Android Open Source - DominionPicker Supply Activity






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Back to project page DominionPicker.

License

The source code is released under:

MIT License

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Java Source Code

/* Copyright (c) 2014 Mark Christopher Lauman
 * /*from w  ww.  j av  a  2 s .c  o m*/
 * Licensed under the The MIT License (MIT)
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.                                                                  */
package ca.marklauman.dominionpicker;

import android.content.Intent;
import android.database.Cursor;
import android.os.Bundle;
import android.support.v4.app.LoaderManager;
import android.support.v4.app.LoaderManager.LoaderCallbacks;
import android.support.v4.content.CursorLoader;
import android.support.v4.content.Loader;
import android.view.View;
import android.widget.ListView;
import android.widget.TextView;

import com.actionbarsherlock.app.SherlockFragmentActivity;
import com.actionbarsherlock.view.Menu;
import com.actionbarsherlock.view.MenuItem;

/** Activity for choosing and displaying the supply piles for
 *  a new game.
 *  @author Mark Lauman                                  */
public class SupplyActivity extends SherlockFragmentActivity
               implements LoaderCallbacks<Cursor> {
  
  
  /** Key used to pass the card pool to this activity */
  public static final String PARAM_CARDS = "cards";
  /** Key used to store the chosen supply
   *  in a savedInstanceState.         */
  private static final String KEY_SUPPLY = "supply";
  /** ID of the loader for the supply cards. */
  private static final int LOADER_SUPPLY = 2;
  
  
  /** The adapter used to display the supply cards. */
  CardAdapter adapter;
  /** The TextView used to display the resource cards. */
  TextView resView;
  /** The supply chosen for this deck. */
  private Supply supply;
  
  
  @Override
  protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_supply);
    getSupportActionBar().setDisplayHomeAsUpEnabled(true);
    ListView card_list = (ListView) findViewById(R.id.card_list);
    View loading = findViewById(android.R.id.progress);
    card_list.setEmptyView(loading);
    resView = (TextView) findViewById(R.id.resources);
    resView.setVisibility(View.GONE);
    
    // Setup the adapter
    adapter = new CardAdapter(this);
    adapter.changeCursor(null);
    card_list.setAdapter(adapter);
    
    // Restore the supply if this is a restore
    supply = null;
    if(savedInstanceState != null) {
      Supply supply = savedInstanceState.getParcelable(KEY_SUPPLY);
      if(supply != null)
        setSupply(supply);
      
    } else {
      // No supply? Shuffle one!
      SupplyShuffler shuffler = new SupplyShuffler(this);
      // Pool must be passed as type Long not long
      long[] cards = getIntent().getExtras()
                      .getLongArray(PARAM_CARDS);
      Long[] pool = new Long[cards.length];
      for(int i=0; i<cards.length; i++)
        pool[i] = cards[i];
      shuffler.execute(pool);
    }
  }
  
  
  @Override
  protected void onSaveInstanceState(Bundle outState) {
    super.onSaveInstanceState(outState);
    outState.putParcelable(KEY_SUPPLY, supply);
  }
  
  
  /** Called to inflate the ActionBar */
  @Override
  public boolean onCreateOptionsMenu(Menu menu) {
    getSupportMenuInflater().inflate(R.menu.supply, menu);
    return true;
  }
  
  
  /** Called just before the ActionBar is displayed. */
  @Override
  public boolean onPrepareOptionsMenu(Menu menu){
    // Apply any changes super wants to apply.
    boolean orig = super.onPrepareOptionsMenu(menu);
    
    /* Check if the black market icon is in/visible
     * when it shouldn't be. If a change is needed,
     * apply the change.                         */
    MenuItem marketButton = menu.findItem(R.id.action_market);
    boolean marketPresent = blackMarket();
    if(marketPresent != marketButton.isVisible()) {
      marketButton.setVisible(marketPresent);
      return true;
    }
    
    // We didn't change anything
    return orig;
  }
  
  
  @Override
    public boolean onOptionsItemSelected(MenuItem item) {
        switch (item.getItemId()) {
        // android "back" button on the action bar
        case android.R.id.home:
            finish();
            return true;
        case R.id.action_market:
          Intent resAct = new Intent(this, MarketActivity.class);
          resAct.putExtra(MarketActivity.PARAM_CARDS,
                  getIntent().getExtras()
                         .getLongArray(PARAM_CARDS));
          resAct.putExtra(MarketActivity.PARAM_SUPPLY,
                  supply.cards);
      startActivityForResult(resAct, -1);
      return true;
        }
        return super.onOptionsItemSelected(item);
  }
  
  
  @Override
  public Loader<Cursor> onCreateLoader(int id, Bundle args) {
    // Display the loading icon, hide the resources
    resView.setVisibility(View.GONE);
    adapter.changeCursor(null);
    
    // Basic loader
    CursorLoader c = new CursorLoader(this);
    c.setUri(CardList.URI);
    
    // Selection string (sql WHERE clause)
    String sel = "";
        for(long ignored : supply.cards)
      sel += " OR " + CardList._ID + "=?";
    sel = sel.substring(4);
    c.setSelection(sel);
    
    // Selection arguments (the numbers)
    String[] selArgs = new String[supply.cards.length];
    for(int i=0; i<supply.cards.length; i++)
      selArgs[i] = "" + supply.cards[i];
    c.setSelectionArgs(selArgs);
    
    return c;
  }
  
  
  @Override
  public void onLoadFinished(Loader<Cursor> loader, Cursor data) {
    // In case the load finishes as the app closes
    if(data == null) return;
    
    // display the supply cards
    adapter.changeCursor(data);
    adapter.setBane(supply.bane);
    
    // display the resource cards
    String output = "";
    if(supply.high_cost)
      output += getString(R.string.supply_colonies);
    if(supply.shelters)
      output += "\n" + getString(R.string.supply_shelters);
    output = output.trim();
    if("".equals(output))
      output = getString(R.string.supply_normal);
    resView.setText(output);
    resView.setVisibility(View.VISIBLE);
  }
  
  
  @Override
  public void onLoaderReset(Loader<Cursor> loader) {
    if(loader == null) return;
    switch(loader.getId()) {
    case LOADER_SUPPLY:
      adapter.changeCursor(null);
      resView.setVisibility(View.GONE);
      break;
    }
  }
  
  
  /** Set the supply on display in this activity.
   *  This triggers some UI changes, and should
   *  be called on the UI thread.
   *  @param supply The new supply to display. */
  public void setSupply(Supply supply) {
    this.supply = supply;
    
    // Start loading the supply
    LoaderManager lm = getSupportLoaderManager();
    lm.initLoader(LOADER_SUPPLY, null, this);

    supportInvalidateOptionsMenu();
  }
  
  
  /** Returns {@code true} if a Black Market is in
   *  the supply.                               */
  private boolean blackMarket() {
    if(supply == null) return false;
    for(long card : supply.cards)
      if(card == CardList.ID_BLACK_MARKET)
        return true;
    return false;
  }
}




Java Source Code List

ca.marklauman.dominionpicker.CardAdapter.java
ca.marklauman.dominionpicker.CardList.java
ca.marklauman.dominionpicker.MainActivity.java
ca.marklauman.dominionpicker.MarketActivity.java
ca.marklauman.dominionpicker.SupplyActivity.java
ca.marklauman.dominionpicker.SupplyShuffler.java
ca.marklauman.dominionpicker.Supply.java
ca.marklauman.dominionpicker.settings.SettingsActivity.java
ca.marklauman.dominionpicker.settings.SettingsFragment.java
ca.marklauman.tools.ArrayCheckAdapter.java
ca.marklauman.tools.CursorSelAdapter.java
ca.marklauman.tools.MultiSelectImagePreference.java