Android Open Source - LucyTheMoocher H U D






From Project

Back to project page LucyTheMoocher.

License

The source code is released under:

MIT License

If you think the Android project LucyTheMoocher listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package com.lucythemoocher.graphics;
/*  w  w w  . j  a  v a 2s. com*/
import android.graphics.Color;

import com.lucythemoocher.Globals.Globals;
import com.lucythemoocher.controls.ActionController;
import com.lucythemoocher.controls.Controllable;
import com.lucythemoocher.util.Direction;

public class HUD implements Controllable, Drawable {
  
  private static final int DEFAULT_COLOR = Color.GRAY;
  private static final int ACTIVE_COLOR = Color.BLACK;
  
  private int colors_[];
  private ActionController ctrl_;
  
  public HUD(ActionController ctrl) {
    ctrl.setControllable(this);
    ctrl_ = ctrl;
    colors_ = new int[4];
    clearColors();
  }
  
  private void clearColors() {
    for (int i=0; i<4; i++) {
      colors_[i] = DEFAULT_COLOR;
    }
  }
  
  public void update() {
    clearColors();
    ctrl_.update();
  }
  
  @Override
  public void moveStop() {
    clearColors();
  }

  @Override
  public void moveFastLeft() {
    moveLeft();
  }

  @Override
  public void moveRight() {
    colors_[Direction.RIGHT] = ACTIVE_COLOR;
  }

  @Override
  public void moveLeft() {
    colors_[Direction.LEFT] = ACTIVE_COLOR;
  }

  @Override
  public void moveFastRight() {
    moveRight();
  }

  @Override
  public void moveUp() {
    colors_[Direction.UP] = ACTIVE_COLOR;
  }

  @Override
  public void moveDown() {
    colors_[Direction.DOWN] = ACTIVE_COLOR;
  }

  @Override
  public void draw() {
    Camera cam = Globals.getInstance().getCamera();
    cam.drawControlOnHud(Direction.LEFT, colors_[Direction.LEFT]);
    cam.drawControlOnHud(Direction.UP, colors_[Direction.UP]);
    cam.drawControlOnHud(Direction.RIGHT, colors_[Direction.RIGHT]);
    cam.drawControlOnHud(Direction.DOWN, colors_[Direction.DOWN]);
  }

}




Java Source Code List

com.lucythemoocher.LucyTheMoocherActivity.java
com.lucythemoocher.FX.FXManager.java
com.lucythemoocher.FX.FX.java
com.lucythemoocher.Globals.Globals.java
com.lucythemoocher.actors.Actor.java
com.lucythemoocher.actors.ActorsManager.java
com.lucythemoocher.actors.Monster.java
com.lucythemoocher.actors.MonstersManager.java
com.lucythemoocher.actors.PlayerCharacter.java
com.lucythemoocher.actors.Projectile.java
com.lucythemoocher.actors.ProjectilesManager.java
com.lucythemoocher.actors.Tank.java
com.lucythemoocher.actors.TargetCharacter.java
com.lucythemoocher.actors.maincharacter.state.StateAttack.java
com.lucythemoocher.actors.maincharacter.state.StateFalling.java
com.lucythemoocher.actors.maincharacter.state.StateJumping.java
com.lucythemoocher.actors.maincharacter.state.StateNone.java
com.lucythemoocher.actors.maincharacter.state.StateRunning.java
com.lucythemoocher.actors.maincharacter.state.StateWallSliding.java
com.lucythemoocher.actors.maincharacter.state.StateWallWalking.java
com.lucythemoocher.actors.maincharacter.state.State.java
com.lucythemoocher.controls.AIController.java
com.lucythemoocher.controls.ActionController.java
com.lucythemoocher.controls.ButtonListener.java
com.lucythemoocher.controls.Controllable.java
com.lucythemoocher.controls.Controller.java
com.lucythemoocher.controls.GlobalController.java
com.lucythemoocher.controls.KeysListener.java
com.lucythemoocher.controls.TouchListener.java
com.lucythemoocher.events.EventNormal.java
com.lucythemoocher.events.EventSlow.java
com.lucythemoocher.events.Event.java
com.lucythemoocher.game.GameThread.java
com.lucythemoocher.game.Game.java
com.lucythemoocher.game.LevelLoader.java
com.lucythemoocher.graphics.ActorDrawer.java
com.lucythemoocher.graphics.Animation.java
com.lucythemoocher.graphics.Background.java
com.lucythemoocher.graphics.Camera.java
com.lucythemoocher.graphics.Drawable.java
com.lucythemoocher.graphics.Grid.java
com.lucythemoocher.graphics.HUD.java
com.lucythemoocher.graphics.Image.java
com.lucythemoocher.graphics.PersistentEffect.java
com.lucythemoocher.graphics.PersistentPic.java
com.lucythemoocher.graphics.PictureContainer.java
com.lucythemoocher.gui.MenuButtonListener.java
com.lucythemoocher.gui.MenuButtonTouchListener.java
com.lucythemoocher.gui.MenuButton.java
com.lucythemoocher.loops.CreditsLoop.java
com.lucythemoocher.loops.GameOverLoop.java
com.lucythemoocher.loops.InitMenuLoop.java
com.lucythemoocher.loops.LivesMenuLoop.java
com.lucythemoocher.loops.LoopGame.java
com.lucythemoocher.loops.LoopPause.java
com.lucythemoocher.loops.Loop.java
com.lucythemoocher.loops.MasterLoop.java
com.lucythemoocher.physics.Box.java
com.lucythemoocher.physics.Cinematic.java
com.lucythemoocher.physics.Map.java
com.lucythemoocher.sounds.SoundManager.java
com.lucythemoocher.sounds.SoundsState.java
com.lucythemoocher.sounds.StateLevel1.java
com.lucythemoocher.sounds.StateLevel2.java
com.lucythemoocher.sounds.StateLevel3.java
com.lucythemoocher.sounds.StateNormal.java
com.lucythemoocher.util.Direction.java
com.lucythemoocher.util.MathUtil.java
com.lucythemoocher.util.Resources.java
com.lucythemoocher.util.Timer.java