Android Open Source - mgcube Player






From Project

Back to project page mgcube.

License

The source code is released under:

qp is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported http://creativecommons.org/licenses/by-nc-nd/3.0/ Your are not allowed to publish this game under your name.

If you think the Android project mgcube listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package de.redlion.qb;
/*from w  w w  . j a  va  2  s.c  o  m*/
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector3;

public class Player extends Renderable {
  
  public OrthographicCamera playerCam = new OrthographicCamera();
  public Vector3 direction = new Vector3(0,0,-1);
  public Vector3 moveDirection = new Vector3(0,0,-1);

  public boolean isMoving = false;
  
  public Player() {
    playerCam.position.set(this.position);
    playerCam.direction.set(direction);
    playerCam.up.set(0,1,0);
  }
  
  public void resetDirection() {
    playerCam.position.set(this.position);
    playerCam.direction.set(direction);
    playerCam.up.set(0,1,0);
  }  
  
  public void move() {
    this.setDirection();
    moveDirection.set(direction);
    if(Resources.getInstance().musicOnOff) {
      Resources.getInstance().moveSFX.play();
    }
    this.isMoving = true;
  }
  
  public void stop() {
    this.position.x = MathUtils.ceil(this.position.x-0.5f);
    this.position.y = MathUtils.ceil(this.position.y-0.5f);
    this.position.z = MathUtils.ceil(this.position.z-0.5f);
    if(this.position.x%2 !=0) this.position.x -=1;
    if(this.position.y%2 !=0) this.position.y -=1;
    if(this.position.z%2 !=0) this.position.z -=1;
    this.isMoving = false;
  }
  
  public void setDirection() {
    if (Math.abs(this.direction.x) > Math.abs(this.direction.y) && Math.abs(this.direction.x) > Math.abs(this.direction.z)) {
      while (this.direction.x != -1 && this.direction.x != 1) {
        if (this.direction.x < 0)
          this.direction.x--;
        else
          this.direction.x++;
        if (this.direction.x < -1)
          this.direction.x = -1;
        if (this.direction.x > 1)
          this.direction.x = 1;
        this.direction.y = 0;
        this.direction.z = 0;
      }
    }
    if (Math.abs(this.direction.y) > Math.abs(this.direction.x) && Math.abs(this.direction.y) > Math.abs(this.direction.z)) {
      while (this.direction.y != -1 && this.direction.y != 1) {
        if (this.direction.y < 0)
          this.direction.y--;
        else
          this.direction.y++;
        if (this.direction.y < -1)
          this.direction.y = -1;
        if (this.direction.y > 1)
          this.direction.y = 1;
        this.direction.x = 0;
        this.direction.z = 0;
      }
    }
    if (Math.abs(this.direction.z) > Math.abs(this.direction.y) && Math.abs(this.direction.z) > Math.abs(this.direction.y)) {
      while (this.direction.z != -1 && this.direction.z != 1) {
        if (this.direction.z < 0)
          this.direction.z--;
        else
          this.direction.z++;
        if (this.direction.z < -1)
          this.direction.z = -1;
        if (this.direction.z > 1)
          this.direction.z = 1;
        this.direction.y = 0;
        this.direction.x = 0;
      }
    }
  }
  
}




Java Source Code List

de.redlion.qb.Block.java
de.redlion.qb.Constants.java
de.redlion.qb.DefaultScreen.java
de.redlion.qb.EditorBlock.java
de.redlion.qb.EditorScreen.java
de.redlion.qb.GameInstance.java
de.redlion.qb.GameScreen.java
de.redlion.qb.Helper.java
de.redlion.qb.HighScoreManager.java
de.redlion.qb.HighScoreTimeAttack.java
de.redlion.qb.HighScore.java
de.redlion.qb.IntroScreen.java
de.redlion.qb.LZW.java
de.redlion.qb.LevelButton.java
de.redlion.qb.LevelSelectScreen.java
de.redlion.qb.MainActivity.java
de.redlion.qb.MainMenuScreenReduced.java
de.redlion.qb.MainMenuScreen.java
de.redlion.qb.Main.java
de.redlion.qb.MovableBlock.java
de.redlion.qb.OptionsScreen.java
de.redlion.qb.Player.java
de.redlion.qb.Portal.java
de.redlion.qb.QBLogo.java
de.redlion.qb.Renderable.java
de.redlion.qb.Resources.java
de.redlion.qb.RobovmLauncher.java
de.redlion.qb.ScreenshotSaver.java
de.redlion.qb.Starter.java
de.redlion.qb.Switch.java
de.redlion.qb.SwitchableBlock.java
de.redlion.qb.Target.java
de.redlion.qb.TutorialScreen.java
de.redlion.qb.client.GwtLauncher.java
de.redlion.qb.shader.FastBloomShader.java
de.redlion.qb.shader.TVShader.java
de.redlion.qb.shader.TransShader.java