Android Open Source - CoreGame Input






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Back to project page CoreGame.

License

The source code is released under:

Copyright (c) 2011 Andrey Moiseev, http://o2genum.ru Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),...

If you think the Android project CoreGame listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package ru.o2genum.coregame.framework;
//from  ww w  .j  a  v  a  2 s.  c  o  m
import java.util.List;

public interface Input {
    public static class KeyEvent {
        public static final int KEY_DOWN = 0;
        public static final int KEY_UP = 1;

        public int type;
        public int keyCode;
        public char keyChar;

        public String toString() {
            StringBuilder builder = new StringBuilder();
            if (type == KEY_DOWN)
                builder.append("key down, ");
            else
                builder.append("key up, ");
            builder.append(keyCode);
            builder.append(",");
            builder.append(keyChar);
            return builder.toString();
        }
    }

    public static class TouchEvent {
        public static final int TOUCH_DOWN = 0;
        public static final int TOUCH_UP = 1;
        public static final int TOUCH_DRAGGED = 2;

        public int type;
        public int x, y;
        public int pointer;

        public String toString() {
            StringBuilder builder = new StringBuilder();
            if (type == TOUCH_DOWN)
                builder.append("touch down, ");
            else if (type == TOUCH_DRAGGED)
                builder.append("touch dragged, ");
            else
                builder.append("touch up, ");
            builder.append(pointer);
            builder.append(",");
            builder.append(x);
            builder.append(",");
            builder.append(y);
            return builder.toString();
        }
    }

    public boolean isKeyPressed(int keyCode);

    public boolean isTouchDown();

    public int getTouchX();

    public int getTouchY();

    public float getAzimuth();

    public List<KeyEvent> getKeyEvents();

    public List<TouchEvent> getTouchEvents();
}




Java Source Code List

ru.o2genum.coregame.framework.Audio.java
ru.o2genum.coregame.framework.FileIO.java
ru.o2genum.coregame.framework.Game.java
ru.o2genum.coregame.framework.Graphics.java
ru.o2genum.coregame.framework.Input.java
ru.o2genum.coregame.framework.Pool.java
ru.o2genum.coregame.framework.Screen.java
ru.o2genum.coregame.framework.Sound.java
ru.o2genum.coregame.framework.Vibration.java
ru.o2genum.coregame.framework.impl.AndroidAudio.java
ru.o2genum.coregame.framework.impl.AndroidFastRenderView.java
ru.o2genum.coregame.framework.impl.AndroidFileIO.java
ru.o2genum.coregame.framework.impl.AndroidGame.java
ru.o2genum.coregame.framework.impl.AndroidGraphics.java
ru.o2genum.coregame.framework.impl.AndroidInput.java
ru.o2genum.coregame.framework.impl.AndroidOrientationHandler.java
ru.o2genum.coregame.framework.impl.AndroidSound.java
ru.o2genum.coregame.framework.impl.AndroidVibration.java
ru.o2genum.coregame.framework.impl.KeyboardHandler.java
ru.o2genum.coregame.framework.impl.MultiTouchHandler.java
ru.o2genum.coregame.framework.impl.OrientationHandler.java
ru.o2genum.coregame.framework.impl.SingleTouchHandler.java
ru.o2genum.coregame.framework.impl.TouchHandler.java
ru.o2genum.coregame.game.Core.java
ru.o2genum.coregame.game.Dot.java
ru.o2genum.coregame.game.GameActivity.java
ru.o2genum.coregame.game.GameScreen.java
ru.o2genum.coregame.game.VectorF.java
ru.o2genum.coregame.game.World.java