThreadManager) {
                                mSurfaceIsBad = true;
                                sGLThreadManager.notifyAll();
                            }
                            continue;
                        }
                        createEglSurface = false;
                    }

                    if (createGlInterface) {
                        gl = (GL10) mEglHelper.createGL();

                        sGLThreadManager.checkGLDriver(gl);
                        createGlInterface = false;
                    }

                    if (createEglContext) {
                        if (LOG_RENDERER) {
                            Log.w("GLThread", "onSurfaceCreated");
                        }
                        final GlTextureView view = mGLSurfaceViewWeakRef.get();
                        if (view != null) {
                            view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
                        }
                        createEglContext = false;
                    }

                    if (sizeChanged) {
                        if (LOG_RENDERER) {
                            Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
                        }
                        final GlTextureView view = mGLSurfaceViewWeakRef.get();
                        if (view != null) {
                            view.mRenderer.onSurfaceChanged(gl, w, h);
                        }
                        sizeChanged = false;
                    }

                    if (LOG_RENDERER_DRAW_FRAME) {
                        Log.w("GLThread", "onDrawFrame tid=" + getId());
                    }
                    {
                        final GlTextureView view = mGLSurfaceViewWeakRef.get();
                        if (view != null) {
                            view.mRenderer.onDrawFrame(gl);
                        }
                    }
                    final int swapError = mEglHelper.swap();
                    switch (swapError) {
                        case EGL_SUCCESS:
                            break;
                        case EGL_CONTEXT_LOST:
                            if (LOG_SURFACE) {
                                Log.i("GLThread", "egl context lost tid=" + getId());
                            }
                            lostEglContext = true;
                            break;
                        default:
                            // Other errors typically mean that the current surface is bad,
                            // probably because the SurfaceView surface has been destroyed,
                            // but we haven't been notified yet.
                            // Log the error to help developers understand why rendering stopped.
                            EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError);

                            synchronized (sGLThreadManager) {
                                mSurfaceIsBad = true;
                                sGLThreadManager.notifyAll();
                            }
                            break;
                    }

                    if (wantRenderNotification) {
                        doRenderNotification = true;
                    }
                }

            } finally {
        /*
         * clean-up everything...
         */
                synchronized (sGLThreadManager) {
                    stopEglSurfaceLocked();
                    stopEglContextLocked();
                }
            }
        }

        public boolean ableToDraw() {
            return mHaveEglContext && mHaveEglSurface && readyToDraw();
        }

        private boolean readyToDraw() {
            return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
                    && (mWidth > 0) && (mHeight > 0)
                    && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
        }

        public void setRenderMode(final int renderMode) {
            if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
                throw new IllegalArgumentException("renderMode");
            }
            synchronized(sGLThreadManager) {
                mRenderMode = renderMode;
                sGLThreadManager.notifyAll();
            }
        }

        public int getRenderMode() {
            synchronized(sGLThreadManager) {
                return mRenderMode;
            }
        }

        public void requestRender() {
            synchronized(sGLThreadManager) {
                mRequestRender = true;
                sGLThreadManager.notifyAll();
            }
        }

        public void surfaceCreated() {
            synchronized(sGLThreadManager) {
                if (LOG_THREADS) {
                    Log.i("GLThread", "surfaceCreated tid=" + getId());
                }
                mHasSurface = true;
                sGLThreadManager.notifyAll();
                while((mWaitingForSurface) && (!mExited)) {
                    try {
                        sGLThreadManager.wait();
                    } catch (final InterruptedException e) {
                        Thread.currentThread().interrupt();
                    }
                }
            }
        }

        public void surfaceDestroyed() {
            synchronized(sGLThreadManager) {
                if (LOG_THREADS) {
                    Log.i("GLThread", "surfaceDestroyed tid=" + getId());
                }
                mHasSurface = false;
                sGLThreadManager.notifyAll();
                while((!mWaitingForSurface) && (!mExited)) {
                    try {
                        sGLThreadManager.wait();
                    } catch (final InterruptedException e) {
                        Thread.currentThread().interrupt();
                    }
                }
            }
        }

        public void onPause() {
            synchronized (sGLThreadManager) {
                if (LOG_PAUSE_RESUME) {
                    Log.i("GLThread", "onPause tid=" + getId());
                }
                mRequestPaused = true;
                sGLThreadManager.notifyAll();
                while ((! mExited) && (! mPaused)) {
                    if (LOG_PAUSE_RESUME) {
                        Log.i("Main thread", "onPause waiting for mPaused.");
                    }
                    try {
                        sGLThreadManager.wait();
                    } catch (final InterruptedException ex) {
                        Thread.currentThread().interrupt();
                    }
                }
            }
        }

        public void onResume() {
            synchronized (sGLThreadManager) {
                if (LOG_PAUSE_RESUME) {
                    Log.i("GLThread", "onResume tid=" + getId());
                }
                mRequestPaused = false;
                mRequestRender = true;
                mRenderComplete = false;
                sGLThreadManager.notifyAll();
                while ((! mExited) && mPaused && (!mRenderComplete)) {
                    if (LOG_PAUSE_RESUME) {
                        Log.i("Main thread", "onResume waiting for !mPaused.");
                    }
                    try {
                        sGLThreadManager.wait();
                    } catch (final InterruptedException ex) {
                        Thread.currentThread().interrupt();
                    }
                }
            }
        }

        public void onWindowResize(final int width, final int height) {
            synchronized (sGLThreadManager) {
                mWidth = width;
                mHeight = height;
                mSizeChanged = true;
                mRequestRender = true;
                mRenderComplete = false;
                sGLThreadManager.notifyAll();

                // Wait for thread to react to resize and render a frame
                while (! mExited && !mPaused && !mRenderComplete && ableToDraw()) {
                    if (LOG_SURFACE) {
                        Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
                    }
                    try {
                        sGLThreadManager.wait();
                    } catch (final InterruptedException ex) {
                        Thread.currentThread().interrupt();
                    }
                }
            }
        }

        public void requestExitAndWait() {
            // don't call this from GLThread thread or it is a guaranteed
            // deadlock!
            synchronized(sGLThreadManager) {
                mShouldExit = true;
                sGLThreadManager.notifyAll();
                while (! mExited) {
                    try {
                        sGLThreadManager.wait();
                    } catch (final InterruptedException ex) {
                        Thread.currentThread().interrupt();
                    }
                }
            }
        }

        public void requestReleaseEglContextLocked() {
            mShouldReleaseEglContext = true;
            sGLThreadManager.notifyAll();
        }

        /**
         * Queue an "event" to be run on the GL rendering thread.
         * @param r the runnable to be run on the GL rendering thread.
         */
        public void queueEvent(final Runnable r) {
            if (r == null) {
                throw new IllegalArgumentException("r must not be null");
            }
            synchronized(sGLThreadManager) {
                mEventQueue.add(r);
                sGLThreadManager.notifyAll();
            }
        }

        // Once the thread is started, all accesses to the following member
        // variables are protected by the sGLThreadManager monitor
        private boolean mShouldExit;
        private boolean mExited;
        private boolean mRequestPaused;
        private boolean mPaused;
        private boolean mHasSurface;
        private boolean mSurfaceIsBad;
        private boolean mWaitingForSurface;
        private boolean mHaveEglContext;
        private boolean mHaveEglSurface;
        private boolean mShouldReleaseEglContext;
        private int mWidth;
        private int mHeight;
        private int mRenderMode;
        private boolean mRequestRender;
        private boolean mRenderComplete;
        private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
        private boolean mSizeChanged = true;

        // End of member variables protected by the sGLThreadManager monitor.

        private EglHelper mEglHelper;

        /**
         * Set once at thread construction time, nulled out when the parent view is garbage
         * called. This weak reference allows the GLSurfaceView to be garbage collected while
         * the GLThread is still alive.
         */
        private WeakReference<GlTextureView> mGLSurfaceViewWeakRef;

    }

    private void checkRenderThreadState() {
        if (mGLThread != null) {
            throw new IllegalStateException("setRenderer has already been called for this instance.");
        }
    }

    private static class GLThreadManager {
        private static String TAG = "GLThreadManager";

        public synchronized void threadExiting(final GLThread thread) {
            if (LOG_THREADS) {
                Log.i("GLThread", "exiting tid=" + thread.getId());
            }
            thread.mExited = true;
            if (mEglOwner == thread) {
                mEglOwner = null;
            }
            notifyAll();
        }

        /*
         * Tries once to acquire the right to use an EGL context. Does not
         * block. Requires that we are already in the sGLThreadManager monitor
         * when this is called.
         * @return true if the right to use an EGL context was acquired.
         */
        public boolean tryAcquireEglContextLocked(final GLThread thread) {
            if (mEglOwner == thread || mEglOwner == null) {
                mEglOwner = thread;
                notifyAll();
                return true;
            }
            checkGLESVersion();
            if (mMultipleGLESContextsAllowed) {
                return true;
            }
            // Notify the owning thread that it should release the context.
            // TODO: implement a fairness policy. Currently
            // if the owning thread is drawing continuously it will just
            // reacquire the EGL context.
            if (mEglOwner != null) {
                mEglOwner.requestReleaseEglContextLocked();
            }
            return false;
        }

        /*
         * Releases the EGL context. Requires that we are already in the
         * sGLThreadManager monitor when this is called.
         */
        public void releaseEglContextLocked(final GLThread thread) {
            if (mEglOwner == thread) {
                mEglOwner = null;
            }
            notifyAll();
        }

        public synchronized boolean shouldReleaseEGLContextWhenPausing() {
            // Release the EGL context when pausing even if
            // the hardware supports multiple EGL contexts.
            // Otherwise the device could run out of EGL contexts.
            return mLimitedGLESContexts;
        }

        public synchronized boolean shouldTerminateEGLWhenPausing() {
            checkGLESVersion();
            return !mMultipleGLESContextsAllowed;
        }

        public synchronized void checkGLDriver(final GL10 gl) {
            if (!mGLESDriverCheckComplete) {
                checkGLESVersion();
                final String renderer = gl.glGetString(GL10.GL_RENDERER);
                if (sGLESVersion < kGLES_20) {
                    mMultipleGLESContextsAllowed = !renderer.startsWith(kMSM7K_RENDERER_PREFIX);
                    notifyAll();
                }


                mLimitedGLESContexts = !mMultipleGLESContextsAllowed || (Integer.parseInt(Build.VERSION.SDK) < JELLY_BEAN && renderer.startsWith(kADRENO));
                if (LOG_SURFACE) {
                    Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = " + mMultipleGLESContextsAllowed + " mLimitedGLESContexts = " + mLimitedGLESContexts);
                }
                mGLESDriverCheckComplete = true;
            }
        }

        private void checkGLESVersion() {
            if (!mGLESVersionCheckComplete) {
                if (sGLESVersion >= kGLES_20) {
                    mMultipleGLESContextsAllowed = true;
                }
                if (LOG_SURFACE) {
                    Log.w(TAG, "checkGLESVersion mGLESVersion =" + " " + sGLESVersion + " mMultipleGLESContextsAllowed = " + mMultipleGLESContextsAllowed);
                }
                mGLESVersionCheckComplete = true;
            }
        }

        /**
         * This check was required for some pre-Android-3.0 hardware. Android 3.0 provides
         * support for hardware-accelerated views, therefore multiple EGL contexts are
         * supported on all Android 3.0+ EGL drivers.
         */
        private boolean mGLESVersionCheckComplete;
        private boolean mGLESDriverCheckComplete;
        private boolean mMultipleGLESContextsAllowed;
        private boolean mLimitedGLESContexts;
        private static final int kGLES_20 = 0x20000;
        private static final String kMSM7K_RENDERER_PREFIX = "Q3Dimension MSM7500 ";
        private static final String kADRENO = "Adreno";
        private static final int JELLY_BEAN = 16;
        private GLThread mEglOwner;
    }

    private static final GLThreadManager sGLThreadManager = new GLThreadManager();

    private final WeakReference<GlTextureView> mThisWeakRef = new WeakReference<GlTextureView>(this);
    private GLThread mGLThread;
    private GLSurfaceView.Renderer mRenderer;
    private boolean mDetached;
    private GLSurfaceView.EGLConfigChooser mEGLConfigChooser;
    private GLSurfaceView.EGLContextFactory mEGLContextFactory;
    private GLSurfaceView.EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
    private GLSurfaceView.GLWrapper mGLWrapper;
    private int mDebugFlags;
    private int mEGLContextClientVersion;
    private boolean mPreserveEGLContextOnPause;
}




Java Source Code List

com.af.experiments.FxCameraApp.FilterAdapter.java
com.af.experiments.FxCameraApp.MyActivity.java
com.af.experiments.FxCameraApp.Utils.BitmapFactoryUtils.java
com.af.experiments.FxCameraApp.Utils.ExifUtils.java
com.af.experiments.FxCameraApp.Utils.Fps.java
com.af.experiments.FxCameraApp.Utils.LogWriter.java
com.af.experiments.FxCameraApp.Utils.OpenGlUtils.java
com.af.experiments.FxCameraApp.View.CameraView.java
com.af.experiments.FxCameraApp.View.DefaultPreview.java
com.af.experiments.FxCameraApp.View.GlPreview.java
com.af.experiments.FxCameraApp.View.PreviewTexture.java
com.af.experiments.FxCameraApp.camera.CameraHelperBase.java
com.af.experiments.FxCameraApp.camera.CameraHelperCupcake.java
com.af.experiments.FxCameraApp.camera.CameraHelperDonut.java
com.af.experiments.FxCameraApp.camera.CameraHelperEclair.java
com.af.experiments.FxCameraApp.camera.CameraHelperFactory.java
com.af.experiments.FxCameraApp.camera.CameraHelperFroyo.java
com.af.experiments.FxCameraApp.camera.CameraHelperGingerbread.java
com.af.experiments.FxCameraApp.camera.CameraHelperHonycomb.java
com.af.experiments.FxCameraApp.camera.CameraHelperICS.java
com.af.experiments.FxCameraApp.camera.CameraHelper.java
com.af.experiments.FxCameraApp.display.DisplayHelperBase.java
com.af.experiments.FxCameraApp.display.DisplayHelperFactory.java
com.af.experiments.FxCameraApp.display.DisplayHelperFroyo.java
com.af.experiments.FxCameraApp.display.DisplayHelperHoneycombMR2.java
com.af.experiments.FxCameraApp.display.DisplayHelperHoneycomb.java
com.af.experiments.FxCameraApp.display.DisplayHelper.java
com.af.experiments.FxCameraApp.ogles.DefaultConfigChooser.java
com.af.experiments.FxCameraApp.ogles.DefaultContextFactory.java
com.af.experiments.FxCameraApp.ogles.DefaultWindowSurfaceFactory.java
com.af.experiments.FxCameraApp.ogles.EGLLogWrapper.java
com.af.experiments.FxCameraApp.ogles.GLES20ConfigChooser.java
com.af.experiments.FxCameraApp.ogles.GLES20ContextFactory.java
com.af.experiments.FxCameraApp.ogles.GlImageBitmapTexture.java
com.af.experiments.FxCameraApp.ogles.GlImageResourceTexture.java
com.af.experiments.FxCameraApp.ogles.GlImageTexture.java
com.af.experiments.FxCameraApp.ogles.GlPreviewTextureFactory.java
com.af.experiments.FxCameraApp.ogles.GlSurfaceTexture.java
com.af.experiments.FxCameraApp.ogles.GlTextureView.java
com.af.experiments.FxCameraApp.ogles.PixelBuffer.java
com.af.experiments.FxCameraApp.ogles.PreviewSurfaceHelperBase.java
com.af.experiments.FxCameraApp.ogles.PreviewSurfaceHelperFactory.java
com.af.experiments.FxCameraApp.ogles.PreviewSurfaceHelper.java
com.af.experiments.FxCameraApp.ogles.Texture.java
com.af.experiments.FxCameraApp.renderer.GLES20FramebufferObject.java
com.af.experiments.FxCameraApp.renderer.GlFrameBufferObjectRenderer.java
com.af.experiments.FxCameraApp.renderer.MainRenderer.java
com.af.experiments.FxCameraApp.shaders.GlBilateralShader.java
com.af.experiments.FxCameraApp.shaders.GlBoxBlurShader.java
com.af.experiments.FxCameraApp.shaders.GlBulgeDistortionShader.java
com.af.experiments.FxCameraApp.shaders.GlCGAColorspaceShader.java
com.af.experiments.FxCameraApp.shaders.GlColorInvertShader.java
com.af.experiments.FxCameraApp.shaders.GlColorMatrixShader.java
com.af.experiments.FxCameraApp.shaders.GlColorPackingShader.java
com.af.experiments.FxCameraApp.shaders.GlConvolutionShader.java
com.af.experiments.FxCameraApp.shaders.GlEmbossShader.java
com.af.experiments.FxCameraApp.shaders.GlFalseColorShader.java
com.af.experiments.FxCameraApp.shaders.GlFastBlurShader.java
com.af.experiments.FxCameraApp.shaders.GlGaussianBlurShader.java
com.af.experiments.FxCameraApp.shaders.GlGlassSphereShader.java
com.af.experiments.FxCameraApp.shaders.GlGrayScaleShader.java
com.af.experiments.FxCameraApp.shaders.GlHarrisCornerDetectionShader.java
com.af.experiments.FxCameraApp.shaders.GlHazeShader.java
com.af.experiments.FxCameraApp.shaders.GlMonochromeShader.java
com.af.experiments.FxCameraApp.shaders.GlNobleCornerDetectionShader.java
com.af.experiments.FxCameraApp.shaders.GlPerlinNoiseShader.java
com.af.experiments.FxCameraApp.shaders.GlPinchDistortionShader.java
com.af.experiments.FxCameraApp.shaders.GlPixellateShader.java
com.af.experiments.FxCameraApp.shaders.GlPolarPixellateShader.java
com.af.experiments.FxCameraApp.shaders.GlPolkaDotShader.java
com.af.experiments.FxCameraApp.shaders.GlPosterizeShader.java
com.af.experiments.FxCameraApp.shaders.GlPreviewShader.java
com.af.experiments.FxCameraApp.shaders.GlSepiaShader.java
com.af.experiments.FxCameraApp.shaders.GlShaderGroup.java
com.af.experiments.FxCameraApp.shaders.GlShader.java
com.af.experiments.FxCameraApp.shaders.GlSharpenShader.java
com.af.experiments.FxCameraApp.shaders.GlShiTomasiFeatureDetectionShader.java
com.af.experiments.FxCameraApp.shaders.GlSobelEdgeDetectionShader.java
com.af.experiments.FxCameraApp.shaders.GlSphereRefractionShader.java
com.af.experiments.FxCameraApp.shaders.GlStretchDistortionShader.java
com.af.experiments.FxCameraApp.shaders.GlThreex3ConvolutionShader.java
com.af.experiments.FxCameraApp.shaders.GlThreex3TextureSamplingShader.java
com.af.experiments.FxCameraApp.shaders.GlToneShader.java
com.af.experiments.FxCameraApp.shaders.GlTwoInputShader.java
com.af.experiments.FxCameraApp.shaders.GlVignetteShader.java
com.af.experiments.FxCameraApp.shaders.GlWeakPixelInclusionShader.java
com.af.experiments.FxCameraApp.shaders.GlWhiteBalanceShader.java
com.af.experiments.FxCameraApp.shaders.GlXRayShader.java
com.af.experiments.FxCameraApp.shaders.GlXYDerivativeShader.java
com.af.experiments.FxCameraApp.shaders.fx.GlLutShader.java