Android Open Source - CastPresentation-android Cube






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Back to project page CastPresentation-android.

License

The source code is released under:

Apache License

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Java Source Code

/*
 * Copyright (C) 2014 The Android Open Source Project
 */*  w w w .  ja  v a2 s . c  o m*/
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.castpresentation;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.IntBuffer;

import javax.microedition.khronos.opengles.GL10;

/**
 * A vertex shaded cube.
 */
class Cube {

    private IntBuffer mVertexBuffer;
    private IntBuffer mColorBuffer;
    private ByteBuffer mIndexBuffer;

    public Cube() {
        int one = 0x10000;
        int vertices[] = {
                -one, -one, -one,
                one, -one, -one,
                one, one, -one,
                -one, one, -one,
                -one, -one, one,
                one, -one, one,
                one, one, one,
                -one, one, one,
        };

        int colors[] = {
                0, 0, 0, one,
                one, 0, 0, one,
                one, one, 0, one,
                0, one, 0, one,
                0, 0, one, one,
                one, 0, one, one,
                one, one, one, one,
                0, one, one, one,
        };

        byte indices[] = {
                0, 4, 5, 0, 5, 1,
                1, 5, 6, 1, 6, 2,
                2, 6, 7, 2, 7, 3,
                3, 7, 4, 3, 4, 0,
                4, 7, 6, 4, 6, 5,
                3, 0, 1, 3, 1, 2
        };

        // Buffers to be passed to gl*Pointer() functions
        // must be direct, i.e., they must be placed on the
        // native heap where the garbage collector cannot
        // move them.
        //
        // Buffers with multi-byte datatypes (e.g., short, int, float)
        // must have their byte order set to native order

        ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4);
        vbb.order(ByteOrder.nativeOrder());
        mVertexBuffer = vbb.asIntBuffer();
        mVertexBuffer.put(vertices);
        mVertexBuffer.position(0);

        ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length * 4);
        cbb.order(ByteOrder.nativeOrder());
        mColorBuffer = cbb.asIntBuffer();
        mColorBuffer.put(colors);
        mColorBuffer.position(0);

        mIndexBuffer = ByteBuffer.allocateDirect(indices.length);
        mIndexBuffer.put(indices);
        mIndexBuffer.position(0);
    }

    public void draw(GL10 gl) {
        gl.glFrontFace(GL10.GL_CW);
        gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer);
        gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer);
        gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer);
    }

}




Java Source Code List

com.example.castpresentation.CubeRenderer.java
com.example.castpresentation.Cube.java
com.example.castpresentation.PresentationWithMediaRouterActivity.java