Android Open Source - nadia Control Border






From Project

Back to project page nadia.

License

The source code is released under:

GNU Lesser General Public License

If you think the Android project nadia listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/*
 * ControlBorder.java//  w  w  w .j a  v a2s  .co m
 * 
 * Copyright (c) 2013, Emmanuel Arana Corzo. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA 02110-1301  USA
 */

package com.redarctic.nadia.controls.menu;

import com.redarctic.nadia.baseengine.ColorPallete;

import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Point;
import android.graphics.RectF;
import android.graphics.Shader;

public class ControlBorder extends Control {
  private Point size;
  private Point position;
  private Paint fill;
  private int gradientColor1;
  private int gradientColor2;  
  
  public ControlBorder(Point position, Point size, int gradientColor1, int gradientColor2) {
    this.setPosition(position);
    this.setSize(size);
    
    this.fill = new Paint();
    this.fill.setStyle(Style.FILL);
    this.fill.setColor(Color.DKGRAY);
    this.fill.setAlpha(200);
    
    this.gradientColor1 = gradientColor1;
    this.gradientColor2 = gradientColor2;
    
    this.changeGradient();
  }
  
  public ControlBorder(Point position, Point size) {
    super();
    this.setPosition(position);
    this.setSize(size);
    
    this.fill = new Paint();
    this.fill.setStyle(Style.FILL);
    this.fill.setColor(Color.DKGRAY);
    this.fill.setAlpha(200);
    
    this.gradientColor1 = ColorPallete.COLOR_MENU_BOX_DFLT_DARK;
    this.gradientColor2 = ColorPallete.COLOR_MENU_BOX_DFLT_LIGHT;
    
    this.changeGradient();
  }
    
  public Point getSize() {
    return size;
  }

  public void setSize(Point size) {
    this.size = size;
  }
  
  public Point getPosition() {
    return position;
  }

  public void setPosition(Point position) {
    this.position = position;
  }

  public Paint getFill() {
    return fill;
  }

  public int getGradientColor1() {
    return gradientColor1;
  }

  public void setGradientColor1(int gradientColor1) {
    this.gradientColor1 = gradientColor1;    
    changeGradient();    
  }

  public int getGradientColor2() {
    return gradientColor2;
  }

  public void setGradientColor2(int gradientColor2) {
    this.gradientColor2 = gradientColor2;
    changeGradient();
  }
  
  public void setGradientColors(int color1, int color2) {
    this.gradientColor1 = color1;
    this.gradientColor2 = color2;
    changeGradient();
  }
  
  private void changeGradient() {
    LinearGradient gradient = new LinearGradient(0, 0, size.x, size.y, 
        this.gradientColor1, this.gradientColor2, 
        Shader.TileMode.MIRROR);
    
    this.fill.setShader(gradient);
  }

  @Override
  public void initialize() {
  }
  
  @Override
  public void update(Canvas canvas) {
  }
  @Override
  public void drawMe(Canvas canvas) {
    RectF rect = new RectF((float)position.x, (float)position.y,
        (float)(position.x + size.x), (float)(position.y + size.y));
    canvas.drawRoundRect(rect, 5, 5, fill);
  }
  @Override
  public void handleInput() {  
  }
}




Java Source Code List

com.ashokgelal.samaya.DateTimeFormatter.java
com.ashokgelal.samaya.DateTimeInterval.java
com.ashokgelal.samaya.DateTimeParser.java
com.ashokgelal.samaya.DateTime.java
com.ashokgelal.samaya.ModelUtil.java
com.ashokgelal.samaya.Samaya.java
com.ashokgelal.samaya.TimeSpan.java
com.ashokgelal.samaya.ToStringUtil.java
com.ashokgelal.samaya.Util.java
com.redarctic.nadia.baseengine.BaseGameState.java
com.redarctic.nadia.baseengine.ColorPallete.java
com.redarctic.nadia.baseengine.DrawableGameComponent.java
com.redarctic.nadia.baseengine.DrawableObject.java
com.redarctic.nadia.baseengine.GameComponent.java
com.redarctic.nadia.baseengine.GameStateManager.java
com.redarctic.nadia.baseengine.GameState.java
com.redarctic.nadia.baseengine.GameSurfaceView.java
com.redarctic.nadia.baseengine.GameSurface.java
com.redarctic.nadia.baseengine.SpriteFont.java
com.redarctic.nadia.baseengine.Sprite.java
com.redarctic.nadia.baseengine.character.BaseModifier.java
com.redarctic.nadia.baseengine.character.Classes.java
com.redarctic.nadia.baseengine.character.FormulaModifierException.java
com.redarctic.nadia.baseengine.character.Player.java
com.redarctic.nadia.baseengine.item.ArmorLocation.java
com.redarctic.nadia.baseengine.item.Armor.java
com.redarctic.nadia.baseengine.item.BaseItem.java
com.redarctic.nadia.baseengine.item.ItemManager.java
com.redarctic.nadia.baseengine.item.ItemType.java
com.redarctic.nadia.baseengine.item.Shield.java
com.redarctic.nadia.baseengine.item.Weapon.java
com.redarctic.nadia.baseengine.item.WeaponsType.java
com.redarctic.nadia.baseengine.sprite.AnimatedSprite.java
com.redarctic.nadia.baseengine.sprite.AnimationException.java
com.redarctic.nadia.baseengine.sprite.AnimationKey.java
com.redarctic.nadia.baseengine.sprite.Animation.java
com.redarctic.nadia.baseengine.tileengine.Camera.java
com.redarctic.nadia.baseengine.tileengine.Engine.java
com.redarctic.nadia.baseengine.tileengine.MapLayer.java
com.redarctic.nadia.baseengine.tileengine.TileException.java
com.redarctic.nadia.baseengine.tileengine.TileMap.java
com.redarctic.nadia.baseengine.tileengine.Tile.java
com.redarctic.nadia.baseengine.tileengine.Tileset.java
com.redarctic.nadia.baseengine.world.Level.java
com.redarctic.nadia.baseengine.world.World.java
com.redarctic.nadia.collision.Circle.java
com.redarctic.nadia.collision.CollisionPolygon.java
com.redarctic.nadia.collision.ConvexPolygonException.java
com.redarctic.nadia.collision.Rectangle.java
com.redarctic.nadia.controls.ButtonPad.java
com.redarctic.nadia.controls.DirectionalPad.java
com.redarctic.nadia.controls.menu.CharacterDialog.java
com.redarctic.nadia.controls.menu.ControlBorder.java
com.redarctic.nadia.controls.menu.ControlManager.java
com.redarctic.nadia.controls.menu.Control.java
com.redarctic.nadia.controls.menu.Label.java
com.redarctic.nadia.controls.menu.LeftRightSelector.java
com.redarctic.nadia.controls.menu.LinkLabel.java
com.redarctic.nadia.controls.menu.Menu.java
com.redarctic.nadia.controls.menu.PictureBox.java
com.redarctic.nadia.controls.menu.SimpleConversation.java
com.redarctic.nadia.ext.MathHelper.java
com.redarctic.nadia.ext.StringHelper.java
com.redarctic.nadia.ext.simplesignalslot.ISignalProvider.java
com.redarctic.nadia.ext.simplesignalslot.ISlotProvider.java
com.redarctic.nadia.ext.simplesignalslot.PrimitiveWrapper.java
com.redarctic.nadia.ext.simplesignalslot.SignalSlotMap.java
com.redarctic.nadia.ext.simplesignalslot.SignalSlotPair.java
com.redarctic.nadia.ext.simplesignalslot.SlotProviderMethodPair.java