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/*
* Portions Copyright (C) 2003-2006 Sun Microsystems, Inc.
* All rights reserved.// w  w w  . j a v  a 2  s .c o  m
*/

/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 2.0 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** NOTE:  The Original Code (as defined below) has been licensed to Sun
** Microsystems, Inc. ("Sun") under the SGI Free Software License B
** (Version 1.1), shown above ("SGI License").   Pursuant to Section
** 3.2(3) of the SGI License, Sun is distributing the Covered Code to
** you under an alternative license ("Alternative License").  This
** Alternative License includes all of the provisions of the SGI License
** except that Section 2.2 and 11 are omitted.  Any differences between
** the Alternative License and the SGI License are offered solely by Sun
** and not by SGI.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** Author: Eric Veach, July 1994
** Java Port: Pepijn Van Eeckhoudt, July 2003
** Java Port: Nathan Parker Burg, August 2003
** Processing integration: Andres Colubri, February 2012
*/
package com.processing.opengl.tess;

/**
 * <b>GLUtessellatorCallback</b> interface provides methods that the user will
 * override to define the callbacks for a tessellation object.
 *
 * @author Eric Veach, July 1994
 * @author Java Port: Pepijn Van Eeckhoudt, July 2003
 * @author Java Port: Nathan Parker Burg, August 2003
 * @author Processing integration: Andres Colubri, February 2012 
 */

public interface PGLUtessellatorCallback {
  /**
   * The <b>begin</b> callback method is invoked like
   * {@link javax.media.opengl.GL#glBegin glBegin} to indicate the start of a
   * (triangle) primitive. The method takes a single argument of type int. If
   * the <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_FALSE</b>, then
   * the argument is set to either <b>GL_TRIANGLE_FAN</b>,
   * <b>GL_TRIANGLE_STRIP</b>, or <b>GL_TRIANGLES</b>. If the
   * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_TRUE</b>, then the
   * argument will be set to <b>GL_LINE_LOOP</b>.
   *
   * @param type
   *        Specifics the type of begin/end pair being defined.  The following
   *        values are valid:  <b>GL_TRIANGLE_FAN</b>, <b>GL_TRIANGLE_STRIP</b>,
   *        <b>GL_TRIANGLES</b> or <b>GL_LINE_LOOP</b>.
   *
   * @see PGLU#gluTessCallback           gluTessCallback
   * @see #end     end
   * @see #begin   begin
   */
  public void begin(int type);

  /**
   * The same as the {@link #begin begin} callback method except that
   * it takes an additional reference argument. This reference is
   * identical to the opaque reference provided when {@link
   * PGLU#gluTessBeginPolygon gluTessBeginPolygon} was called.
   *
   * @param type
   *        Specifics the type of begin/end pair being defined.  The following
   *        values are valid:  <b>GL_TRIANGLE_FAN</b>, <b>GL_TRIANGLE_STRIP</b>,
   *        <b>GL_TRIANGLES</b> or <b>GL_LINE_LOOP</b>.
   * @param polygonData
   *        Specifics a reference to user-defined data.
   *
   * @see PGLU#gluTessCallback           gluTessCallback
   * @see #endData endData
   * @see #begin   begin
   */
  public void beginData(int type, Object polygonData);


  /**
   * The <b>edgeFlag</b> callback method is similar to
   * {@link javax.media.opengl.GL#glEdgeFlag glEdgeFlag}. The method takes
   * a single boolean boundaryEdge that indicates which edges lie on the
   * polygon boundary. If the boundaryEdge is <b>GL_TRUE</b>, then each vertex
   * that follows begins an edge that lies on the polygon boundary, that is,
   * an edge that separates an interior region from an exterior one. If the
   * boundaryEdge is <b>GL_FALSE</b>, then each vertex that follows begins an
   * edge that lies in the polygon interior. The edge flag callback (if
   * defined) is invoked before the first vertex callback.<P>
   *
   * Since triangle fans and triangle strips do not support edge flags, the
   * begin callback is not called with <b>GL_TRIANGLE_FAN</b> or
   * <b>GL_TRIANGLE_STRIP</b> if a non-null edge flag callback is provided.
   * (If the callback is initialized to null, there is no impact on
   * performance). Instead, the fans and strips are converted to independent
   * triangles.
   *
   * @param boundaryEdge
   *        Specifics which edges lie on the polygon boundary.
   *
   * @see PGLU#gluTessCallback gluTessCallback
   * @see #edgeFlagData edgeFlagData
   */
  public void edgeFlag(boolean boundaryEdge);


  /**
   * The same as the {@link #edgeFlag edgeFlage} callback method
   * except that it takes an additional reference argument. This
   * reference is identical to the opaque reference provided when
   * {@link PGLU#gluTessBeginPolygon gluTessBeginPolygon} was called.
   *
   * @param boundaryEdge
   *        Specifics which edges lie on the polygon boundary.
   * @param polygonData
   *        Specifics a reference to user-defined data.
   *
   * @see PGLU#gluTessCallback            gluTessCallback
   * @see #edgeFlag edgeFlag
   */
  public void edgeFlagData(boolean boundaryEdge, Object polygonData);


  /**
   * The <b>vertex</b> callback method is invoked between the {@link
   * #begin begin} and {@link #end end} callback methods.  It is
   * similar to {@link javax.media.opengl.GL#glVertex3f glVertex3f},
   * and it defines the vertices of the triangles created by the
   * tessellation process.  The method takes a reference as its only
   * argument. This reference is identical to the opaque reference
   * provided by the user when the vertex was described (see {@link
   * PGLU#gluTessVertex gluTessVertex}).
   *
   * @param vertexData
   *        Specifics a reference to the vertices of the triangles created
   *        by the tessellation process.
   *
   * @see PGLU#gluTessCallback              gluTessCallback
   * @see #vertexData vertexData
   */
  public void vertex(Object vertexData);


  /**
   * The same as the {@link #vertex vertex} callback method except
   * that it takes an additional reference argument. This reference is
   * identical to the opaque reference provided when {@link
   * PGLU#gluTessBeginPolygon gluTessBeginPolygon} was called.
   *
   * @param vertexData
   *        Specifics a reference to the vertices of the triangles created
   *        by the tessellation process.
   * @param polygonData
   *        Specifics a reference to user-defined data.
   *
   * @see PGLU#gluTessCallback          gluTessCallback
   * @see #vertex vertex
   */
  public void vertexData(Object vertexData, Object polygonData);


  /**
   * The end callback serves the same purpose as
   * {@link javax.media.opengl.GL#glEnd glEnd}. It indicates the end of a
   * primitive and it takes no arguments.
   *
   * @see PGLU#gluTessCallback           gluTessCallback
   * @see #begin   begin
   * @see #endData endData
   */
  public void end();


  /**
   * The same as the {@link #end end} callback method except that it
   * takes an additional reference argument. This reference is
   * identical to the opaque reference provided when {@link
   * PGLU#gluTessBeginPolygon gluTessBeginPolygon} was called.
   *
   * @param polygonData
   *        Specifics a reference to user-defined data.
   *
   * @see PGLU#gluTessCallback             gluTessCallback
   * @see #beginData beginData
   * @see #end       end
   */
  public void endData(Object polygonData);


  /**
   * The <b>combine</b> callback method is called to create a new vertex when
   * the tessellation detects an intersection, or wishes to merge features. The
   * method takes four arguments: an array of three elements each of type
   * double, an array of four references, an array of four elements each of
   * type float, and a reference to a reference.<P>
   *
   * The vertex is defined as a linear combination of up to four existing
   * vertices, stored in <i>data</i>. The coefficients of the linear combination
   * are given by <i>weight</i>; these weights always add up to 1. All vertex
   * pointers are valid even when some of the weights are 0. <i>coords</i> gives
   * the location of the new vertex.<P>
   *
   * The user must allocate another vertex, interpolate parameters using
   * <i>data</i> and <i>weight</i>, and return the new vertex pointer in
   * <i>outData</i>. This handle is supplied during rendering callbacks. The
   * user is responsible for freeing the memory some time after
   * {@link PGLU#gluTessEndPolygon gluTessEndPolygon} is
   * called.<P>
   *
   * For example, if the polygon lies in an arbitrary plane in 3-space, and a
   * color is associated with each vertex, the <b>GLU_TESS_COMBINE</b>
   * callback might look like this:
   * </UL>
   * <PRE>
   *         void myCombine(double[] coords, Object[] data,
   *                        float[] weight, Object[] outData)
   *         {
   *            MyVertex newVertex = new MyVertex();
   *
   *            newVertex.x = coords[0];
   *            newVertex.y = coords[1];
   *            newVertex.z = coords[2];
   *            newVertex.r = weight[0]*data[0].r +
   *                          weight[1]*data[1].r +
   *                          weight[2]*data[2].r +
   *                          weight[3]*data[3].r;
   *            newVertex.g = weight[0]*data[0].g +
   *                          weight[1]*data[1].g +
   *                          weight[2]*data[2].g +
   *                          weight[3]*data[3].g;
   *            newVertex.b = weight[0]*data[0].b +
   *                          weight[1]*data[1].b +
   *                          weight[2]*data[2].b +
   *                          weight[3]*data[3].b;
   *            newVertex.a = weight[0]*data[0].a +
   *                          weight[1]*data[1].a +
   *                          weight[2]*data[2].a +
   *                          weight[3]*data[3].a;
   *            outData = newVertex;
   *         }</PRE>
   *
   * @param coords
   *        Specifics the location of the new vertex.
   * @param data
   *        Specifics the vertices used to create the new vertex.
   * @param weight
   *        Specifics the weights used to create the new vertex.
   * @param outData
   *        Reference user the put the coodinates of the new vertex.
   *
   * @see PGLU#gluTessCallback               gluTessCallback
   * @see #combineData combineData
   */
  public void combine(double[] coords, Object[] data,
                      float[] weight, Object[] outData);


  /**
   * The same as the {@link #combine combine} callback method except
   * that it takes an additional reference argument. This reference is
   * identical to the opaque reference provided when {@link
   * PGLU#gluTessBeginPolygon gluTessBeginPolygon} was called.
   *
   * @param coords
   *        Specifics the location of the new vertex.
   * @param data
   *        Specifics the vertices used to create the new vertex.
   * @param weight
   *        Specifics the weights used to create the new vertex.
   * @param outData
   *        Reference user the put the coodinates of the new vertex.
   * @param polygonData
   *        Specifics a reference to user-defined data.
   *
   * @see PGLU#gluTessCallback           gluTessCallback
   * @see #combine combine
   */
  public void combineData(double[] coords, Object[] data,
                          float[] weight, Object[] outData,
                          Object polygonData);


  /**
   * The <b>error</b> callback method is called when an error is encountered.
   * The one argument is of type int; it indicates the specific error that
   * occurred and will be set to one of <b>GLU_TESS_MISSING_BEGIN_POLYGON</b>,
   * <b>GLU_TESS_MISSING_END_POLYGON</b>, <b>GLU_TESS_MISSING_BEGIN_CONTOUR</b>,
   * <b>GLU_TESS_MISSING_END_CONTOUR</b>, <b>GLU_TESS_COORD_TOO_LARGE</b>,
   * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> or <b>GLU_OUT_OF_MEMORY</b>.
   * Character strings describing these errors can be retrieved with the
   * {@link PGLU#gluErrorString gluErrorString} call.<P>
   *
   * The GLU library will recover from the first four errors by inserting the
   * missing call(s). <b>GLU_TESS_COORD_TOO_LARGE</b> indicates that some
   * vertex coordinate exceeded the predefined constant
   * <b>GLU_TESS_MAX_COORD</b> in absolute value, and that the value has been
   * clamped. (Coordinate values must be small enough so that two can be
   * multiplied together without overflow.)
   * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> indicates that the tessellation
   * detected an intersection between two edges in the input data, and the
   * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback was not
   * provided. No output is generated. <b>GLU_OUT_OF_MEMORY</b> indicates that
   * there is not enough memory so no output is generated.
   *
   * @param errnum
   *        Specifics the error number code.
   *
   * @see PGLU#gluTessCallback             gluTessCallback
   * @see #errorData errorData
   */
  public void error(int errnum);


  /**
   * The same as the {@link #error error} callback method except that
   * it takes an additional reference argument. This reference is
   * identical to the opaque reference provided when {@link
   * PGLU#gluTessBeginPolygon gluTessBeginPolygon} was called.
   *
   * @param errnum
   *        Specifics the error number code.
   * @param polygonData
   *        Specifics a reference to user-defined data.
   *
   * @see PGLU#gluTessCallback         gluTessCallback
   * @see #error error
   */
  public void errorData(int errnum, Object polygonData);

  //void mesh(jogamp.opengl.tessellator.GLUmesh mesh);
}




Java Source Code List

.AccelerometerManager.java
.CompassManager.java
com.processing.core.PApplet.java
com.processing.core.PConstants.java
com.processing.core.PFont.java
com.processing.core.PGraphicsAndroid2D.java
com.processing.core.PGraphics.java
com.processing.core.PImage.java
com.processing.core.PMatrix2D.java
com.processing.core.PMatrix3D.java
com.processing.core.PMatrix.java
com.processing.core.PShapeOBJ.java
com.processing.core.PShapeSVG.java
com.processing.core.PShape.java
com.processing.core.PStyle.java
com.processing.core.PVector.java
com.processing.data.FloatDict.java
com.processing.data.FloatList.java
com.processing.data.IntDict.java
com.processing.data.IntList.java
com.processing.data.JSONArray.java
com.processing.data.JSONObject.java
com.processing.data.JSONTokener.java
com.processing.data.Sort.java
com.processing.data.StringDict.java
com.processing.data.StringList.java
com.processing.data.TableRow.java
com.processing.data.Table.java
com.processing.data.XML.java
com.processing.event.Event.java
com.processing.event.KeyEvent.java
com.processing.event.MouseEvent.java
com.processing.event.TouchEvent.java
com.processing.opengl.FontTexture.java
com.processing.opengl.FrameBuffer.java
com.processing.opengl.LinePath.java
com.processing.opengl.LineStroker.java
com.processing.opengl.PGLES.java
com.processing.opengl.PGL.java
com.processing.opengl.PGraphics2D.java
com.processing.opengl.PGraphics3D.java
com.processing.opengl.PGraphicsOpenGL.java
com.processing.opengl.PShader.java
com.processing.opengl.PShapeOpenGL.java
com.processing.opengl.Texture.java
com.processing.opengl.tess.ActiveRegion.java
com.processing.opengl.tess.CachedVertex.java
com.processing.opengl.tess.DictNode.java
com.processing.opengl.tess.Dict.java
com.processing.opengl.tess.GLUface.java
com.processing.opengl.tess.GLUhalfEdge.java
com.processing.opengl.tess.GLUmesh.java
com.processing.opengl.tess.GLUtessellatorImpl.java
com.processing.opengl.tess.GLUvertex.java
com.processing.opengl.tess.Geom.java
com.processing.opengl.tess.Mesh.java
com.processing.opengl.tess.Normal.java
com.processing.opengl.tess.PGLU.java
com.processing.opengl.tess.PGLUtessellatorCallbackAdapter.java
com.processing.opengl.tess.PGLUtessellatorCallback.java
com.processing.opengl.tess.PGLUtessellator.java
com.processing.opengl.tess.PriorityQHeap.java
com.processing.opengl.tess.PriorityQSort.java
com.processing.opengl.tess.PriorityQ.java
com.processing.opengl.tess.Render.java
com.processing.opengl.tess.Sweep.java
com.processing.opengl.tess.TessMono.java
com.processing.opengl.tess.TessState.java
processing.mode.android.AVD.java
processing.mode.android.AndroidBuild.java
processing.mode.android.AndroidEditor.java
processing.mode.android.AndroidMode.java
processing.mode.android.AndroidPreprocessor.java
processing.mode.android.AndroidRunner.java
processing.mode.android.AndroidSDK.java
processing.mode.android.AndroidToolbar.java
processing.mode.android.BadSDKException.java
processing.mode.android.Commander.java
processing.mode.android.DeviceListener.java
processing.mode.android.Device.java
processing.mode.android.Devices.java
processing.mode.android.EmulatorController.java
processing.mode.android.Export.java
processing.mode.android.Keys.java
processing.mode.android.LogEntry.java
processing.mode.android.Manifest.java
processing.mode.android.Permissions.java