Android Open Source - pins-android Level






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License

The source code is released under:

MIT License

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Java Source Code

package me.eddiep.android.pins;
/*  w  w  w . ja  v a 2  s . c o m*/
import me.eddiep.android.pins.game.GameLevel;
import me.eddiep.android.pins.util.SystemUiHider;

import android.annotation.TargetApi;
import android.app.Activity;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;


/**
 * An example full-screen activity that shows and hides the system UI (i.e.
 * status bar and navigation/system bar) with user interaction.
 *
 * @see SystemUiHider
 */
public class Level extends Activity {
    /**
     * Whether or not the system UI should be auto-hidden after
     * {@link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
     */
    private static final boolean AUTO_HIDE = true;

    /**
     * If {@link #AUTO_HIDE} is set, the number of milliseconds to wait after
     * user interaction before hiding the system UI.
     */
    private static final int AUTO_HIDE_DELAY_MILLIS = 3000;

    /**
     * If set, will toggle the system UI visibility upon interaction. Otherwise,
     * will show the system UI visibility upon interaction.
     */
    private static final boolean TOGGLE_ON_CLICK = true;

    /**
     * The flags to pass to {@link SystemUiHider#getInstance}.
     */
    private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION;

    /**
     * The instance of the {@link SystemUiHider} for this activity.
     */
    private SystemUiHider mSystemUiHider;

    private ImageView pin_viewer;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        GameLevel.setup(this);

        setContentView(R.layout.activity_level);

        final View controlsView = findViewById(R.id.fullscreen_content_controls);
        pin_viewer = (ImageView)findViewById(R.id.pin_viewer);

        // Set up an instance of SystemUiHider to control the system UI for
        // this activity.
        mSystemUiHider = SystemUiHider.getInstance(this, pin_viewer, HIDER_FLAGS);
        mSystemUiHider.setup();
        mSystemUiHider
                .setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() {
                    // Cached values.
                    int mControlsHeight;
                    int mShortAnimTime;

                    @Override
                    @TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)
                    public void onVisibilityChange(boolean visible) {
                        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
                            // If the ViewPropertyAnimator API is available
                            // (Honeycomb MR2 and later), use it to animate the
                            // in-layout UI controls at the bottom of the
                            // screen.
                            if (mControlsHeight == 0) {
                                mControlsHeight = controlsView.getHeight();
                            }
                            if (mShortAnimTime == 0) {
                                mShortAnimTime = getResources().getInteger(
                                        android.R.integer.config_shortAnimTime);
                            }
                            controlsView.animate()
                                    .translationY(visible ? 0 : mControlsHeight)
                                    .setDuration(mShortAnimTime);
                        } else {
                            // If the ViewPropertyAnimator APIs aren't
                            // available, simply show or hide the in-layout UI
                            // controls.
                            controlsView.setVisibility(visible ? View.VISIBLE : View.GONE);
                        }

                        if (visible && AUTO_HIDE) {
                            // Schedule a hide().
                            delayedHide(AUTO_HIDE_DELAY_MILLIS);
                        }
                    }
                });

        new Thread(new Runnable() {
            @Override
            public void run() {
                try {
                    Thread.sleep(5000);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                final GameLevel level = new GameLevel(1);
                level.generate(pin_viewer.getWidth(), pin_viewer.getHeight());

                runOnUiThread(new Runnable() {
                    @Override
                    public void run() {
                        pin_viewer.setImageDrawable(level.getFrameOne(Level.this));
                    }
                });

                try {
                    Thread.sleep(2000);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }

                runOnUiThread(new Runnable() {
                    @Override
                    public void run() {
                        pin_viewer.setImageDrawable(level.getFrameTwo(Level.this));
                    }
                });
            }
        }).start();
    }

    @Override
    protected void onPostCreate(Bundle savedInstanceState) {
        super.onPostCreate(savedInstanceState);

        // Trigger the initial hide() shortly after the activity has been
        // created, to briefly hint to the user that UI controls
        // are available.
        delayedHide(100);
    }

    Handler mHideHandler = new Handler();
    Runnable mHideRunnable = new Runnable() {
        @Override
        public void run() {
            mSystemUiHider.hide();
        }
    };

    /**
     * Schedules a call to hide() in [delay] milliseconds, canceling any
     * previously scheduled calls.
     */
    private void delayedHide(int delayMillis) {
        mHideHandler.removeCallbacks(mHideRunnable);
        mHideHandler.postDelayed(mHideRunnable, delayMillis);
    }
}




Java Source Code List

me.eddiep.android.pins.ApplicationTest.java
me.eddiep.android.pins.Level.java
me.eddiep.android.pins.game.GameLevel.java
me.eddiep.android.pins.util.SystemUiHiderBase.java
me.eddiep.android.pins.util.SystemUiHiderHoneycomb.java
me.eddiep.android.pins.util.SystemUiHider.java