Android Open Source - lib_base Random Handler






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License

The source code is released under:

Apache License

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Java Source Code

/*
 * Copyright 2013 MicaByte Systems// w w  w  .  j  a  v  a2  s. co m
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
 * in compliance with the License. You may obtain a copy of the License at
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software distributed under the License
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
 * or implied. See the License for the specific language governing permissions and limitations under
 * the License.
 */
package com.micabyte.android.util;

import java.util.Random;

/**
 * Game Utility Class
 * <p/>
 * This class provides a number of simple static utility functions. This includes the random number
 * generator, a dice roller, and a "wild dice" roller.
 *
 * @author micabyte
 */
public class RandomHandler {
    // Random Generator
    private static Random random = null;
    // Dice Rolling
    public static final int WDICE_DEFAULT_HIT = 4;
    public static final int BASE_DICE_THRESHOLD = 4;

    /**
     * Returns a random double
     */
    public static double random() {
        if (random == null) random = new Random();
        return random.nextDouble();
    }

    /**
     * Returns a random integer between 0 and i-1 inclusive
     * <p/>
     * Returns 0 if the input is less than or equal to 0 (this would otherwise be an error).
     */
    public static int random(int i) {
        if (i <= 0) return 0;
        if (random == null) random = new Random();
        return random.nextInt(i);
    }

    /**
     * Roll a number of dice of a given size, with a given toHit number
     *
     * @return Number of dice that beat the Hit number
     */
    public static int roll(int nDice, int dSize, int toHit) {
        if (nDice == 0) return 0;
        int ret = 0;
        int roll;
        for (int i = 0; i < nDice; i++) {
            roll = random(dSize) + 1;
            if (roll >= toHit) {
                ret++;
            }
        }
        return ret;
    }

    /**
     * Roll a number of "wild" dice of a given size, with a given toHit number. Wild dice means that
     * the maximum roll counts as a hit and is rerolled (and can generate further hits).
     *
     * @return Number of dice that beat the Hit number
     */
    public static int wRoll(int nDice, int dSize, int toHit) {
        if (nDice == 0) return 0;
        int ret = 0;
        int roll;
        for (int i = 0; i < nDice; i++) {
            roll = random(dSize) + 1;
            while (roll == dSize) { // Wild Dice
                ret++;
                roll = random(dSize) + 1;
            }
            if (roll >= toHit) {
                ret++;
            }
        }
        return ret;
    }

}




Java Source Code List

com.micabyte.android.ApplicationTest.java
com.micabyte.android.BaseObject.java
com.micabyte.android.app.BalloonPopup.java
com.micabyte.android.app.BaseActivity.java
com.micabyte.android.app.BaseFragment.java
com.micabyte.android.app.Popup.java
com.micabyte.android.graphics.BitmapSurfaceRenderer.java
com.micabyte.android.graphics.HexMapSurfaceRenderer.java
com.micabyte.android.graphics.ImageHandler.java
com.micabyte.android.graphics.MicaSurfaceView.java
com.micabyte.android.graphics.SurfaceListener.java
com.micabyte.android.graphics.SurfaceRenderer.java
com.micabyte.android.graphics.TileMapSurfaceRenderer.java
com.micabyte.android.map.HexMap.java
com.micabyte.android.map.TileMapZone.java
com.micabyte.android.map.TileMap.java
com.micabyte.android.math.Polygon.java
com.micabyte.android.media.MusicHandler.java
com.micabyte.android.util.GameHelperUtils.java
com.micabyte.android.util.GameHelper.java
com.micabyte.android.util.GameUtils.java
com.micabyte.android.util.RandomHandler.java
com.micabyte.android.util.StringHandler.java