Android Open Source - pink-ponies Server






From Project

Back to project page pink-ponies.

License

The source code is released under:

Software License Agreement (BSD License) Copyright (c) 2013, Pink Ponies Team All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted prov...

If you think the Android project pink-ponies listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/**
 * Copyright (c) 2013 Alexander Konovalov, Andrey Konovalov, Sergey Voronov, Vitaly Malyshev. All
 * rights reserved. Use of this source code is governed by a BSD-style license that can be found in
 * the LICENSE file./*from www.  j  a  v a2  s . c  o  m*/
 */

package ru.pinkponies.server;

import java.io.IOException;
import java.net.InetSocketAddress;
import java.nio.BufferOverflowException;
import java.nio.ByteBuffer;
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;

import ru.pinkponies.protocol.AppleUpdatePacket;
import ru.pinkponies.protocol.ClientOptionsPacket;
import ru.pinkponies.protocol.Location;
import ru.pinkponies.protocol.LoginPacket;
import ru.pinkponies.protocol.Packet;
import ru.pinkponies.protocol.PlayerUpdatePacket;
import ru.pinkponies.protocol.Protocol;
import ru.pinkponies.protocol.QuestActionPacket;
import ru.pinkponies.protocol.QuestUpdatePacket;
import ru.pinkponies.protocol.SayPacket;

/**
 * Main server class.
 */
public final class Server {
  /**
   * The class wide logger.
   */
  private static final Logger LOGGER = Logger.getLogger(Server.class.getName());

  /**
   * The port on which the server will listen for incoming connections.
   */
  private static final int SERVER_PORT = 4264;

  /**
   * The default incoming/outgoing buffer size.
   */
  private static final int BUFFER_SIZE = 16777216;

  /**
   * The distance at which players can pick up apples.
   */
  private static final double APPLE_RADIUS = 10.0;

  /**
   * The distance at which players can sign up for quests.
   */
  private static final double QUEST_RADIUS = 30.0;

  /**
   * The number of apples that will be created when a quest is accepted.
   */
  private static final int APPLES_PER_QUEST = 10;

  /**
   * The maximum distance in meters to the quest at which apples can appear.
   */
  private static final double QUEST_TO_APPLES_DISTANCE = 50.0;

  /**
   * The main socket channel on which the server listens for incoming connections.
   */
  private ServerSocketChannel serverSocketChannel;

  /**
   * The selector.
   */
  private Selector selector;

  /**
   * Incoming data buffers. One for each socket channel (for each connected peer).
   */
  private final Map<SocketChannel, ByteBuffer> incomingData = new HashMap<SocketChannel, ByteBuffer>();

  /**
   * Outgoing data buffers. One for each socket channel (for each connected peer).
   */
  private final Map<SocketChannel, ByteBuffer> outgoingData = new HashMap<SocketChannel, ByteBuffer>();

  /**
   * The protocol helper. Provides methods for serialization and deserialization of packets.
   */
  private final Protocol protocol = new Protocol();

  private final Map<SocketChannel, Player> players = new HashMap<SocketChannel, Player>();
  private final Map<Player, SocketChannel> channels = new HashMap<Player, SocketChannel>();

  private final Map<Long, Quest> quests = new HashMap<Long, Quest>();

  private final IdManager idManager = new IdManager();
  private final Random random = new Random();

  private void initialize() {
    try {
      Server.LOGGER.info("Initializing.");

      this.serverSocketChannel = ServerSocketChannel.open();
      this.serverSocketChannel.configureBlocking(false);
      final InetSocketAddress address = new InetSocketAddress(Server.SERVER_PORT);
      this.serverSocketChannel.socket().bind(address);

      this.selector = Selector.open();
      final SelectionKey key = this.serverSocketChannel.register(this.selector, SelectionKey.OP_ACCEPT);
      Server.LOGGER.info("serverSocketChannel's registered key is " + key.channel().toString() + ".");

      Server.LOGGER.info("Initialized.");
    } catch (final IOException e) {
      Server.LOGGER.log(Level.SEVERE, "IOException during initalization", e);
    }
  }

  private void start() {
    try {
      while (true) {
        this.pumpEvents();
        this.processQuests();
        this.processApples();
      }
    } catch (final IOException e) {
      Server.LOGGER.log(Level.SEVERE, "IOException during event pumping", e);
    }
  }

  /**
   * Pumps all available IO events.
   * 
   * @throws IOException
   *             If there was any sort of IO error.
   */
  private void pumpEvents() throws IOException {
    this.selector.select();
    final Set<SelectionKey> selectedKeys = this.selector.selectedKeys();
    final Iterator<SelectionKey> iterator = selectedKeys.iterator();

    while (iterator.hasNext()) {
      final SelectionKey key = iterator.next();
      iterator.remove();

      if (!key.isValid()) {
        continue;
      }

      try {
        if (key.isAcceptable()) {
          this.accept(key);
        } else if (key.isReadable()) {
          this.read(key);
        } else if (key.isWritable()) {
          this.write(key);
        }
      } catch (final IOException e) {
        this.close(key);
        Server.LOGGER.log(Level.SEVERE, "IOException while handling client", e);
        Server.LOGGER.info("Client has been forcefully disconnected.");
      }
    }
  }

  /**
   * Accepts a new client.
   * 
   * @param key
   *            The selection key.
   * @throws IOException
   *             If there was any problem accepting the client.
   */
  public void accept(final SelectionKey key) throws IOException {
    final SocketChannel channel = this.serverSocketChannel.accept();
    channel.configureBlocking(false);
    channel.register(this.selector, SelectionKey.OP_READ | SelectionKey.OP_WRITE);

    this.incomingData.put(channel, ByteBuffer.allocate(Server.BUFFER_SIZE));
    this.outgoingData.put(channel, ByteBuffer.allocate(Server.BUFFER_SIZE));

    this.onConnect(channel);
  }

  /**
   * Closes the connection and selection key.
   * 
   * @param key
   *            The selection key.
   * @throws IOException
   *             If there was any problem during client disconnect.
   */
  public void close(final SelectionKey key) throws IOException {
    final SocketChannel channel = (SocketChannel) key.channel();

    this.incomingData.remove(channel);
    this.outgoingData.remove(channel);

    this.channels.remove(this.players.get(channel));
    this.players.remove(channel);

    channel.close();
    key.cancel();
  }

  /**
   * Reads available data from the channel corresponding to the given selection key.
   * 
   * @param key
   *            The selection key.
   * @throws IOException
   *             If there was any IO error.
   */
  public void read(final SelectionKey key) throws IOException {
    final SocketChannel channel = (SocketChannel) key.channel();
    final ByteBuffer buffer = this.incomingData.get(channel);

    buffer.limit(buffer.capacity());

    int numRead = channel.read(buffer);
    if (numRead == -1) {
      throw new IOException("Error while reading packet.");
    }

    Packet packet = null;

    buffer.flip();

    while (buffer.remaining() > 0) {
      packet = this.protocol.unpack(buffer);
      if (packet == null) {
        break;
      }

      this.onPacket(channel, packet);

      buffer.compact();
      buffer.flip();
    }

    buffer.compact();
  }

  /**
   * Writes buffered data to the socket channel corresponding to the given selection key.
   * 
   * @param key
   *            The selection key.
   * @throws IOException
   *             If there was any problem writing data.
   */
  public void write(final SelectionKey key) throws IOException {
    final SocketChannel channel = (SocketChannel) key.channel();

    synchronized (this.outgoingData) {
      final ByteBuffer buffer = this.outgoingData.get(channel);

      buffer.flip();
      channel.write(buffer);
      buffer.compact();
    }
  }

  public void onConnect(final SocketChannel channel) throws IOException {
    System.out.println("Client connected from " + channel.socket().getRemoteSocketAddress().toString() + ".");

    final long id = this.idManager.newId();
    final Player newPlayer = new Player(id, null, channel);
    this.players.put(channel, newPlayer);
    this.channels.put(newPlayer, channel);

    final ClientOptionsPacket packet = new ClientOptionsPacket(id);
    this.sendPacket(channel, packet);

  }

  public void onPacket(final SocketChannel channel, final Packet packet) throws IOException {
    System.out.println("Message from " + channel.socket().getRemoteSocketAddress().toString() + ":");

    if (packet instanceof SayPacket) {
      final SayPacket sayPacket = (SayPacket) packet;
      this.onSayPacket(channel, sayPacket);
    } else if (packet instanceof PlayerUpdatePacket) {
      final PlayerUpdatePacket playerUpdatePacket = (PlayerUpdatePacket) packet;
      this.onPlayerUpdatePacket(channel, playerUpdatePacket);
    } else if (packet instanceof QuestActionPacket) {
      QuestActionPacket actionPacket = (QuestActionPacket) packet;
      this.onQuestActionPacket(channel, actionPacket);
    } else if (packet instanceof LoginPacket) {
      LoginPacket loginPacket = (LoginPacket) packet;
      this.onLoginPacket(channel, loginPacket);
    } else {
      LOGGER.info("Unknown packet type.");
    }
  }

  public void onLoginPacket(final SocketChannel channel, final LoginPacket packet) throws IOException {
    final Player newPlayer = this.players.get(channel);
    if (newPlayer.isLoggedIn()) {
      return;
    }
    newPlayer.setName(packet.login);
    System.out.println("Login accepted: <" + packet.login + ">");

    // Send info to new player about others' location.
    for (final Player player : this.players.values()) {
      final PlayerUpdatePacket playerUpdate = new PlayerUpdatePacket(player.getId(), player.getName(),
          player.getLocation());
      this.sendPacket(channel, playerUpdate);
    }

    // Send info to new player about quests.
    for (final Quest quest : this.quests.values()) {
      if (quest.getStatus() != Quest.Status.AVAILABLE) {
        continue;
      }
      final QuestUpdatePacket questPacket = new QuestUpdatePacket(quest.getId(), quest.getLocation(),
          QuestUpdatePacket.Status.APPEARED);
      this.sendPacket(channel, questPacket);
      System.out.println(questPacket.toString());
    }

    // Send info to others player about new player's location.
    for (final Player player : this.players.values()) {
      final PlayerUpdatePacket playerUpdate = new PlayerUpdatePacket(newPlayer.getId(), newPlayer.getName(),
          newPlayer.getLocation());
      this.sendPacket(player.getChannel(), playerUpdate);
    }
  }

  public void onSayPacket(final SocketChannel channel, final SayPacket packet) throws IOException {
    System.out.println(packet.toString());
  }

  public void onPlayerUpdatePacket(final SocketChannel channel, final PlayerUpdatePacket packet) throws IOException {
    System.out.println(packet.toString());

    // Login packet should be first.
    if (!this.players.get(channel).isLoggedIn()) {
      return;
    }
    packet.playerId = this.players.get(channel).getId();
    this.players.get(channel).setLocation(packet.location);

    this.broadcastPacket(packet);

    // XXX(xairy): temporary.
    for (int i = 0; i < 1; i++) {
      this.createRandomQuest(packet.location, 100);
    }
  }

  public void onQuestActionPacket(final SocketChannel channel, final QuestActionPacket packet) throws IOException {
    Player player = this.players.get(channel);
    Quest quest = this.quests.get(packet.questId);
    System.out
        .println("Player " + player.getId() + " wants to " + packet.action + " Quest " + packet.questId + ".");

    if (quest == null) {
      System.out.println("No such quest!");
      return;
    }

    if (packet.action == QuestActionPacket.Action.JOIN) {
      if (player.getQuest() != null) {
        System.out.println("Player " + player.getId() + " already joined Quest " + quest.getId() + "!");
        return;
      }
      if (quest.getStatus() != Quest.Status.AVAILABLE) {
        System.out.println("Player " + player.getId() + " wants to join Quest " + quest.getId()
            + ", but it has already started (or ended)!");
        return;
      }

      quest.addParticipant(player);
      player.setQuest(quest);

      for (Quest existingQuest : this.quests.values()) {
        final QuestUpdatePacket questUpdatePacket = new QuestUpdatePacket(existingQuest.getId(),
            existingQuest.getLocation(), QuestUpdatePacket.Status.DISAPPEARED);
        this.sendPacket(player, questUpdatePacket);
        if (existingQuest.isPotentialParticipant(player)) {
          existingQuest.removePotentialParticipant(player);
        }
      }

      final QuestUpdatePacket questUpdatePacket = new QuestUpdatePacket(quest.getId(), quest.getLocation(),
          QuestUpdatePacket.Status.ACCEPTED);
      this.sendPacket(player, questUpdatePacket);

      System.out.println("Player " + player.getId() + " joined Quest " + quest.getId() + ".");
    } else if (packet.action == QuestActionPacket.Action.START) {
      if (player.getQuest() == null) {
        System.out.println("Player " + player.getId() + " have not joined Quest " + quest.getId()
            + ", but wants to start!");
        return;
      }
      if (player.getQuest() != quest) {
        System.out.println("Player " + player.getId() + " joined Quest " + player.getQuest().getId()
            + ", but wants to start Quest " + quest.getId() + "!");
        return;
      }
      if (quest.getStatus() != Quest.Status.AVAILABLE) {
        System.out.println("Player " + player.getId() + " wants to join Quest " + quest.getId()
            + ", but it has already started (or ended)!");
        return;
      }

      quest.setStatus(Quest.Status.STARTED);

      for (Player participant : quest.getParticipants().values()) {
        final QuestUpdatePacket questUpdatePacket = new QuestUpdatePacket(quest.getId(), quest.getLocation(),
            QuestUpdatePacket.Status.STARTED);
        this.sendPacket(participant, questUpdatePacket);
        for (Apple apple : quest.getApples().values()) {
          final AppleUpdatePacket appleUpdatePacket = new AppleUpdatePacket(apple.getId(),
              apple.getLocation(), true);
          this.sendPacket(participant, appleUpdatePacket);
        }
      }

      for (Player nonParticipant : this.players.values()) {
        if (quest.isParticipant(nonParticipant)) {
          continue;
        }
        final QuestUpdatePacket questUpdatePacket = new QuestUpdatePacket(quest.getId(), quest.getLocation(),
            QuestUpdatePacket.Status.DISAPPEARED);
        this.sendPacket(nonParticipant, questUpdatePacket);
      }
    } else if (packet.action == QuestActionPacket.Action.LEAVE) {
      if (player.getQuest() == null) {
        System.out.println("Player " + player.getId() + " have not joined Quest " + quest.getId()
            + ", but wants to leave!");
        return;
      }
      if (player.getQuest() != quest) {
        System.out.println("Player " + player.getId() + " joined Quest " + player.getQuest().getId()
            + ", but wants to leave Quest " + quest.getId() + "!");
        return;
      }

      for (Apple apple : quest.getApples().values()) {
        final AppleUpdatePacket appleUpdatePacket = new AppleUpdatePacket(apple.getId(), apple.getLocation(),
            false);
        this.sendPacket(player, appleUpdatePacket);
      }

      final QuestUpdatePacket questUpdatePacket = new QuestUpdatePacket(quest.getId(), quest.getLocation(),
          QuestUpdatePacket.Status.DECLINED);
      this.sendPacket(player, questUpdatePacket);

      for (Quest existingQuest : this.quests.values()) {
        if (existingQuest.getStatus() != Quest.Status.AVAILABLE) {
          continue;
        }
        final QuestUpdatePacket existingQuestUpdatePacket = new QuestUpdatePacket(existingQuest.getId(),
            existingQuest.getLocation(), QuestUpdatePacket.Status.APPEARED);
        this.sendPacket(player, existingQuestUpdatePacket);
      }

      quest.removeParticipant(player);
      player.setQuest(null);

      System.out.println("Player " + player.getId() + " left Quest " + quest.getId() + ".");
    }
  }

  private void sendPacket(final SocketChannel channel, final Packet packet) throws IOException {
    synchronized (this.outgoingData) {
      final byte[] data = this.protocol.pack(packet);
      final ByteBuffer buffer = this.outgoingData.get(channel);

      try {
        buffer.put(data);
      } catch (final BufferOverflowException e) {
        Server.LOGGER.log(Level.SEVERE, "Exception", e);
        throw new IOException(e);
      }
    }
  }

  private void sendPacket(final Player player, final Packet packet) throws IOException {
    this.sendPacket(this.channels.get(player), packet);
  }

  private void broadcastPacket(final Packet packet) throws IOException {
    for (final Player player : this.players.values()) {
      if (player.isLoggedIn()) {
        this.sendPacket(player.getChannel(), packet);
      }
    }
  }

  private void createQuest(final Location location) throws IOException {
    final long questId = this.idManager.newId();
    final Quest quest = new Quest(questId, location);
    this.quests.put(questId, quest);

    for (int i = 0; i < APPLES_PER_QUEST; i++) {
      final long appleId = this.idManager.newId();
      final Location appleLocation = this.generateRandomLocation(location, QUEST_TO_APPLES_DISTANCE);
      final Apple apple = new Apple(appleId, appleLocation, questId);
      quest.addApple(apple);
    }

    final QuestUpdatePacket packet = new QuestUpdatePacket(questId, location, QuestUpdatePacket.Status.APPEARED);
    for (Player player : this.players.values()) {
      if (player.getQuest() == null) {
        this.sendPacket(player, packet);
      }
    }

    System.out.println("Added " + quest + ".");
  }

  private void createRandomQuest(final Location location, final double distance) throws IOException {
    this.createQuest(this.generateRandomLocation(location, distance));
  }

  private void processQuests() throws IOException {
    for (Player player : this.players.values()) {
      if (player.getLocation() == null || player.getQuest() != null) {
        continue;
      }
      for (Quest quest : this.quests.values()) {
        if (quest.getStatus() != Quest.Status.AVAILABLE) {
          continue;
        }
        if (player.getLocation().distanceTo(quest.getLocation()) <= QUEST_RADIUS) {
          if (!quest.isPotentialParticipant(player)) {
            System.out.println("Player " + player.getId() + " is near to Quest " + quest.getId() + ".");
            quest.addPotentialParticipant(player);
            QuestUpdatePacket packet = new QuestUpdatePacket(quest.getId(), quest.getLocation(),
                QuestUpdatePacket.Status.AVAILABLE);
            this.sendPacket(player, packet);
          }
        } else {
          if (quest.isPotentialParticipant(player)) {
            System.out.println("Player " + player.getId() + " is far from Quest " + quest.getId() + ".");
            quest.removePotentialParticipant(player);
            QuestUpdatePacket packet = new QuestUpdatePacket(quest.getId(), quest.getLocation(),
                QuestUpdatePacket.Status.UNAVAILABLE);
            this.sendPacket(player, packet);
          }
        }
      }
    }
  }

  private void processApples() throws IOException {
    for (Player player : this.players.values()) {
      if (player.getLocation() == null || player.getQuest() == null) {
        continue;
      }
      if (player.getQuest().getStatus() != Quest.Status.STARTED) {
        continue;
      }
      Iterator<Map.Entry<Long, Apple>> iter = player.getQuest().getApples().entrySet().iterator();
      while (iter.hasNext()) {
        Apple apple = iter.next().getValue();
        if (player.getLocation().distanceTo(apple.getLocation()) <= APPLE_RADIUS) {
          AppleUpdatePacket packet = new AppleUpdatePacket(apple.getId(), apple.getLocation(), false);
          for (Player participant : player.getQuest().getParticipants().values()) {
            this.sendPacket(participant, packet);
          }
          iter.remove();
          // TODO: score points to the player.
        }
      }
    }
  }

  private Location generateRandomLocation(final Location location, final double distance) {
    Location randomLocation = location.randomLocationInCircle(this.random, distance);
    return randomLocation;
  }

  public static void main(final String[] args) {
    final Server server = new Server();
    server.initialize();
    server.start();
  }
}




Java Source Code List

android.UnusedStub.java
ru.pinkponies.app.LoginActivity.java
ru.pinkponies.app.MainActivity.java
ru.pinkponies.app.MapOverlay.java
ru.pinkponies.app.net.NetworkListener.java
ru.pinkponies.app.net.NetworkingService.java
ru.pinkponies.app.net.NetworkingThread.java
ru.pinkponies.app.net.package-info.java
ru.pinkponies.app.package-info.java
ru.pinkponies.protocol.AppleUpdatePacket.java
ru.pinkponies.protocol.ClientOptionsPacket.java
ru.pinkponies.protocol.Location.java
ru.pinkponies.protocol.LoginPacket.java
ru.pinkponies.protocol.Packet.java
ru.pinkponies.protocol.PlayerUpdatePacket.java
ru.pinkponies.protocol.Protocol.java
ru.pinkponies.protocol.QuestActionPacket.java
ru.pinkponies.protocol.QuestUpdatePacket.java
ru.pinkponies.protocol.SayPacket.java
ru.pinkponies.protocol.package-info.java
ru.pinkponies.server.Apple.java
ru.pinkponies.server.Entity.java
ru.pinkponies.server.IdManager.java
ru.pinkponies.server.Player.java
ru.pinkponies.server.Quest.java
ru.pinkponies.server.Server.java
ru.pinkponies.server.package-info.java