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Copyright (c) 2014, Gregory Martin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: ...
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package com.gregfmartin.facetapper.utils; /*from w ww.j av a 2 s. com*/ /** * Interface that declares methods that can be used to configure a Stage and its Actors in timely fashions. This * particular implementation is intended to be used nearly exclusively with the custom implementation of * {@link com.badlogic.gdx.scenes.scene2d.Stage} that is found in (insert my Stage implementation here). The benefit * of using this interface is the verbiage and the fact that it's already integrated with the custom Stage * implementation. */ public interface StagePrep { /** * The Stage and any Actors are instantiated here. */ abstract public void castingCall(); /** * Actors are placed in their initial starting positions on the Stage. This is where the Scene Graph Nodes * will be configured and positioned. */ abstract public void rehearsal(); }