Android Open Source - egotrip Two D Scroll View






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The source code is released under:

Apache License

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Java Source Code

package net.myegotrip.egotrip.utils;
/*from  w ww .ja v a 2 s  . c  o m*/
import java.util.List;

import android.content.Context;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.FocusFinder;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.ViewParent;
import android.view.animation.AnimationUtils;
import android.widget.FrameLayout;
import android.widget.LinearLayout;
import android.widget.Scroller;
import android.widget.TextView;

/**
 * Layout container for a view hierarchy that can be scrolled by the user,
 * allowing it to be larger than the physical display. A TwoDScrollView is a
 * {@link FrameLayout}, meaning you should place one child in it containing the
 * entire contents to scroll; this child may itself be a layout manager with a
 * complex hierarchy of objects. A child that is often used is a
 * {@link LinearLayout} in a vertical orientation, presenting a vertical array
 * of top-level items that the user can scroll through.
 * 
 * <p>
 * The {@link TextView} class also takes care of its own scrolling, so does not
 * require a TwoDScrollView, but using the two together is possible to achieve
 * the effect of a text view within a larger container.
 */
public class TwoDScrollView extends FrameLayout {
  static final int ANIMATED_SCROLL_GAP = 250;
  static final float MAX_SCROLL_FACTOR = 0.5f;

  private long mLastScroll;

  private final Rect mTempRect = new Rect();
  private Scroller mScroller;

  /**
   * Flag to indicate that we are moving focus ourselves. This is so the code
   * that watches for focus changes initiated outside this TwoDScrollView
   * knows that it does not have to do anything.
   */
  private boolean mTwoDScrollViewMovedFocus;

  /**
   * Position of the last motion event.
   */
  private float mLastMotionY;
  private float mLastMotionX;

  /**
   * True when the layout has changed but the traversal has not come through
   * yet. Ideally the view hierarchy would keep track of this for us.
   */
  private boolean mIsLayoutDirty = true;

  /**
   * The child to give focus to in the event that a child has requested focus
   * while the layout is dirty. This prevents the scroll from being wrong if
   * the child has not been laid out before requesting focus.
   */
  private View mChildToScrollTo = null;

  /**
   * True if the user is currently dragging this TwoDScrollView around. This
   * is not the same as 'is being flinged', which can be checked by
   * mScroller.isFinished() (flinging begins when the user lifts his finger).
   */
  private boolean mIsBeingDragged = false;

  /**
   * Determines speed during touch scrolling
   */
  private VelocityTracker mVelocityTracker;

  /**
   * Whether arrow scrolling is animated.
   */
  private int mTouchSlop;
  private int mMinimumVelocity;
  private int mMaximumVelocity;

  public TwoDScrollView(Context context) {
    super(context);
    initTwoDScrollView();
  }

  public TwoDScrollView(Context context, AttributeSet attrs) {
    super(context, attrs);
    initTwoDScrollView();
  }

  public TwoDScrollView(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    initTwoDScrollView();
  }

  @Override
  protected float getTopFadingEdgeStrength() {
    if (getChildCount() == 0) {
      return 0.0f;
    }
    final int length = getVerticalFadingEdgeLength();
    if (getScrollY() < length) {
      return getScrollY() / (float) length;
    }
    return 1.0f;
  }

  @Override
  protected float getBottomFadingEdgeStrength() {
    if (getChildCount() == 0) {
      return 0.0f;
    }
    final int length = getVerticalFadingEdgeLength();
    final int bottomEdge = getHeight() - getPaddingBottom();
    final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;
    if (span < length) {
      return span / (float) length;
    }
    return 1.0f;
  }

  @Override
  protected float getLeftFadingEdgeStrength() {
    if (getChildCount() == 0) {
      return 0.0f;
    }
    final int length = getHorizontalFadingEdgeLength();
    if (getScrollX() < length) {
      return getScrollX() / (float) length;
    }
    return 1.0f;
  }

  @Override
  protected float getRightFadingEdgeStrength() {
    if (getChildCount() == 0) {
      return 0.0f;
    }
    final int length = getHorizontalFadingEdgeLength();
    final int rightEdge = getWidth() - getPaddingRight();
    final int span = getChildAt(0).getRight() - getScrollX() - rightEdge;
    if (span < length) {
      return span / (float) length;
    }
    return 1.0f;
  }

  /**
   * @return The maximum amount this scroll view will scroll in response to an
   *         arrow event.
   */
  public int getMaxScrollAmountVertical() {
    return (int) (MAX_SCROLL_FACTOR * getHeight());
  }

  public int getMaxScrollAmountHorizontal() {
    return (int) (MAX_SCROLL_FACTOR * getWidth());
  }

  private void initTwoDScrollView() {
    mScroller = new Scroller(getContext());
    setFocusable(true);
    setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
    setWillNotDraw(false);
    final ViewConfiguration configuration = ViewConfiguration.get(getContext());
    mTouchSlop = configuration.getScaledTouchSlop();
    mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
    mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
  }

  @Override
  public void addView(View child) {
    if (getChildCount() > 0) {
      throw new IllegalStateException("TwoDScrollView can host only one direct child");
    }
    super.addView(child);
  }

  @Override
  public void addView(View child, int index) {
    if (getChildCount() > 0) {
      throw new IllegalStateException("TwoDScrollView can host only one direct child");
    }
    super.addView(child, index);
  }

  @Override
  public void addView(View child, ViewGroup.LayoutParams params) {
    if (getChildCount() > 0) {
      throw new IllegalStateException("TwoDScrollView can host only one direct child");
    }
    super.addView(child, params);
  }

  @Override
  public void addView(View child, int index, ViewGroup.LayoutParams params) {
    if (getChildCount() > 0) {
      throw new IllegalStateException("TwoDScrollView can host only one direct child");
    }
    super.addView(child, index, params);
  }

  /**
   * @return Returns true this TwoDScrollView can be scrolled
   */
  private boolean canScroll() {
    View child = getChildAt(0);
    if (child != null) {
      int childHeight = child.getHeight();
      int childWidth = child.getWidth();
      return (getHeight() < childHeight + getPaddingTop() + getPaddingBottom()) || (getWidth() < childWidth + getPaddingLeft() + getPaddingRight());
    }
    return false;
  }

  @Override
  public boolean dispatchKeyEvent(KeyEvent event) {
    // Let the focused view and/or our descendants get the key first
    boolean handled = super.dispatchKeyEvent(event);
    if (handled) {
      return true;
    }
    return executeKeyEvent(event);
  }

  /**
   * You can call this function yourself to have the scroll view perform
   * scrolling from a key event, just as if the event had been dispatched to
   * it by the view hierarchy.
   * 
   * @param event
   *            The key event to execute.
   * @return Return true if the event was handled, else false.
   */
  public boolean executeKeyEvent(KeyEvent event) {
    mTempRect.setEmpty();
    if (!canScroll()) {
      if (isFocused()) {
        View currentFocused = findFocus();
        if (currentFocused == this) currentFocused = null;
        View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, View.FOCUS_DOWN);
        return nextFocused != null && nextFocused != this && nextFocused.requestFocus(View.FOCUS_DOWN);
      }
      return false;
    }
    boolean handled = false;
    if (event.getAction() == KeyEvent.ACTION_DOWN) {
      switch (event.getKeyCode()) {
      case KeyEvent.KEYCODE_DPAD_UP:
        if (!event.isAltPressed()) {
          handled = arrowScroll(View.FOCUS_UP, false);
        } else {
          handled = fullScroll(View.FOCUS_UP, false);
        }
        break;
      case KeyEvent.KEYCODE_DPAD_DOWN:
        if (!event.isAltPressed()) {
          handled = arrowScroll(View.FOCUS_DOWN, false);
        } else {
          handled = fullScroll(View.FOCUS_DOWN, false);
        }
        break;
      case KeyEvent.KEYCODE_DPAD_LEFT:
        if (!event.isAltPressed()) {
          handled = arrowScroll(View.FOCUS_LEFT, true);
        } else {
          handled = fullScroll(View.FOCUS_LEFT, true);
        }
        break;
      case KeyEvent.KEYCODE_DPAD_RIGHT:
        if (!event.isAltPressed()) {
          handled = arrowScroll(View.FOCUS_RIGHT, true);
        } else {
          handled = fullScroll(View.FOCUS_RIGHT, true);
        }
        break;
      }
    }
    return handled;
  }

  @Override
  public boolean onInterceptTouchEvent(MotionEvent ev) {
    /*
     * This method JUST determines whether we want to intercept the motion.
     * If we return true, onMotionEvent will be called and we do the actual
     * scrolling there.
     * 
     * Shortcut the most recurring case: the user is in the dragging state
     * and he is moving his finger. We want to intercept this motion.
     */
    final int action = ev.getAction();
    if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
      return true;
    }
    if (!canScroll()) {
      mIsBeingDragged = false;
      return false;
    }
    final float y = ev.getY();
    final float x = ev.getX();
    switch (action) {
    case MotionEvent.ACTION_MOVE:
      /*
       * mIsBeingDragged == false, otherwise the shortcut would have
       * caught it. Check whether the user has moved far enough from his
       * original down touch.
       */
      /*
       * Locally do absolute value. mLastMotionY is set to the y value of
       * the down event.
       */
      final int yDiff = (int) Math.abs(y - mLastMotionY);
      final int xDiff = (int) Math.abs(x - mLastMotionX);
      if (yDiff > mTouchSlop || xDiff > mTouchSlop) {
        mIsBeingDragged = true;
      }
      break;

    case MotionEvent.ACTION_DOWN:
      /* Remember location of down touch */
      mLastMotionY = y;
      mLastMotionX = x;

      /*
       * If being flinged and user touches the screen, initiate drag;
       * otherwise don't. mScroller.isFinished should be false when being
       * flinged.
       */
      mIsBeingDragged = !mScroller.isFinished();
      break;

    case MotionEvent.ACTION_CANCEL:
    case MotionEvent.ACTION_UP:
      /* Release the drag */
      mIsBeingDragged = false;
      break;
    }

    /*
     * The only time we want to intercept motion events is if we are in the
     * drag mode.
     */
    return mIsBeingDragged;
  }

  @Override
  public boolean onTouchEvent(MotionEvent ev) {

    if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
      // Don't handle edge touches immediately -- they may actually belong
      // to one of our
      // descendants.
      return false;
    }

    if (!canScroll()) {
      return false;
    }

    if (mVelocityTracker == null) {
      mVelocityTracker = VelocityTracker.obtain();
    }
    mVelocityTracker.addMovement(ev);

    final int action = ev.getAction();
    final float y = ev.getY();
    final float x = ev.getX();

    switch (action) {
    case MotionEvent.ACTION_DOWN:
      /*
       * If being flinged and user touches, stop the fling. isFinished
       * will be false if being flinged.
       */
      if (!mScroller.isFinished()) {
        mScroller.abortAnimation();
      }

      // Remember where the motion event started
      mLastMotionY = y;
      mLastMotionX = x;
      break;
    case MotionEvent.ACTION_MOVE:
      // Scroll to follow the motion event
      int deltaX = (int) (mLastMotionX - x);
      int deltaY = (int) (mLastMotionY - y);
      mLastMotionX = x;
      mLastMotionY = y;

      if (deltaX < 0) {
        if (getScrollX() < 0) {
          deltaX = 0;
        }
      } else if (deltaX > 0) {
        final int rightEdge = getWidth() - getPaddingRight();
        final int availableToScroll = getChildAt(0).getRight() - getScrollX() - rightEdge;
        if (availableToScroll > 0) {
          deltaX = Math.min(availableToScroll, deltaX);
        } else {
          deltaX = 0;
        }
      }
      if (deltaY < 0) {
        if (getScrollY() < 0) {
          deltaY = 0;
        }
      } else if (deltaY > 0) {
        final int bottomEdge = getHeight() - getPaddingBottom();
        final int availableToScroll = getChildAt(0).getBottom() - getScrollY() - bottomEdge;
        if (availableToScroll > 0) {
          deltaY = Math.min(availableToScroll, deltaY);
        } else {
          deltaY = 0;
        }
      }
      if (deltaY != 0 || deltaX != 0) scrollBy(deltaX, deltaY);
      break;
    case MotionEvent.ACTION_UP:
      final VelocityTracker velocityTracker = mVelocityTracker;
      velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
      int initialXVelocity = (int) velocityTracker.getXVelocity();
      int initialYVelocity = (int) velocityTracker.getYVelocity();
      if ((Math.abs(initialXVelocity) + Math.abs(initialYVelocity) > mMinimumVelocity) && getChildCount() > 0) {
        fling(-initialXVelocity, -initialYVelocity);
      }
      if (mVelocityTracker != null) {
        mVelocityTracker.recycle();
        mVelocityTracker = null;
      }
    }
    return true;
  }

  /**
   * Finds the next focusable component that fits in this View's bounds
   * (excluding fading edges) pretending that this View's top is located at
   * the parameter top.
   * 
   * @param topFocus
   *            look for a candidate is the one at the top of the bounds if
   *            topFocus is true, or at the bottom of the bounds if topFocus
   *            is false
   * @param top
   *            the top offset of the bounds in which a focusable must be
   *            found (the fading edge is assumed to start at this position)
   * @param preferredFocusable
   *            the View that has highest priority and will be returned if it
   *            is within my bounds (null is valid)
   * @return the next focusable component in the bounds or null if none can be
   *         found
   */
  private View findFocusableViewInMyBounds(final boolean topFocus, final int top, final boolean leftFocus, final int left, View preferredFocusable) {
    /*
     * The fading edge's transparent side should be considered for focus
     * since it's mostly visible, so we divide the actual fading edge length
     * by 2.
     */
    final int verticalFadingEdgeLength = getVerticalFadingEdgeLength() / 2;
    final int topWithoutFadingEdge = top + verticalFadingEdgeLength;
    final int bottomWithoutFadingEdge = top + getHeight() - verticalFadingEdgeLength;
    final int horizontalFadingEdgeLength = getHorizontalFadingEdgeLength() / 2;
    final int leftWithoutFadingEdge = left + horizontalFadingEdgeLength;
    final int rightWithoutFadingEdge = left + getWidth() - horizontalFadingEdgeLength;

    if ((preferredFocusable != null) && (preferredFocusable.getTop() < bottomWithoutFadingEdge) && (preferredFocusable.getBottom() > topWithoutFadingEdge) && (preferredFocusable.getLeft() < rightWithoutFadingEdge) && (preferredFocusable.getRight() > leftWithoutFadingEdge)) {
      return preferredFocusable;
    }
    return findFocusableViewInBounds(topFocus, topWithoutFadingEdge, bottomWithoutFadingEdge, leftFocus, leftWithoutFadingEdge, rightWithoutFadingEdge);
  }

  /**
   * Finds the next focusable component that fits in the specified bounds.
   * </p>
   * 
   * @param topFocus
   *            look for a candidate is the one at the top of the bounds if
   *            topFocus is true, or at the bottom of the bounds if topFocus
   *            is false
   * @param top
   *            the top offset of the bounds in which a focusable must be
   *            found
   * @param bottom
   *            the bottom offset of the bounds in which a focusable must be
   *            found
   * @return the next focusable component in the bounds or null if none can be
   *         found
   */
  private View findFocusableViewInBounds(boolean topFocus, int top, int bottom, boolean leftFocus, int left, int right) {
    List<View> focusables = getFocusables(View.FOCUS_FORWARD);
    View focusCandidate = null;

    /*
     * A fully contained focusable is one where its top is below the bound's
     * top, and its bottom is above the bound's bottom. A partially
     * contained focusable is one where some part of it is within the
     * bounds, but it also has some part that is not within bounds. A fully
     * contained focusable is preferred to a partially contained focusable.
     */
    boolean foundFullyContainedFocusable = false;

    int count = focusables.size();
    for (int i = 0; i < count; i++) {
      View view = focusables.get(i);
      int viewTop = view.getTop();
      int viewBottom = view.getBottom();
      int viewLeft = view.getLeft();
      int viewRight = view.getRight();

      if (top < viewBottom && viewTop < bottom && left < viewRight && viewLeft < right) {
        /*
         * the focusable is in the target area, it is a candidate for
         * focusing
         */
        final boolean viewIsFullyContained = (top < viewTop) && (viewBottom < bottom) && (left < viewLeft) && (viewRight < right);
        if (focusCandidate == null) {
          /* No candidate, take this one */
          focusCandidate = view;
          foundFullyContainedFocusable = viewIsFullyContained;
        } else {
          final boolean viewIsCloserToVerticalBoundary = (topFocus && viewTop < focusCandidate.getTop()) || (!topFocus && viewBottom > focusCandidate.getBottom());
          final boolean viewIsCloserToHorizontalBoundary = (leftFocus && viewLeft < focusCandidate.getLeft()) || (!leftFocus && viewRight > focusCandidate.getRight());
          if (foundFullyContainedFocusable) {
            if (viewIsFullyContained && viewIsCloserToVerticalBoundary && viewIsCloserToHorizontalBoundary) {
              /*
               * We're dealing with only fully contained views, so
               * it has to be closer to the boundary to beat our
               * candidate
               */
              focusCandidate = view;
            }
          } else {
            if (viewIsFullyContained) {
              /*
               * Any fully contained view beats a partially
               * contained view
               */
              focusCandidate = view;
              foundFullyContainedFocusable = true;
            } else if (viewIsCloserToVerticalBoundary && viewIsCloserToHorizontalBoundary) {
              /*
               * Partially contained view beats another partially
               * contained view if it's closer
               */
              focusCandidate = view;
            }
          }
        }
      }
    }
    return focusCandidate;
  }

  /**
   * <p>
   * Handles scrolling in response to a "home/end" shortcut press. This method
   * will scroll the view to the top or bottom and give the focus to the
   * topmost/bottommost component in the new visible area. If no component is
   * a good candidate for focus, this scrollview reclaims the focus.
   * </p>
   * 
   * @param direction
   *            the scroll direction: {@link android.view.View#FOCUS_UP} to go
   *            the top of the view or {@link android.view.View#FOCUS_DOWN} to
   *            go the bottom
   * @return true if the key event is consumed by this method, false otherwise
   */
  public boolean fullScroll(int direction, boolean horizontal) {
    if (!horizontal) {
      boolean down = direction == View.FOCUS_DOWN;
      int height = getHeight();
      mTempRect.top = 0;
      mTempRect.bottom = height;
      if (down) {
        int count = getChildCount();
        if (count > 0) {
          View view = getChildAt(count - 1);
          mTempRect.bottom = view.getBottom();
          mTempRect.top = mTempRect.bottom - height;
        }
      }
      return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom, 0, 0, 0);
    } else {
      boolean right = direction == View.FOCUS_DOWN;
      int width = getWidth();
      mTempRect.left = 0;
      mTempRect.right = width;
      if (right) {
        int count = getChildCount();
        if (count > 0) {
          View view = getChildAt(count - 1);
          mTempRect.right = view.getBottom();
          mTempRect.left = mTempRect.right - width;
        }
      }
      return scrollAndFocus(0, 0, 0, direction, mTempRect.top, mTempRect.bottom);
    }
  }

  /**
   * <p>
   * Scrolls the view to make the area defined by <code>top</code> and
   * <code>bottom</code> visible. This method attempts to give the focus to a
   * component visible in this area. If no component can be focused in the new
   * visible area, the focus is reclaimed by this scrollview.
   * </p>
   * 
   * @param direction
   *            the scroll direction: {@link android.view.View#FOCUS_UP} to go
   *            upward {@link android.view.View#FOCUS_DOWN} to downward
   * @param top
   *            the top offset of the new area to be made visible
   * @param bottom
   *            the bottom offset of the new area to be made visible
   * @return true if the key event is consumed by this method, false otherwise
   */
  private boolean scrollAndFocus(int directionY, int top, int bottom, int directionX, int left, int right) {
    boolean handled = true;
    int height = getHeight();
    int containerTop = getScrollY();
    int containerBottom = containerTop + height;
    boolean up = directionY == View.FOCUS_UP;
    int width = getWidth();
    int containerLeft = getScrollX();
    int containerRight = containerLeft + width;
    boolean leftwards = directionX == View.FOCUS_UP;
    View newFocused = findFocusableViewInBounds(up, top, bottom, leftwards, left, right);
    if (newFocused == null) {
      newFocused = this;
    }
    if ((top >= containerTop && bottom <= containerBottom) || (left >= containerLeft && right <= containerRight)) {
      handled = false;
    } else {
      int deltaY = up ? (top - containerTop) : (bottom - containerBottom);
      int deltaX = leftwards ? (left - containerLeft) : (right - containerRight);
      doScroll(deltaX, deltaY);
    }
    if (newFocused != findFocus() && newFocused.requestFocus(directionY)) {
      mTwoDScrollViewMovedFocus = true;
      mTwoDScrollViewMovedFocus = false;
    }
    return handled;
  }

  /**
   * Handle scrolling in response to an up or down arrow click.
   * 
   * @param direction
   *            The direction corresponding to the arrow key that was pressed
   * @return True if we consumed the event, false otherwise
   */
  public boolean arrowScroll(int direction, boolean horizontal) {
    View currentFocused = findFocus();
    if (currentFocused == this) currentFocused = null;
    View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
    final int maxJump = horizontal ? getMaxScrollAmountHorizontal() : getMaxScrollAmountVertical();

    if (!horizontal) {
      if (nextFocused != null) {
        nextFocused.getDrawingRect(mTempRect);
        offsetDescendantRectToMyCoords(nextFocused, mTempRect);
        int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
        doScroll(0, scrollDelta);
        nextFocused.requestFocus(direction);
      } else {
        // no new focus
        int scrollDelta = maxJump;
        if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
          scrollDelta = getScrollY();
        } else if (direction == View.FOCUS_DOWN) {
          if (getChildCount() > 0) {
            int daBottom = getChildAt(0).getBottom();
            int screenBottom = getScrollY() + getHeight();
            if (daBottom - screenBottom < maxJump) {
              scrollDelta = daBottom - screenBottom;
            }
          }
        }
        if (scrollDelta == 0) {
          return false;
        }
        doScroll(0, direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
      }
    } else {
      if (nextFocused != null) {
        nextFocused.getDrawingRect(mTempRect);
        offsetDescendantRectToMyCoords(nextFocused, mTempRect);
        int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
        doScroll(scrollDelta, 0);
        nextFocused.requestFocus(direction);
      } else {
        // no new focus
        int scrollDelta = maxJump;
        if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
          scrollDelta = getScrollY();
        } else if (direction == View.FOCUS_DOWN) {
          if (getChildCount() > 0) {
            int daBottom = getChildAt(0).getBottom();
            int screenBottom = getScrollY() + getHeight();
            if (daBottom - screenBottom < maxJump) {
              scrollDelta = daBottom - screenBottom;
            }
          }
        }
        if (scrollDelta == 0) {
          return false;
        }
        doScroll(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta, 0);
      }
    }
    return true;
  }

  /**
   * Smooth scroll by a Y delta
   * 
   * @param delta
   *            the number of pixels to scroll by on the Y axis
   */
  private void doScroll(int deltaX, int deltaY) {
    if (deltaX != 0 || deltaY != 0) {
      smoothScrollBy(deltaX, deltaY);
    }
  }

  /**
   * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
   * 
   * @param dx
   *            the number of pixels to scroll by on the X axis
   * @param dy
   *            the number of pixels to scroll by on the Y axis
   */
  public final void smoothScrollBy(int dx, int dy) {
    long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
    if (duration > ANIMATED_SCROLL_GAP) {
      mScroller.startScroll(getScrollX(), getScrollY(), dx, dy);
      awakenScrollBars(mScroller.getDuration());
      invalidate();
    } else {
      if (!mScroller.isFinished()) {
        mScroller.abortAnimation();
      }
      scrollBy(dx, dy);
    }
    mLastScroll = AnimationUtils.currentAnimationTimeMillis();
  }

  /**
   * Like {@link #scrollTo}, but scroll smoothly instead of immediately.
   * 
   * @param x
   *            the position where to scroll on the X axis
   * @param y
   *            the position where to scroll on the Y axis
   */
  public final void smoothScrollTo(int x, int y) {
    smoothScrollBy(x - getScrollX(), y - getScrollY());
  }

  /**
   * <p>
   * The scroll range of a scroll view is the overall height of all of its
   * children.
   * </p>
   */
  @Override
  protected int computeVerticalScrollRange() {
    int count = getChildCount();
    return count == 0 ? getHeight() : (getChildAt(0)).getBottom();
  }

  @Override
  protected int computeHorizontalScrollRange() {
    int count = getChildCount();
    return count == 0 ? getWidth() : (getChildAt(0)).getRight();
  }

  @Override
  protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {
    ViewGroup.LayoutParams lp = child.getLayoutParams();
    int childWidthMeasureSpec;
    int childHeightMeasureSpec;

    childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, getPaddingLeft() + getPaddingRight(), lp.width);
    childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);

    child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
  }

  @Override
  protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed, int parentHeightMeasureSpec, int heightUsed) {
    final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
    final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, getPaddingLeft() + getPaddingRight() + lp.leftMargin + lp.rightMargin + widthUsed, lp.width);
    final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED);

    child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
  }

  @Override
  public void computeScroll() {
    if (mScroller.computeScrollOffset()) {
      // This is called at drawing time by ViewGroup. We don't want to
      // re-show the scrollbars at this point, which scrollTo will do,
      // so we replicate most of scrollTo here.
      //
      // It's a little odd to call onScrollChanged from inside the
      // drawing.
      //
      // It is, except when you remember that computeScroll() is used to
      // animate scrolling. So unless we want to defer the
      // onScrollChanged()
      // until the end of the animated scrolling, we don't really have a
      // choice here.
      //
      // I agree. The alternative, which I think would be worse, is to
      // post
      // something and tell the subclasses later. This is bad because
      // there
      // will be a window where mScrollX/Y is different from what the app
      // thinks it is.
      //
      int oldX = getScrollX();
      int oldY = getScrollY();
      int x = mScroller.getCurrX();
      int y = mScroller.getCurrY();
      if (getChildCount() > 0) {
        View child = getChildAt(0);
        scrollTo(clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth()), clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight()));
      } else {
        scrollTo(x, y);
      }
      if (oldX != getScrollX() || oldY != getScrollY()) {
        onScrollChanged(getScrollX(), getScrollY(), oldX, oldY);
      }

      // Keep on drawing until the animation has finished.
      postInvalidate();
    }
  }

  /**
   * Scrolls the view to the given child.
   * 
   * @param child
   *            the View to scroll to
   */
  private void scrollToChild(View child) {
    child.getDrawingRect(mTempRect);
    /* Offset from child's local coordinates to TwoDScrollView coordinates */
    offsetDescendantRectToMyCoords(child, mTempRect);
    int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
    if (scrollDelta != 0) {
      scrollBy(0, scrollDelta);
    }
  }

  /**
   * If rect is off screen, scroll just enough to get it (or at least the
   * first screen size chunk of it) on screen.
   * 
   * @param rect
   *            The rectangle.
   * @param immediate
   *            True to scroll immediately without animation
   * @return true if scrolling was performed
   */
  private boolean scrollToChildRect(Rect rect, boolean immediate) {
    final int delta = computeScrollDeltaToGetChildRectOnScreen(rect);
    final boolean scroll = delta != 0;
    if (scroll) {
      if (immediate) {
        scrollBy(0, delta);
      } else {
        smoothScrollBy(0, delta);
      }
    }
    return scroll;
  }

  /**
   * Compute the amount to scroll in the Y direction in order to get a
   * rectangle completely on the screen (or, if taller than the screen, at
   * least the first screen size chunk of it).
   * 
   * @param rect
   *            The rect.
   * @return The scroll delta.
   */
  protected int computeScrollDeltaToGetChildRectOnScreen(Rect rect) {
    if (getChildCount() == 0) return 0;
    int height = getHeight();
    int screenTop = getScrollY();
    int screenBottom = screenTop + height;
    int fadingEdge = getVerticalFadingEdgeLength();
    // leave room for top fading edge as long as rect isn't at very top
    if (rect.top > 0) {
      screenTop += fadingEdge;
    }

    // leave room for bottom fading edge as long as rect isn't at very
    // bottom
    if (rect.bottom < getChildAt(0).getHeight()) {
      screenBottom -= fadingEdge;
    }
    int scrollYDelta = 0;
    if (rect.bottom > screenBottom && rect.top > screenTop) {
      // need to move down to get it in view: move down just enough so
      // that the entire rectangle is in view (or at least the first
      // screen size chunk).
      if (rect.height() > height) {
        // just enough to get screen size chunk on
        scrollYDelta += (rect.top - screenTop);
      } else {
        // get entire rect at bottom of screen
        scrollYDelta += (rect.bottom - screenBottom);
      }

      // make sure we aren't scrolling beyond the end of our content
      int bottom = getChildAt(0).getBottom();
      int distanceToBottom = bottom - screenBottom;
      scrollYDelta = Math.min(scrollYDelta, distanceToBottom);

    } else if (rect.top < screenTop && rect.bottom < screenBottom) {
      // need to move up to get it in view: move up just enough so that
      // entire rectangle is in view (or at least the first screen
      // size chunk of it).

      if (rect.height() > height) {
        // screen size chunk
        scrollYDelta -= (screenBottom - rect.bottom);
      } else {
        // entire rect at top
        scrollYDelta -= (screenTop - rect.top);
      }

      // make sure we aren't scrolling any further than the top our
      // content
      scrollYDelta = Math.max(scrollYDelta, -getScrollY());
    }
    return scrollYDelta;
  }

  @Override
  public void requestChildFocus(View child, View focused) {
    if (!mTwoDScrollViewMovedFocus) {
      if (!mIsLayoutDirty) {
        scrollToChild(focused);
      } else {
        // The child may not be laid out yet, we can't compute the
        // scroll yet
        mChildToScrollTo = focused;
      }
    }
    super.requestChildFocus(child, focused);
  }

  /**
   * When looking for focus in children of a scroll view, need to be a little
   * more careful not to give focus to something that is scrolled off screen.
   * 
   * This is more expensive than the default {@link android.view.ViewGroup}
   * implementation, otherwise this behavior might have been made the default.
   */
  @Override
  protected boolean onRequestFocusInDescendants(int direction, Rect previouslyFocusedRect) {
    // convert from forward / backward notation to up / down / left / right
    // (ugh).
    if (direction == View.FOCUS_FORWARD) {
      direction = View.FOCUS_DOWN;
    } else if (direction == View.FOCUS_BACKWARD) {
      direction = View.FOCUS_UP;
    }

    final View nextFocus = previouslyFocusedRect == null ? FocusFinder.getInstance().findNextFocus(this, null, direction) : FocusFinder.getInstance().findNextFocusFromRect(this, previouslyFocusedRect, direction);

    if (nextFocus == null) {
      return false;
    }

    return nextFocus.requestFocus(direction, previouslyFocusedRect);
  }

  @Override
  public boolean requestChildRectangleOnScreen(View child, Rect rectangle, boolean immediate) {
    // offset into coordinate space of this scroll view
    rectangle.offset(child.getLeft() - child.getScrollX(), child.getTop() - child.getScrollY());
    return scrollToChildRect(rectangle, immediate);
  }

  @Override
  public void requestLayout() {
    mIsLayoutDirty = true;
    super.requestLayout();
  }

  @Override
  protected void onLayout(boolean changed, int l, int t, int r, int b) {
    super.onLayout(changed, l, t, r, b);
    mIsLayoutDirty = false;
    // Give a child focus if it needs it
    if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
      scrollToChild(mChildToScrollTo);
    }
    mChildToScrollTo = null;

    // Calling this with the present values causes it to re-clam them
    scrollTo(getScrollX(), getScrollY());
  }

  @Override
  protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);

    View currentFocused = findFocus();
    if (null == currentFocused || this == currentFocused) return;

    // If the currently-focused view was visible on the screen when the
    // screen was at the old height, then scroll the screen to make that
    // view visible with the new screen height.
    currentFocused.getDrawingRect(mTempRect);
    offsetDescendantRectToMyCoords(currentFocused, mTempRect);
    int scrollDeltaX = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
    int scrollDeltaY = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
    doScroll(scrollDeltaX, scrollDeltaY);
  }

  /**
   * Return true if child is an descendant of parent, (or equal to the
   * parent).
   */
  private boolean isViewDescendantOf(View child, View parent) {
    if (child == parent) {
      return true;
    }

    final ViewParent theParent = child.getParent();
    return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);
  }

  /**
   * Fling the scroll view
   * 
   * @param velocityY
   *            The initial velocity in the Y direction. Positive numbers mean
   *            that the finger/curor is moving down the screen, which means
   *            we want to scroll towards the top.
   */
  public void fling(int velocityX, int velocityY) {
    if (getChildCount() > 0) {
      int height = getHeight() - getPaddingBottom() - getPaddingTop();
      int bottom = getChildAt(0).getHeight();
      int width = getWidth() - getPaddingRight() - getPaddingLeft();
      int right = getChildAt(0).getWidth();

      mScroller.fling(getScrollX(), getScrollY(), velocityX, velocityY, 0, right - width, 0, bottom - height);

      final boolean movingDown = velocityY > 0;
      final boolean movingRight = velocityX > 0;

      View newFocused = findFocusableViewInMyBounds(movingRight, mScroller.getFinalX(), movingDown, mScroller.getFinalY(), findFocus());
      if (newFocused == null) {
        newFocused = this;
      }

      if (newFocused != findFocus() && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN : View.FOCUS_UP)) {
        mTwoDScrollViewMovedFocus = true;
        mTwoDScrollViewMovedFocus = false;
      }

      awakenScrollBars(mScroller.getDuration());
      invalidate();
    }
  }

  /**
   * {@inheritDoc}
   * 
   * <p>
   * This version also clamps the scrolling to the bounds of our child.
   */
  public void scrollTo(int x, int y) {
    // we rely on the fact the View.scrollBy calls scrollTo.
    if (getChildCount() > 0) {
      View child = getChildAt(0);
      x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());
      y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());
      if (x != getScrollX() || y != getScrollY()) {
        super.scrollTo(x, y);
      }
    }
  }

  private int clamp(int n, int my, int child) {
    if (my >= child || n < 0) {
      /*
       * my >= child is this case: |--------------- me ---------------|
       * |------ child ------| or |--------------- me ---------------|
       * |------ child ------| or |--------------- me ---------------|
       * |------ child ------|
       * 
       * n < 0 is this case: |------ me ------| |-------- child --------|
       * |-- mScrollX --|
       */
      return 0;
    }
    if ((my + n) > child) {
      /*
       * this case: |------ me ------| |------ child ------| |-- mScrollX
       * --|
       */
      return child - my;
    }
    return n;
  }

}




Java Source Code List

net.myegotrip.egotrip.CommonGPSServiceFunctions.java
net.myegotrip.egotrip.ControlHandler.java
net.myegotrip.egotrip.ControlWindow.java
net.myegotrip.egotrip.DbListener.java
net.myegotrip.egotrip.DbTools.java
net.myegotrip.egotrip.DownloadProgressHandler.java
net.myegotrip.egotrip.FallbackDefaults.java
net.myegotrip.egotrip.GPSService.java
net.myegotrip.egotrip.Installation.java
net.myegotrip.egotrip.LocationUpdate.java
net.myegotrip.egotrip.MapViewActivity.java
net.myegotrip.egotrip.PrefActivity.java
net.myegotrip.egotrip.ReleaseConfig.java
net.myegotrip.egotrip.StartupActivity.java
net.myegotrip.egotrip.TaskDoneListener.java
net.myegotrip.egotrip.Tools.java
net.myegotrip.egotrip.TripManager.java
net.myegotrip.egotrip.help.HelpActivity.java
net.myegotrip.egotrip.help.TopicActivity.java
net.myegotrip.egotrip.image.ImageHandler.java
net.myegotrip.egotrip.map.MockLocationProvider.java
net.myegotrip.egotrip.map.PlacemarkOverlay.java
net.myegotrip.egotrip.map.Placemark.java
net.myegotrip.egotrip.map.RouteOverlay.java
net.myegotrip.egotrip.map.RoutePoint.java
net.myegotrip.egotrip.map.Trip.java
net.myegotrip.egotrip.metadata.EgotripMetadata.java
net.myegotrip.egotrip.metadata.GenericMetadata.java
net.myegotrip.egotrip.metadata.Icon.java
net.myegotrip.egotrip.metadata.Image.java
net.myegotrip.egotrip.metadata.MetadataManager.java
net.myegotrip.egotrip.metadata.Text.java
net.myegotrip.egotrip.net.BetaUpdateManager.java
net.myegotrip.egotrip.net.ProtocolConstants.java
net.myegotrip.egotrip.net.ServerReply.java
net.myegotrip.egotrip.net.Uploader.java
net.myegotrip.egotrip.profile.ProfileActivity.java
net.myegotrip.egotrip.profile.ProfilePrefActivity.java
net.myegotrip.egotrip.profile.ProfileView.java
net.myegotrip.egotrip.utils.DebugActivity.java
net.myegotrip.egotrip.utils.Debug.java
net.myegotrip.egotrip.utils.GuiUtils.java
net.myegotrip.egotrip.utils.IconItem.java
net.myegotrip.egotrip.utils.TwoDScrollView.java
net.myegotrip.egotrip.utils.XYScaleGestureDetector.java