Android Open Source - spydroid-ipcamera Texture Manager






From Project

Back to project page spydroid-ipcamera.

License

The source code is released under:

GNU General Public License

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Java Source Code

/*
 * Copyright (C) 2011-2014 GUIGUI Simon, fyhertz@gmail.com
 * /*w  ww  .ja v a  2s  . com*/
 * This file is part of libstreaming (https://github.com/fyhertz/libstreaming)
 * 
 * Spydroid is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This source code is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this source code; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/*
 * Based on the work of fadden
 * 
 * Copyright 2012 Google Inc. All Rights Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package net.majorkernelpanic.streaming.gl;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;

import android.annotation.SuppressLint;
import android.graphics.SurfaceTexture;
import android.opengl.GLES11Ext;
import android.opengl.GLES20;
import android.opengl.Matrix;
import android.util.Log;

/**
 * Code for rendering a texture onto a surface using OpenGL ES 2.0.
 */
@SuppressLint("InlinedApi")
public class TextureManager {
  
  public final static String TAG = "TextureManager";
  
  private static final int FLOAT_SIZE_BYTES = 4;
  private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
  private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
  private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
  private final float[] mTriangleVerticesData = {
      // X, Y, Z, U, V
      -1.0f, -1.0f, 0, 0.f, 0.f,
      1.0f, -1.0f, 0, 1.f, 0.f,
      -1.0f,  1.0f, 0, 0.f, 1.f,
      1.0f,  1.0f, 0, 1.f, 1.f,
  };

  private FloatBuffer mTriangleVertices;

  private static final String VERTEX_SHADER =
      "uniform mat4 uMVPMatrix;\n" +
          "uniform mat4 uSTMatrix;\n" +
          "attribute vec4 aPosition;\n" +
          "attribute vec4 aTextureCoord;\n" +
          "varying vec2 vTextureCoord;\n" +
          "void main() {\n" +
          "  gl_Position = uMVPMatrix * aPosition;\n" +
          "  vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" +
          "}\n";

  private static final String FRAGMENT_SHADER =
      "#extension GL_OES_EGL_image_external : require\n" +
          "precision mediump float;\n" +      // highp here doesn't seem to matter
          "varying vec2 vTextureCoord;\n" +
          "uniform samplerExternalOES sTexture;\n" +
          "void main() {\n" +
          "  gl_FragColor = texture2D(sTexture, vTextureCoord);\n" +
          "}\n";

  private float[] mMVPMatrix = new float[16];
  private float[] mSTMatrix = new float[16];

  private int mProgram;
  private int mTextureID = -12345;
  private int muMVPMatrixHandle;
  private int muSTMatrixHandle;
  private int maPositionHandle;
  private int maTextureHandle;
  
  private SurfaceTexture mSurfaceTexture;

  public TextureManager() {
    mTriangleVertices = ByteBuffer.allocateDirect(
        mTriangleVerticesData.length * FLOAT_SIZE_BYTES)
        .order(ByteOrder.nativeOrder()).asFloatBuffer();
    mTriangleVertices.put(mTriangleVerticesData).position(0);

    Matrix.setIdentityM(mSTMatrix, 0);
  }

  public int getTextureId() {
    return mTextureID;
  }
  
  public SurfaceTexture getSurfaceTexture() {
    return mSurfaceTexture;
  }

  public void updateFrame() {
    mSurfaceTexture.updateTexImage();
  }
  
  public void drawFrame() {  
    checkGlError("onDrawFrame start");
    mSurfaceTexture.getTransformMatrix(mSTMatrix);

    //GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
    //GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);

    GLES20.glUseProgram(mProgram);
    checkGlError("glUseProgram");

    GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
    GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0);
    GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureID);

    mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
    GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false,
        TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
    checkGlError("glVertexAttribPointer maPosition");
    GLES20.glEnableVertexAttribArray(maPositionHandle);
    checkGlError("glEnableVertexAttribArray maPositionHandle");

    mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
    GLES20.glVertexAttribPointer(maTextureHandle, 2, GLES20.GL_FLOAT, false,
        TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
    checkGlError("glVertexAttribPointer maTextureHandle");
    GLES20.glEnableVertexAttribArray(maTextureHandle);
    checkGlError("glEnableVertexAttribArray maTextureHandle");

    Matrix.setIdentityM(mMVPMatrix, 0);
    GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
    GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);

    GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
    checkGlError("glDrawArrays");
    GLES20.glFinish();
  }

  /**
   * Initializes GL state.  Call this after the EGL surface has been created and made current.
   */
  public SurfaceTexture createTexture() {
    mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
    if (mProgram == 0) {
      throw new RuntimeException("failed creating program");
    }
    maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
    checkGlError("glGetAttribLocation aPosition");
    if (maPositionHandle == -1) {
      throw new RuntimeException("Could not get attrib location for aPosition");
    }
    maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord");
    checkGlError("glGetAttribLocation aTextureCoord");
    if (maTextureHandle == -1) {
      throw new RuntimeException("Could not get attrib location for aTextureCoord");
    }

    muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
    checkGlError("glGetUniformLocation uMVPMatrix");
    if (muMVPMatrixHandle == -1) {
      throw new RuntimeException("Could not get attrib location for uMVPMatrix");
    }

    muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
    checkGlError("glGetUniformLocation uSTMatrix");
    if (muSTMatrixHandle == -1) {
      throw new RuntimeException("Could not get attrib location for uSTMatrix");
    }

    int[] textures = new int[1];
    GLES20.glGenTextures(1, textures, 0);

    mTextureID = textures[0];
    GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureID);
    checkGlError("glBindTexture mTextureID");

    GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER,
        GLES20.GL_NEAREST);
    GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER,
        GLES20.GL_LINEAR);
    GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S,
        GLES20.GL_CLAMP_TO_EDGE);
    GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T,
        GLES20.GL_CLAMP_TO_EDGE);
    checkGlError("glTexParameter");
    
    mSurfaceTexture = new SurfaceTexture(mTextureID);
    return mSurfaceTexture;
  }

  public void release() {
    mSurfaceTexture = null;
  }
  
  /**
   * Replaces the fragment shader.  Pass in null to reset to default.
   */
  public void changeFragmentShader(String fragmentShader) {
    if (fragmentShader == null) {
      fragmentShader = FRAGMENT_SHADER;
    }
    GLES20.glDeleteProgram(mProgram);
    mProgram = createProgram(VERTEX_SHADER, fragmentShader);
    if (mProgram == 0) {
      throw new RuntimeException("failed creating program");
    }
  }

  private int loadShader(int shaderType, String source) {
    int shader = GLES20.glCreateShader(shaderType);
    checkGlError("glCreateShader type=" + shaderType);
    GLES20.glShaderSource(shader, source);
    GLES20.glCompileShader(shader);
    int[] compiled = new int[1];
    GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
    if (compiled[0] == 0) {
      Log.e(TAG, "Could not compile shader " + shaderType + ":");
      Log.e(TAG, " " + GLES20.glGetShaderInfoLog(shader));
      GLES20.glDeleteShader(shader);
      shader = 0;
    }
    return shader;
  }

  private int createProgram(String vertexSource, String fragmentSource) {
    int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
    if (vertexShader == 0) {
      return 0;
    }
    int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
    if (pixelShader == 0) {
      return 0;
    }

    int program = GLES20.glCreateProgram();
    checkGlError("glCreateProgram");
    if (program == 0) {
      Log.e(TAG, "Could not create program");
    }
    GLES20.glAttachShader(program, vertexShader);
    checkGlError("glAttachShader");
    GLES20.glAttachShader(program, pixelShader);
    checkGlError("glAttachShader");
    GLES20.glLinkProgram(program);
    int[] linkStatus = new int[1];
    GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
    if (linkStatus[0] != GLES20.GL_TRUE) {
      Log.e(TAG, "Could not link program: ");
      Log.e(TAG, GLES20.glGetProgramInfoLog(program));
      GLES20.glDeleteProgram(program);
      program = 0;
    }
    return program;
  }

  public void checkGlError(String op) {
    int error;
    while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
      Log.e(TAG, op + ": glError " + error);
      throw new RuntimeException(op + ": glError " + error);
    }
  }
}




Java Source Code List

net.majorkernelpanic.http.ModAssetServer.java
net.majorkernelpanic.http.ModInternationalization.java
net.majorkernelpanic.http.ModSSL.java
net.majorkernelpanic.http.TinyHttpServer.java
net.majorkernelpanic.spydroid.SpydroidApplication.java
net.majorkernelpanic.spydroid.Utilities.java
net.majorkernelpanic.spydroid.api.CustomHttpServer.java
net.majorkernelpanic.spydroid.api.CustomRtspServer.java
net.majorkernelpanic.spydroid.api.RequestHandler.java
net.majorkernelpanic.spydroid.ui.AboutFragment.java
net.majorkernelpanic.spydroid.ui.HandsetFragment.java
net.majorkernelpanic.spydroid.ui.OptionsActivity.java
net.majorkernelpanic.spydroid.ui.PreviewFragment.java
net.majorkernelpanic.spydroid.ui.SpydroidActivity.java
net.majorkernelpanic.spydroid.ui.TabletFragment.java
net.majorkernelpanic.streaming.MediaStream.java
net.majorkernelpanic.streaming.SessionBuilder.java
net.majorkernelpanic.streaming.Session.java
net.majorkernelpanic.streaming.Stream.java
net.majorkernelpanic.streaming.audio.AACStream.java
net.majorkernelpanic.streaming.audio.AMRNBStream.java
net.majorkernelpanic.streaming.audio.AudioQuality.java
net.majorkernelpanic.streaming.audio.AudioStream.java
net.majorkernelpanic.streaming.exceptions.CameraInUseException.java
net.majorkernelpanic.streaming.exceptions.ConfNotSupportedException.java
net.majorkernelpanic.streaming.exceptions.InvalidSurfaceException.java
net.majorkernelpanic.streaming.exceptions.StorageUnavailableException.java
net.majorkernelpanic.streaming.gl.SurfaceManager.java
net.majorkernelpanic.streaming.gl.SurfaceView.java
net.majorkernelpanic.streaming.gl.TextureManager.java
net.majorkernelpanic.streaming.hw.CodecManager.java
net.majorkernelpanic.streaming.hw.EncoderDebugger.java
net.majorkernelpanic.streaming.hw.NV21Convertor.java
net.majorkernelpanic.streaming.mp4.MP4Config.java
net.majorkernelpanic.streaming.mp4.MP4Parser.java
net.majorkernelpanic.streaming.rtcp.SenderReport.java
net.majorkernelpanic.streaming.rtp.AACADTSPacketizer.java
net.majorkernelpanic.streaming.rtp.AACLATMPacketizer.java
net.majorkernelpanic.streaming.rtp.AMRNBPacketizer.java
net.majorkernelpanic.streaming.rtp.AbstractPacketizer.java
net.majorkernelpanic.streaming.rtp.H263Packetizer.java
net.majorkernelpanic.streaming.rtp.H264Packetizer.java
net.majorkernelpanic.streaming.rtp.MediaCodecInputStream.java
net.majorkernelpanic.streaming.rtp.RtpSocket.java
net.majorkernelpanic.streaming.rtsp.RtspClient.java
net.majorkernelpanic.streaming.rtsp.RtspServer.java
net.majorkernelpanic.streaming.rtsp.UriParser.java
net.majorkernelpanic.streaming.video.CodecManager.java
net.majorkernelpanic.streaming.video.H263Stream.java
net.majorkernelpanic.streaming.video.H264Stream.java
net.majorkernelpanic.streaming.video.VideoQuality.java
net.majorkernelpanic.streaming.video.VideoStream.java