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The source code is released under:
GNU General Public License
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package com.jwetherell.augmented_reality.ui.objects; /* w w w . j a v a 2s . co m*/ import android.graphics.Canvas; /** * This class extends PaintableObject and adds the ability to rotate and scale. * * @author Justin Wetherell <phishman3579@gmail.com> */ public class PaintablePosition extends PaintableObject { private float width = 0, height = 0; private float objX = 0, objY = 0, objRotation = 0, objScale = 0; private PaintableObject obj = null; public PaintablePosition(PaintableObject drawObj, float x, float y, float rotation, float scale) { set(drawObj, x, y, rotation, scale); } /** * Set this objects parameters. This should be used instead of creating new * objects. * * @param drawObj * Object to set for this Position. * @param x * X coordinate of the Position. * @param y * Y coordinate of the Position. * @param rotation * Rotation of the Position. * @param scale * Scale of the Position. * @throws NullPointerException * if PaintableObject is NULL. */ public void set(PaintableObject drawObj, float x, float y, float rotation, float scale) { if (drawObj == null) throw new NullPointerException(); this.obj = drawObj; this.objX = x; this.objY = y; this.objRotation = rotation; this.objScale = scale; this.width = obj.getWidth(); this.height = obj.getHeight(); } /** * Move the object. * * @param x * New X coordinate of the Position. * @param y * New Y coordinate of the Position. */ public void move(float x, float y) { objX = x; objY = y; } /** * X coordinate of the Object. * * @return float X coordinate. */ public float getObjectsX() { return objX; } /** * Y coordinate of the Object. * * @return float Y coordinate. */ public float getObjectsY() { return objY; } /** * {@inheritDoc} */ @Override public void paint(Canvas canvas) { if (canvas == null || obj == null) throw new NullPointerException(); paintObj(canvas, obj, objX, objY, objRotation, objScale); } /** * {@inheritDoc} */ @Override public float getWidth() { return width; } /** * {@inheritDoc} */ @Override public float getHeight() { return height; } /** * {@inheritDoc} */ @Override public String toString() { return "< objX=" + objX + " objY=" + objY + " width=" + width + " height=" + height + " >"; } }